Then solo is for you. You're playing for you. Your play should not effect me.
And this is the crux of YOUR problem! Accept that it does and play as you like!
Then solo is for you. You're playing for you. Your play should not effect me.
Because its straight and to the point. And not only that, there is multitudes of proof to back up the imbalances behind it. Again, this was all fine until player factions were introduced. Everything changes after that.
What was good then, Needs to be adjusted to what we have now. Was guilds in the kickstarter? Powerplay? Player factions with CG's to complement them? All player driven? Normally when it started out. It was just trade markets and system changes. Now we have people maintaining certain systems, growing and so on.
Mean while people "playing for themselves" are able to attack those players. With no consequences from the players hes attacking. And how do you retaliate if they have no faction?
And then the balancing of PVP. Thats PVP with options. However the person being attacked does not have those same options.
I dont care what we started with. I care about what we have now. And what we started with. Needs to catchup to what we have now. A line has to be drawn somewhere. You cant have people playing for themseleves attacking other players. All because of a game mode. Its multiplayer activity. And it should be treated as such.
Point is you cant opt out of one thing, while trying to do have the same outcome. And thats PVP engagement. Take it all or none.
Notice how its the same 4-5 people here? I have more upvotes on one comment than the people that use these forums bro. Hello?
....
Mean while people "playing for themselves" are able to attack those players. With no consequences from the players hes attacking. And how do you retaliate if they have no faction?
....
Rewarding open play to make it relevant : The open 'Token'
The Problem with Mode Equality
The debate between open players and solo/private group players has raged-on constantly since before Elite: Dangerous actually released - with the former asking that open play be made the priority by Frontier to give the MMO side of the game some importance, and the latter demanding that their chosen modes be treated no differently so they are not effectively 'penalised' for choosing not to play in open.
Between the two sharp ends of the argument, there is a fairly large percentage of players who's question is; 'why should I play in open if there is no reward?'.. If the player in question is not a PvP combat player, bounty hunter or pirate - then this is an excellent question, why should they? There is no profit or loot bonuses, so they are taking a huge risk for seemingly no reason.
Currently, the non-combat players who do choose to brave the perils of open play do so because they either enjoy the risk and unpredictable nature of player encounters, or they simply enjoy interacting with other players generally. But the vast majority non-combat players of course will stick to the safer waters of solo, or PvE focused private groups such as Mobius. For these reasons, mode equality can result in several undesirable side-effects;
- The vast majority of players in open will be combat players, this gives the ED the preception that it is a 'gankfest'.. non-combat players will be scared off by 10 FDLs skulking around a CG system.
- The trader - pirate - bounty hunter ecosystem cannot work well, because the vast majority of traders are in solo/PG
- Large PvE factions are able to attack smaller factions BGS from the safety of a private group or solo without any risk. There is literally nothing the smaller group can do to resist.
- There is no need for strategic play (defence wings, evasion or stealth) because the player can just switch modes at any time without enduring any loss.
- Oppertunities for interesting, emergent gameplay are lost because there is a path of least resistance open to all players, anywhere at all times
These issues mean that the MMO side of Elite can feel pretty stagnant and pointless... so it descends into players flying around ganking because that's all that's left after all the meaning has been filtered out by the equality of the mode system. Nothing in open is exclusive or ultimately matters, so it turns into a boredom-induced slaughter.
Despite Frontier's commitment to the notion that 'all modes are equal', anyone who's flown through a CG system in open will tell you - they're actually far from equal. Only the reward is.
Potential Solution : The Open Token
Bonus to Open Profits
To give open play a bit of relevance, I propose that every item acquired in open play; whether it be cargo, bounty vouchers, combat bonds, data packages, missions or anything else that can be redeemed for profit - comes with a bonus token that generates a 25% (or similar) profit reward when redeemed (cargo is sold, vouchers/data redeemed, missions completed). This token would be lost if the player switches to solo or private group while they have the cargo or have unredeemed vouchers/missions. The result would be many more players in open and at the same time would discourage 'mission board-flipping' because that would also wipe the bonus.
