Still no player based factions?!!?

I don't really want Eve Style factions in ED.

It'll just end up with 2 or 3 mega factions. New smaller one will just get eaten alive by the larger ones.
Then it'll just be either join a mega faction, or be independent.

Eve is terrible game anyway. There's a lot in that game that I cant stand, I'd hate it if ED starting to Eve-ify itself.
 
Most players are not ready for player factions anyway.

We are talking about a game where people go full salt mode if they lose a few millions of insurance. Are you sure they can handle having their faction attacked? Because there are people out there who do it and will continue to do it even in the current form of factions.
 
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Jex =TE=

Banned
Most players are not ready for player factions anyway.

If they are or aren't I don't think it matters since they are never going to be a thing. They certainly won't be before space legs or thargoids or exploration or trading or mining and if they are, expect everyone to go into meltdown because this game mode is not want people want to see before we see what I just listed.

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It'll just end up with 2 or 3 mega factions. New smaller one will just get eaten alive by the larger ones.
Then it'll just be either join a mega faction, or be independent.

Maybe but they would have to find them first. Our base is somewhere between Sol and the galactic core - come and find us, we dare you!! :p
 
I think in general, other than pledging we have what we want in the Prismatic Imperium. We have a player group, lore, missions and a whole bunch of other stuff around our BGS nudging. We get a lot out of it.
 
While I would love to be able to Pledge to a Minor Faction (or 2!) and have a little bonuses for doing so, the amount of work and restrictions you need to keep it in balance is utterly huge.
Even as a supporter, I could rattle off exploits and balance problems till you are sick to death of the subject.
 
While I would love to be able to Pledge to a Minor Faction (or 2!) and have a little bonuses for doing so, the amount of work and restrictions you need to keep it in balance is utterly huge.
Even as a supporter, I could rattle off exploits and balance problems till you are sick to death of the subject.

I'd like to be able to pledge to an NPC or player faction.
I could be done, but like you said, there's loads of potential issues with it.
 
The game we have now is NOT the game you backed either.

Wasn't commenting on whether the game we have now is what I backed - it has many of the aspects I backed though with some proposed features either dropped or yet to come. The commentary was in regard to what the OP asserts is necessary for the game, something that wasn't in the kickstarter and is most definitely not something I and others backed, and I wouldn't have backed had it been.
 
Its so sad that they have completely disregarded this over the past 2 years..


Honestly they could fix A LOT of problems players are having by letting players to be able to start a faction and do everything that NPC's can do when it comes to gathering territory an what not (There would be so much pvp in those areas it would be like the EVE only absurdly better) I have absolutely no idea why they don't allow players to form a group and call themselves an alliance and expand (.. prolly cause I'm not a game maker and its hard? derp).. I think player factions / territories would fix a lot of the pvp problems people are having. Whether its not enough or too much..


Seriously.. Imagine two giant factions of PLAYERS fighting for territory like NPC factions do. It would be glorious to see what people come up with as far as Giant battles while trying to fortify or prepare or attack.
If they allowed players to create there own corporations and slowly turn them into super powers.. Could you imagine the amount of content that could be had with an update like that?


Or at least that is my opinion... Sorry if I come off crude :( I am just so sick of trying to make pvp fun again.. it needs some spice!

WE NEED PLAYER OWNED FACTIONS!!! I mean jeeze look at this map... LOOK AT IT!! I wanna look at it and see this http://go-dl1.eve-files.com/media/corp/verite/influence.png ALL PLAYER FACTIONS!!

Ya I know.. :( This isn't eve...

In two words: Hell no.

Territory control just leads in the end to no-fly zones and that leads to everyone from a newbie player with 1hr in the game to an innocent veteran passing through being targeted. I do not want to play a game where I need 15 different maps and a spirit guide just to avoid getting too close to somebodys space pixels and being attacked for it.

As others have said powerplay and player factions do exist and are exactly what you are talking about. The beauty of those is remaining unpledged should in theory allow you to operate in all these systems without being targeted for attack by every other ship in the game.
 
Some small things I would like to see for player factions.

The ability to see the 20ly radius systems you can expand into on Galmap as a filter, and then choose which one you will expand into next.
In game align with faction function that adds the faction name to your ship.
Setting Textual Alarm warnings on factions in a system you control for when that faction is being attacked or undermined.
Being able to import Modules/Ships/Consumables so that the system sells them.
Being able to set the type of station your faction uses as its Home system HQ.
Having the Faction name on the welcome message area of the HQ station.
Being able to set in-game missions for your faction (like Inara).
The ability to submit a logo for your faction to Fdev to pass or disallow. Then being able to use it on your ships. (free of charge)
In-game alliances with other player factions.
To be able to Attack a Faction lower than you in influence to take control of assets. Rather than having to reduce your influence to match theirs.
A list of what does what in-game so your members know what to do for a given situation, And dont need to meta-game all the time using forums etcetc.
The ability to select a faction in Galmap and have the known systems they are in Show in Galmap.

Excellent ideas! Your points would be (easily) doable in ED, and really add to the game. Have some rep.
 

rootsrat

Volunteer Moderator
No.

You want player owned factions.

Those are two vastly different concepts, please be so honest with yourself and "us".

Well said :)

I think in general, other than pledging we have what we want in the Prismatic Imperium. We have a player group, lore, missions and a whole bunch of other stuff around our BGS nudging. We get a lot out of it.

Ditto with The Winged Hussars.

Player factions require some role play and out of game management at this stage. That's not to say that Frontier won't implement more tools for us in the future, I remember Michael Brookes saying at Lavecon he'd like to see more of that in game. I think (not confirmed!) FDEV have plans for more player groups related tools in game, but no details emerged as of now.
 
