I think that's how it works so please correct me if I'm wrong.
Great explanation - I'm all enlightened nowYep, looks like you've understood the problem correctly. When emptying the Aphelion, those pauses to replace the cartridge thing are the reloading cycle. With stowed reloading you could switch to another weapon instead of waiting for that animation to play, but your suit's total supply of reloads is the same.
You might be thinking, this mod doesn't do very much. And for Aphelion I'd say you're right. The reload cycle on the laser weapons is pretty quick. Use a plasma or rocket build, on the other hand, and you'll come to really appreciate being able to keep firing through those veeery loooong reload animations.
ED, the game of compromise management...One more thing:
Stowed reloading works really nice with Faster Handling since the latter reduces the stow/ready animations time and also reduce the ADS animation time
However, i also think Stability, Magazine Size and Headshot are very important too, but we only have 4 slots available.
So... choices![]()
Just think, if hand weapons were modified like ship components you could only have 2 effects active on them. Winner!ED, the game of compromise management...
But they would be replaceable instead of permanent.Just think, if hand weapons were modified like ship components you could only have 2 effects active on them. Winner!