Stuttering vs Performance- How Do you tell the Difference?

If anything I experience lag in big stations rather than stuttering, because the freeze lasts about a full second, fps seems to be ok, and no lag or stuttering outside stations or near outposts at all.

I haven´t crashed yet because when this lag hits I let go from controls, if I do anything during the freeze then that action is amplified many times over when the lag times out.
 
I get insane quite soon. I have tested all kind of graphic settings (Nvidia) in game and by control panel for 6+ hours yesterday. My conclusion is, that it's not my machine's performance... there is some real problem out there.
Stuttering in a station during pad approach (mostly one stutter for something between 0.5 and 1s), stuttering in SC - planet approach, and in RES when "contacts" are discovered.

Please FD, with a big haul of sugar on top, fix this. It was much better in 1.2.
 
I get insane quite soon. I have tested all kind of graphic settings (Nvidia) in game and by control panel for 6+ hours yesterday. My conclusion is, that it's not my machine's performance... there is some real problem out there.
Stuttering in a station during pad approach (mostly one stutter for something between 0.5 and 1s), stuttering in SC - planet approach, and in RES when "contacts" are discovered.

Please FD, with a big haul of sugar on top, fix this. It was much better in 1.2.

Yea exactly, some of my stutters coincide when a new contact is discovered. Just sitting still in front of the station watching it orbit, I can see the stutter in the rotation every time a new contact appears. And in recent testing it is really bad in RES zone, combat is unplayable.
 
Good post. For me stuttering is present since the beginning (December 2014), the impact changes from less to more with every patch, most of the times making the stutter worse. With the recent patch the stutter reached new heights of intensity. Core2Quad Q6600, 2.4 Ghz, 8GB RAM, Windows 7 Ultimate, Nvidia GTX 760 2GB.

As a sidenote, I do 3d artwork and at times I do a render with 2 cores while playing Elite with the other 2 cores (set via affinity). Game performance is slightly worser (instead of max 70fps I get 55fps), the stutter behaves almost the same as if I am using all 4 cores. :p
 
Good post. For me stuttering is present since the beginning (December 2014), the impact changes from less to more with every patch, most of the times making the stutter worse. With the recent patch the stutter reached new heights of intensity. Core2Quad Q6600, 2.4 Ghz, 8GB RAM, Windows 7 Ultimate, Nvidia GTX 760 2GB.

As a sidenote, I do 3d artwork and at times I do a render with 2 cores while playing Elite with the other 2 cores (set via affinity). Game performance is slightly worser (instead of max 70fps I get 55fps), the stutter behaves almost the same as if I am using all 4 cores. :p


Yea I have come to the conclusion that this is not a graphical problem, I have performed every possible graphics test/tweak and have zero results.

The shader cache was aimed at AMD cards because AMD cards do not cache shaders like Nividia does, and there is a significant difference when this is off for AMD users especially around planets. This is a loading/cache problem..

When I jump into the station instance and look at the already rendered station as it skips along in it's rotation, this is a loading/cache problem. It will skip as I am approaching every 3-5 seconds all the way until docked.

Stuttering inside a station when docking is now causing static in the sound when it stutters, this is loading/cache issue of the station, ships in the instance.

I do not get stuttering in empty systems with only planets, I can bump my planet texture to 4k and fly by a planet at 125c for example and smooth as silk.

I SO SO wish I would have saved the .xml files from version 1.2 to compare notes..Maybe a clue in there. I had very minor stutter in 1.2 which was occasional stutter around planets with RES zones. but it never lasted once I entered the RES zone it was fine..
 
Apparently the way the stutter manifests is different from computersystem to computersystem. In my case I don't perceive audio clipping and only minor stutter inside stations. With so many users reporting stutters and willing to cooperate with log-files and all sorts of system reports, I am stunned that the Devs still have no clue what is causing this almost generalized issue. Most important should be to analyse those cases where people perceive no stutter at all, something different in their hardware-setup, Windows-setup, Router-setup etc. has to be responsable for their good performance!?

Another issue I have is that in 4 months that I play in OPEN, I just have seen 1 single human commander. Already visited Lave and even their are no human commanders. I studied the informations of Frontier and in this forum to get the communication settings right, all to no avail. I will raise a support ticket because I am out of options in this matter. :(
 
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Apparently the way the stutter manifests is different from computersystem to computersystem. In my case I don't perceive audio clipping and only minor stutter inside stations. With so many users reporting stutters and willing to cooperate with log-files and all sorts of system reports, I am stunned that the Devs still have no clue what is causing this almost generalized issue. Most important should be to analyse those cases where people perceive no stutter at all, something different in their hardware-setup, Windows-setup, Router-setup etc. has to be responsable for their good performance!?

Another issue I have is that in 4 months that I play in OPEN, I just have seen 1 single human commander. Already visited Lave and even their are no human commanders. I studied the informations of Frontier and in this forum to get the communication settings right, all to no avail. I will raise a support ticket because I am out of options in this matter. :(

Yea it is a mind boggler for sure, It is really very concerning they can't fix this. You just can not simply have stutter in this type of game genre.

As for your open problems, I suspect your hands are tied because it is built into the system via the P2P architecture. I can't even wing up with a friend that lives 5 miles from me.
 
The shader cache was aimed at AMD cards because AMD cards do not cache shaders like Nividia does, and there is a significant difference when this is off for AMD users especially around planets.

Agreed but it seems odd then that FD would choose to now disable it by default for AMD cards, unless they have data that shows that it worsened performance for more users than it improved performance for.

As for your open problems, I suspect your hands are tied because it is built into the system via the P2P architecture. I can't even wing up with a friend that lives 5 miles from me.

The networking architecture cannot be blamed here - this is down to the matchmaking mechanics.
 
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