Some small things I would like to see for player factions.

1. The ability to see the 20ly radius systems you can expand into on Galmap as a filter, and then choose which one you will expand into next.
2. In game align with faction function that adds the faction name to your ship.
3. Setting Textual Alarm warnings on factions in a system you control for when that faction is being attacked or undermined.
4. Being able to import Modules/Ships/Consumables so that the system sells them.
5. Being able to set the type of station your faction uses as its Home system HQ.
6. Having the Faction name on the welcome message area of the HQ station.
7. Being able to set in-game missions for your faction (like Inara).
8. The ability to submit a logo for your faction to Fdev to pass or disallow. Then being able to use it on your ships. (free of charge)
9. In-game alliances with other player factions.
10. To be able to Attack a Faction lower than you in influence to take control of assets. Rather than having to reduce your influence to match theirs.
11. A list of what does what in-game so your members know what to do for a given situation, And dont need to meta-game all the time using forums etcetc.
12. The ability to select a faction in Galmap and have the known systems they are in Show in Galmap.

That's a well organised post so please allow me to number your points for easier reference. First of all to realise that some mechanics are in place already you have to play the BGS and understand some of it's intricate details.

1,3,5,7,9,10,11 are already implemented in a way or another, or certain more detailed implementation would limit factions' options in game.
Many of the remaining ones are cosmetic or convenience changes that might be nice to have, some of them could be in the pipeline already. Of course your expectations for "in game" implementation might be different, but even some 3rd party solutions of these limitations fortify the actual notable weakness of the BGS. (Also, that is not to say that implemented functions can not be improved but implementation should be very carefully considered and I am not sure that such changes would meet your current expectations.)
 
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That's a well organised post so please allow me to number your points for easier reference. First of all to realise that some mechanics are in place already you have to play the BGS and understand some of it's intricate details.

1,3,5,7,9,10,11 are already implemented in a way or another, or certain more detailed implementation would limit factions' options in game.
Many of the remaining ones are cosmetic or convenience changes that might be nice to have, some of them could be in the pipeline already. Of course your expectations for "in game" implementation might be different, but even some 3rd party solutions of these limitations fortify the actual notable weakness of the BGS. (Also, that is not to say that implemented functions can not be improved but implementation should be very carefully considered and I am not sure that such changes would meet your current expectations.)

Really ? could you please explain how the ones you list are already implemented ingame as I described ?
As an FYI I have been doing the BGS since the game came out on steam. Started with an NPC faction before player faction came out, Joined a large group which later became a player faction, then joined another group and finally now run a player faction. (a very small one :) )
I have quite a bit of experience with how BGS and player faction work in-game.
I think if you read them again you will see that what I have described exists outside of the game and not in-game.
 
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I may have misread, but i don't think "nudging the BGS" is what the OP had in mind.

We in the East India Company do not "nudge" the BGS. We grab it in a headlock and bundle it forcefully into the boot of our car before driving it at high speed in exactly the direction we want it to go!
 
Really ? could you please explain how the ones you list are already implemented ingame as I described ?
As an FYI I have been doing the BGS since the game came out on steam. Started with an NPC faction before player faction came out, Joined a large group which later became a player faction, then joined another group and finally now run a player faction. (a very small one :) )
I have quite a bit of experience with how BGS and player faction work in-game.
I think if you read them again you will see that what I have described exists outside of the game and not in-game.

If you can gain the same results in game using tools outside the game then the underlying mechanic must be implemented in the game already (or you can edit the database. That is not necessary though as these functions can be managed by those who don't have the access to the database). (However, if all the functions are implemented in game in a simplified way that is suggested all you get is another layer of power play mechanics, that I am hesitant to cheer to.)
 
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We in the East India Company do not "nudge" the BGS. We grab it in a headlock and bundle it forcefully into the boot of our car before driving it at high speed in exactly the direction we want it to go!

We're like that generally, but not with Cubeo. There's a meme in the PI. 'One does not order Cubeo's BGS, One merely gives it suggestions'.
 

Jex =TE=

Banned
Wasn't commenting on whether the game we have now is what I backed - it has many of the aspects I backed though with some proposed features either dropped or yet to come. The commentary was in regard to what the OP asserts is necessary for the game, something that wasn't in the kickstarter and is most definitely not something I and others backed, and I wouldn't have backed had it been.

But they've already added stuff in you didn't back, what's one more thing going to matter now and you seriously think they're going to listen to you or anyone else. DDF and kickstarter be damed, FD are doing their own thing now.
 
Why are these threads always started by the people who clearly don't play the BGS, either for a PMF or in-game one?

Every. Single. Time.

Because they think bgs is dull, and it is dull. Why expand to random system? Allow players choose system the faction expand to. Bgs has random effects, allow player factions players to control it, if their faction is rich enough allow players to upgrade station services or change economy. Allow player choose system state. War when they declare war against other faction, Famine when they are running low on food production, boom when they want to invest (factions money) to upgrade factions assets, investment when they want to build fleet of npc to protect their system or attack other system, lockdown when they want to limit services in system etc. Instead what now happens and system decide when each bgs state happens, give factions/systems resources like money, food, medicines, construction materials, troops, ships, population etc. and these bgs states would use some resources and produce other resources. For example you couldn't run boom for ever because your faction will go bankruptcy because you run out of money and can't pay for upkeep cost for stuff you build or keep navy and system security ships on patrol. Much more fun when every state has up and downside and change system and can have catastrophic effect on system, player groups could take risk, stay on war state longer or change to Famine so population doesn't starve too death and reduce the mineral production or cause npc faction revolution in system against your faction etc.
 
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