Well, I am still playing the game, the grind haven’t killed my willingness. Sometimes I run out of personal narratives and take a hike for a few months only to come back with a reset mind. I don’t enjoy all types of grind, Cutter grind is the one I didn’t find attractive, but most types of these things I can tolerate, just a little snag on the way to my personal goals.
But people are different, and that’s the specific point I was making. Some of the people I played with complained heavily about grind, then went on to do galactic amounts of grind, then burned out and blamed the grind for it. I hope I did convey the irony, as no one is forcing to be super-grindy in order to be competitive or in order to enjoy exploration, canyon racing or whatever else you really enjoy in Elite.
Heavy grinders tend to self destruct.
It took me a few days to make a good fer-de-lance, then I went to fight in it for at least a year, with different people, making small adjustments to the ship along the way. Few days of grind led to a year of narrative. If, one the other hand, I had finished my ferdie and then immediately went on to do the next grind, then the next grind, eventually, I’d self destruct too, no doubt about it.
I am not entirely convinced the shortfalls stem from inflation. Case in hand: lowly Viper kills 4 high level NPCs in 10 minutes. That’s 2 minutes 30 seconds for every target, on average. How often should these ferdies and pythons pop according to your inflation theory?
Heavy grinders self-destruct when the rewards turn out to not be worth the investment.
Being competitive in the post-Engineers environment does, in fact, require you to endure the Engineering grind. Which also includes a (relatively minor) bit of 5k lightyear exploration that, for many, is seen as a nauseating chore because it's not the thing they decided they want to do.
Just imagine if other people and friends could make a good ship and join that narrative of yours, without the Engineering barrier to entry.
My perspective regarding the 2:30 kills? Do the math: multiply that amount of time by a dozen thousand, which is about the average mount needed to reach Elite. Are you comfortable with opponents taking that long to kill when you're meant to reach that vast of a quantity?
(And that's disregarding the long-term combat endurance of that Viper build. In that video, 3/4ths of the ammunition was used up in the spam of of that 10 minutes. You'd be needing to re-arm the railguns quite a lot per-kill, so that's a lot of extra time on top of your quoted figure.)