Still haven't bought Odyssey. You drop support for VR, I drop support for you.

I'm sure it's a profitability thing...
(How many users have VR headsets?)
Keep supporting the game, and maybe it will get added one day?
I hope to see you in the black Cmdr! o7

PS - You made a new account just to say this!?
 
I'm sure it's a profitability thing...
(How many users have VR headsets?)
Keep supporting the game, and maybe it will get added one day?
I hope to see you in the black Cmdr! o7

PS - You made a new account just to say this!?
With a brand new, decent quality, PCVR capable headset costing less than most good HOTAS setups, we could assume it's actually a higher population than you could assume.

The quest 2 was only $200 refurbished at several points.
The quest 3 S is $300 brand new. (These have better resolution than the aging valve index has now too)
A good PCVR link cable is only around $12 usd.
Virtual desktop is only $15 usd if you want a pure wireless experience and have a bridge or good wifi.

VR has become much more accessible than when Elite first launched.
 
With a brand new, decent quality, PCVR capable headset costing less than most good HOTAS setups, we could assume it's actually a higher population than you could assume.

The quest 2 was only $200 refurbished at several points.
The quest 3 S is $300 brand new. (These have better resolution than the aging valve index has now too)
A good PCVR link cable is only around $12 usd.
Virtual desktop is only $15 usd if you want a pure wireless experience and have a bridge or good wifi.

VR has become much more accessible than when Elite first launched.
Its been so long since I've even considered it...I can't believe these prices

I didn't even think about it when built a new PC a few years ago... is a 3070Ti sufficient?
 
Its been so long since I've even considered it...I can't believe these prices

I didn't even think about it when built a new PC a few years ago... is a 3070Ti sufficient?
I tried it the other day with my Quest 3+ virtual desktop and easily pulled 90+ fps in a busy as hell station albeit with some bitrate issues due to the amount of activity on screen. It'd probably work just fine. I'm running a regular 3070. You'd definitely get better performance than I had.
 
What a great experience you delivered to us VR users when this game came out. Just add the $#%^ VR support for Odyssey, and take my money please.
ED:O and my VR setup disagree with you that it's not supported. It's amazing.
That said...on foot gameplay isn't strictly VR ready. You get a flat pancake screen in your VR headset. Not the end of the world, more so when I don't do much on foot stuff, but that's mainly because my VR flight seat rig can't fit a keyboard and mouse. Exo biology is doable controlling your Cmdr with a HOTAS, but a HOTAS setup isn't ideal for on foot combat imo.
If you're not buying ED:O because of this then you are seriously missing out and are cutting your nose off to spite your face.
 
Since swapping out the G2 reverb for the pimax, upgrading to amds stonking am5 chipset, the 7800x3d cpu, 64 gig ddr5 ram, and the still powerful (not had to upgrade it) 3090fe, I've had no issues wotsoever. Perfect gameplay even planetside or in space stations. I'm not exaggerating! It's a jitterless experience. No reprojection no artifacting and in 4kx5k lense resolution.
VR in elite is to me the best gaming experience there is. Bar none.
 
What a great experience you delivered to us VR users when this game came out. Just add the $#%^ VR support for Odyssey, and take my money please.
I'm going to be pedantic once again but VR is supported by Odyssey and always has been, including active support by the FDev to fix bugs (they may not be as far as some would like but they do).

This allows Odyssey exclusive content such as atmospheric worlds and the Thargoid spire sites to be enjoyed in glorious VR.

What was not added was the additional VR on foot. That's very different from "not supporting".
 
I'm going to be pedantic once again but VR is supported by Odyssey and always has been, including active support by the FDev to fix bugs (they may not be as far as some would like but they do).

This allows Odyssey exclusive content such as atmospheric worlds and the Thargoid spire sites to be enjoyed in glorious VR.

What was not added was the additional VR on foot. That's very different from "not supporting".
It's 'supported' in a way that apple supports Iphones from a decade ago and windows supports windows xp.

Being forced from a 3d environment to playing on a flat screen in a void is not only jarring but can cause actual eye strain and motion sickness.
 
It's 'supported' in a way that apple supports Iphones from a decade ago and windows supports windows xp.

Being forced from a 3d environment to playing on a flat screen in a void is not only jarring but can cause actual eye strain and motion sickness.
Yes. But many posts incorrectly stating that Odyssey doesn't support VR leads to the incorrect assumption that there is no VR in Odyssey, a retrograde step from Horizons.
 
