Just a quick test you can run and see if it improves your stuttering. If it doesn't, just let this thread sink to the bottom of this forum section.
Today I was testing various settings to improve graphics, and in the process found out that stuttering at least partially seems to correlate to the texturing of objects. Some stuttering happened when the game switched from a higher res texture to a lower res one, in other occasions it happened when objects spawned and had to be textured.
To disable the seemingly overzealous texture swapping, open the AppConfig.xml file located in your EliteDangerous\Products\FORC-FDEV-D-xxxx folder. Look for
and change it to
Save the file.
Texture swapping will still happen, but less frequently. To prevent your GPU's VRAM from running full, you may have to decrease texture quality manually in the game's settings.
Open GraphicsConfigurationOverride.xml in your Users\USERNAME\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\ folder and replace the existing content with this:
Save the file.
Environment mapping is used for reflections, and although we hardly ever see reflections in the game it still seems like there's a lot of processing happening anyway on glass and some metal surfaces. The tweak is to actually reduce the size of textures used for reflections.
Run the game and check whether or not stuttering has reduced.
Today I was testing various settings to improve graphics, and in the process found out that stuttering at least partially seems to correlate to the texturing of objects. Some stuttering happened when the game switched from a higher res texture to a lower res one, in other occasions it happened when objects spawned and had to be textured.
To disable the seemingly overzealous texture swapping, open the AppConfig.xml file located in your EliteDangerous\Products\FORC-FDEV-D-xxxx folder. Look for
Code:
PerformanceScaling="1"
Code:
PerformanceScaling="0"
Texture swapping will still happen, but less frequently. To prevent your GPU's VRAM from running full, you may have to decrease texture quality manually in the game's settings.
Open GraphicsConfigurationOverride.xml in your Users\USERNAME\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\ folder and replace the existing content with this:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<Envmap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>64</TextureSize>
<NumMips>8</NumMips>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>64</TextureSize>
<NumMips>8</NumMips>
</High>
</Envmap>
</GraphicsConfig>
Environment mapping is used for reflections, and although we hardly ever see reflections in the game it still seems like there's a lot of processing happening anyway on glass and some metal surfaces. The tweak is to actually reduce the size of textures used for reflections.
Run the game and check whether or not stuttering has reduced.