A simple one really, why not change the red CQC rank to a general PvP rank that also progresses in the main game as well as CQC? CQC already has it's own self-contained level-rank system, does it really need two?
It would be a great way to make this rank bar relevant again and be a nice change for duelers, PvP bounty hunters and Powerplayers.
My suggestion would be that only legit kills would count towards the rank, so that would include;
The usual kill-rank modifiers could be used, much like how the combat rank system works now (more progression for higher ranks etc..).
I would also suggest that all main player ranks be shown on the scan UI after performing an identification scan, as currently most rank information about other players is hidden away for some reason.
So on the identification scan UI of another palyer, there would be:
It would be a great way to make this rank bar relevant again and be a nice change for duelers, PvP bounty hunters and Powerplayers.
My suggestion would be that only legit kills would count towards the rank, so that would include;
- Killing a wanted player
- Killing a Powerplay enemy
- Killing a player with crimes off (duel)
- Killing a player who attacked you first
- CQC kills
The usual kill-rank modifiers could be used, much like how the combat rank system works now (more progression for higher ranks etc..).
I would also suggest that all main player ranks be shown on the scan UI after performing an identification scan, as currently most rank information about other players is hidden away for some reason.
So on the identification scan UI of another palyer, there would be:
- Combat rank
- Trade rank
- Exploration rank
- PvP rank (perhaps a name like 'Ace' or 'Duel' would work better?)
- Federation rank
- Empire rank
- Powerplay rank