Hehe.. that's just plain misinformation. VR is most certainly in elite. And I'd argue theres alot more VR users in elite than is proported to be.
The on foot thing isn't ideal but l get why they did what they did.
I play elite for the ships content. So on foot isn't an issue.
Don't get me wrong I've had to configure my stick and mouse for on foot to do all the content I did. Without taking the headset off.
And as an almost elite exobiologist it's a nessesary evil.
I got the suits g5 with all the relevant mods. Got some g5 weps again with relevant mods. And then l left it there. I just don't really dig elites on foot tbh. Except exo.
 
Yes. But many posts incorrectly stating that Odyssey doesn't support VR leads to the incorrect assumption that there is no VR in Odyssey, a retrograde step from Horizons.
https://store.steampowered.com/app/359320/Elite_Dangerous/
It's not like one of the store pages is totally missing the "VR supported" seller tag entirely.


The seller is the one that adds this tag by the way.
 
SC does not, nor will it ever, have a Galaxy.
So saying I want elite to be like it is just plain wrong.
Elite has the potential to leave SC in the dust & mire it's wallowing in.
Realism involves doing stuff that SC has done yes. Like Eva, ship interiors, lush planets, salvaging ships, etc.
But unlike SC elite is honest, it's released, it works (not everything always), and it's not a scam.
There's dozens of medieval titles and their all virtually the same. So its not a big ask to make our genres games the same too. Nothing wrong with that at all.
I don't get how some folks pick holes in posts with just the most daft least thought out arguments.
After all we're all here because we all want the same thing. A diverse game that works well and future proofs itself with ongoing development.
Just because SC and elite are currently different doesn't mean that's how it has to be.
Star Citizen has one huge cloud over it. One of fooling folks into buying stuff to fund development which has taken, what is it now 12 years? I'm sorry but that's just nonsensical.
Elite on the other hand has no such Geas over it.
Making elite better even if it becomes similar to SC isn't a big deal.
 
ED:O and my VR setup disagree with you that it's not supported. It's amazing.
That said...on foot gameplay isn't strictly VR ready. You get a flat pancake screen in your VR headset. Not the end of the world, more so when I don't do much on foot stuff, but that's mainly because my VR flight seat rig can't fit a keyboard and mouse. Exo biology is doable controlling your Cmdr with a HOTAS, but a HOTAS setup isn't ideal for on foot combat imo.
If you're not buying ED:O because of this then you are seriously missing out and are cutting your nose off to spite your face.
A trackball might help in this situation. This is what I use: ELECOM HUGE Trackball. So good that I bought another for a separate PC and I got one to use for work. For Elite I use the modifier buttons for my HOTAS in combination with it to do all my onfoot stuff including emotes etc. Trackballs take a bit to get used to but they're worth persevering with IMO.
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As for OP.. Onfoot VR done properly would be like making Alyx on top of Elite. It's not that it isn't possible but the amount of work to go through all the interactions in game and making them VR accessible using VR controllers is beyond that which I would suggest Frontier would make from implementing it by a large amount. A half-baked solution where it would be just like being a cockpit would be welcome by me but would most likely be derided by folks such as yourself looking for it to be done "properly". I do support the call to implement VR fully, but the facts are that unless VR users put their pitchforks away and instead crack out their wallets, to the degree of likely paying $500, and likely much more, each to fund the development, it's not going to happen any time soon.

I have an idea for VR supporters such as yourself. Instead of berating Frontier and boycotting the game that apparently offers the best VR experience, why not actually support the VR that is still there and try to grow the VR user base for the game, rather than shrinking it. Because it's only through greater acceptance of VR that Frontier will ever see the financials working out. And I would suggest that Elite's Odyssey VR experience is a lot better than Horizons, and there is still a great degree of enjoyment to be had in VR with the game. The only thing I would criticize is that Frontier really didn't put anything into the presentation of the pancake in VR screen. It definitely could do with some love and better yet, if Frontier weren't guaranteed a deluge of negative reviews because they just implement the onfoot VR as a basic view of the game and HUD rather than a full on Alyx experience, then I'd say there might be a chance they could be convinced to do it. If the demand is there, not pitchfork demands, but the number of players demand.
 
https://store.steampowered.com/app/359320/Elite_Dangerous/
It's not like one of the store pages is totally missing the "VR supported" seller tag entirely.


The seller is the one that adds this tag by the way.
That was likely due to the fact that Frontier didn't want to present Odyssey as being a VR supported title in the same way that one would expect it to be, which it is not. ie; with motion controllers, being able to interact with panels with touch etc.. The VR that is in Elite / Odyssey only really goes as far as they claim for Elite Dangerous. Frontier were initially going to completely drop VR support from the game but were convinced to leave it in there in the same format that was in Horizons. Which is exactly what is there, but obviously now with the Odyssey galaxy and extra planetary features (which are definite improvements) and the option to switch to onfoot pancake view without having to take your headset off, which could have been implemented with a bit more flair, for want of a better way to describe it.
 
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