Still no player based factions?!!?

Honestly they could fix A LOT of problems players are having by letting players to be able to start a faction ...

Seriously.. Imagine two giant factions of PLAYERS fighting for territory like NPC factions do. It would be glorious to see what people come up with as far as Giant battles while trying to fortify or prepare or attack.
If they allowed players to create there own corporations and slowly turn them into super powers.. Could you imagine the amount of content that could be had with an update like that?

Well, we do have 400 billion star systems so a few of those could be dedicated to player ownership. A persistent territorial struggle would be interesting. I don't know how 'massive' battles could be with the peer-to-peer structure of Elite but I'm sure some fun could be had.

But seeing how we still have threads pining over the abandoned off-line mode, expect heavy resistance to guilds/corporations and other multiplayer aspects of the game.

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Finally, of course: how are player groups supposed to "protect their territory" when you can just duck into Solo and avoid any pesky player-created blockades or checkpoints?

Designate (and re-code the game appropriately) some systems as 'Open mode only'. The only way to get there is by going to Open. Kinda like how you can only get to some systems now if you have a permit.
 
If you can gain the same results in game using tools outside the game then the underlying mechanic must be implemented in the game already (or you can edit the database. That is not necessary though as these functions can be managed by those who don't have the access to the database). (However, if all the functions are implemented in game in a simplified way that is suggested all you get is another layer of power play mechanics, that I am hesitant to cheer to.)

Ill take that as a no you cant.
 
Because they think bgs is dull, and it is dull. Why expand to random system? Allow players choose system the faction expand to. Bgs has random effects, allow player factions players to control it, if their faction is rich enough allow players to upgrade station services or change economy. Allow player choose system state. War when they declare war against other faction, Famine when they are running low on food production, boom when they want to invest (factions money) to upgrade factions assets, investment when they want to build fleet of npc to protect their system or attack other system, lockdown when they want to limit services in system etc. Instead what now happens and system decide when each bgs state happens, give factions/systems resources like money, food, medicines, construction materials, troops, ships, population etc. and these bgs states would use some resources and produce other resources. For example you couldn't run boom for ever because your faction will go bankruptcy because you run out of money and can't pay for upkeep cost for stuff you build or keep navy and system security ships on patrol. Much more fun when every state has up and downside and change system and can have catastrophic effect on system, player groups could take risk, stay on war state longer or change to Famine so population doesn't starve too death and reduce the mineral production or cause npc faction revolution in system against your faction etc.

It isn't random, but getting it to go to the system you want requires work.
 
But they've already added stuff in you didn't back, what's one more thing going to matter now and you seriously think they're going to listen to you or anyone else. DDF and kickstarter be damed, FD are doing their own thing now.

How much influence in game design did Braben say backers have? I mean compared to the rest of us.
 
Because they think bgs is dull, and it is dull. Why expand to random system? Allow players choose system the faction expand to. Bgs has random effects, allow player factions players to control it, if their faction is rich enough allow players to upgrade station services or change economy.

Every part of the BGS is determinable.

There might not be a button to choose where to expand to or which state your faction is in, but your in-game activities determine both (and more). Expansions aren't random and never have been random. You just have to prepare the environment correctly before your faction expands and it'll go to exactly the system you want it to go to. And of course, another group might come along and decide they don't want your faction to go where you want it, and they can prep the surroundings to put you somewhere else.

That said, station improvements and population increases would be a welcome addition ;)
 
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The BIG problem is the other modes (which I like a lot) and how are you going to deal with Xbox and PS4 which share the same galaxy but you cant even see who is there.
 
But they've already added stuff in you didn't back, what's one more thing going to matter now and you seriously think they're going to listen to you or anyone else. DDF and kickstarter be damed, FD are doing their own thing now.

Can't say I like some of the things they've added that I didn't back for either. Doesn't mean I have to suddenly like or accept the idea of player owned factions just because those other things have been added. And yes, FD are doing their own thing, and to date iirc they've said it won't include player owned factions. So if they're not going to listen to anyone, then why do threads like these calling for such things keep popping up regularly? All a bit pointless these forum things then aren't they, really.
 
Its so sad that they have completely disregarded this over the past 2 years..


Honestly they could fix A LOT of problems players are having by letting players to be able to start a faction and do everything that NPC's can do when it comes to gathering territory an what not [...]

I remember when that exact thing happened, long ago. Those factions were called "Band of Brothers" and "Goonfleet". And when one of those factions was turned over to another by a player plant who took control of the other faction and held virtually all of the game's resources and territory hostage, even from the parent company, and only released it back in exchange for a substantial pay off.. Eve has been a huge piece of sh..that stuff ever since.

This isn't Eve, and should never be Eve. Eve should have died back then. More money should have been demanded, and then we wouldn't have these kinds of "but Eve does it" posts here that no one wants.
If that's the game you want, you already know what it's called. Why are you even here?
 
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