Except that the game
isn’t getting in the way of itself. If anything, the game has shifted into being so generous, that so many of those activities no longer have
meaning. It’s hard to roleplay a struggling transport pilot, when missions offer rewards in excess of the cost of your ship. Preparing for the next race used to require getting creative with modules and engineering. Manipulating the BGS was
vastly more engaging when you could trade influence for the faction states you wanted.
The game fundamentally changed when Frontier went full Monty Haul campaign to satisfy the complainers of the community, who
still aren’t satisfied with anything less than something one step short of full creative god mode. Limitations to player capabilities need to exist for actions to have consequences. Actions need to have consequences for decisions to have meaning. Decisions need to have meaning for games to have depth. And without depth, games become nothing but a dull grind to inevitability.
Which pretty much describes the state of this game. It's a pale, grindy shade of what it used to be. But at least the flight model is decent (though it used to be better), the Stellar Forge top notch, and it has VR. But what used to cause me to sacrifice sleep or exercise to extend a rare play session were the day to day decisions:
- Do I use my all my profits to upgrade my ship, or should I donate weapons and cash to the local freedom fighters?
- Do I take the mission which will ultimately hurt the Evil Galactic Federation, or do I take the mission that'll uplift the local freedom fighters?
- Do I investigate this "weapons fire" USS along my flight path, and risk mission failure for engineering components, bounties, and fun if I'm in the right mood. Once there, do I help the victim or the "pirate?"
- There's a potential "PvPer" moving to intercept. I have an incoming mission for the Evil Galactic Federation. Do I ignore them and finish the run, confident that they're probably used to pilots who fly the "Forum Recommended Way?" Do I let them blow me up, knowing that the effects on the Evil Galactic Federation will be far greater than what completing my mission will do to them? Should I take the opportunity to do a little PvP, knowing that I'm very much the underdog in this scenario?
These days, my daily decisions are on the order of "What do I want for breakfast." Everything's become an excuse plot, because rewards are so absurdly huge. There's nothing wrong with an excuse plot, but I much prefer to be emotionally invested.
I beg to differ. I have yet to see anything in this game that's gated behind combat. There are certainly a few Engineer unlocks that require participating in a bit of combat, but there's not a single blueprint they have that is unique to them. Most of them I know I'll one sooner or later, it's inevitable thanks to how gaining rank with the Pilots Federation works, but that won't give me access to anything
new. Gaining access to them at best gives me another pinned blueprint slot, which is nice to have, but not in any way critical.