The token would be entirely a programmatical concept, but would be represented on the UI in some way.
Token Requirement for BGS Manipulation Against Player Factions
With squadrons on the way, I think the problem of solo & private group players stomping rival factions to dust via the BGS needs to be addressed.. The open token could be used to make attacking rival player factions an exclusively open activity (as it should be - solo & private groups should be for the use of players who aren't interested in conflict with other players).
How it could work is that the BGS would require the open token for player actions to affect a system where a player faction is present (both positively & negatively). This would bring the MMO side of the game alive, because player factions could no longer quietly destroy a rivals influence from a private group - they would have to risk attack in open to do it. There would finally be a concept of defending your home system from BGS attack without having to counter-grind (which if you're a PvP group is not really desirable or viable if your group is much smaller than the attacker). PvP would be given a purpose, because it would be an excellent way for smaller groups to defend themselves from larger groups (small skillful PvP groups could resist large PvE groups very effectively).
The defending group would also get visibiity of who is attacking them (increasing inter-faction drama/intrigue), because at the moment this is very hard to figure out.
EDIT: To clarify, I'd suggest that the token requirement only apply to the attacking faction, it is perfectly reasonable to be able to defend your system from a private group or solo.
If a player faction controls a system, then only open play actions would affect the BGS there. However when squadrons arrive, members of the controlling faction should be able to affect the BGS in their system from private or solo. If they are not members of the faction, their activities would only affect that system in open play. This would mean that groups who wish to destroy the influence of a controlling player faction would have to do so from open... leaving them vulnerable to pvp patrols (they have to travel through the system to hand in their cargo/data/bounties, and the open token would make switching modes while they are on route a no-go - otherwise their actions would be ineffective).
Manifest Scanner Upgrade
As players would now be trying to defend their system from BGS attack, there should be a way for players to discover what missions other players are running (to see if they are working against their faction/squadron). I think that the manifest scanner should be upgraded so that it shows not only cargo & passengers, but also shows active missions the target is running, and for who.
This would provide a method for squadron members to identify incidents of BGS manipulation by other player factions/squadrons/powers and would make open play very interesting.
Then solo is for you. You're playing for you. Your play should not effect me.
According to who? clearly not according to the game developers, maybe your view is the one that is wrong? remember, you can affect HIS gameplay as well even when he is in solo, via bgs and similar, the only thing you CANT do when he plays solo, is PvP......and that's the thing this whole thing revolves around? PvP people feeling there are no people to hunt?
Notice how its the same 4-5 people here? I have more upvotes on one comment than the people that use these forums bro. Hello?
But you still want have the multiplayer experience.
The whole game is PVP.
Player factions have fun and engaging fights.
Likewise, you are free to affect the BGS ad well. But thus does not appear to be satisfactory for you. *You* appear to want to be able to affect them *directly*, through PvP combat.
This is not black or white. There is no war here between solo and open players (even when players are intended to start one).The reason people feel differently about the matter is they play and experience the game in different ways. There is no right way. For some player's style the modes could be a hindrance, for others it's a blessing.
But the game was sold with modes the way they work now, it's one of the reasons I bought the game. I would feel annoyed if this would ever change because of people who did not look into the game before buying it, and I'd have to pay for their mistake. There are lots of games that offer that sort of experience, and it's for that reason I avoided those games and bought this one. I'm often playing as a relaxing experience, I don't always feel like socializing or sharing my experience.
I'm well aware what solo means, you are removing yourself from playing with other people.The game mode literally says solo.
http://www.dictionary.com/browse/solo?s=t
You're purposefully removing yourself from other players. But you still want have the multiplayer experience. Without having repercussions of the full multiplayer experience. "Ah I dont know why they're trying to add pvp to this game" The whole game is PVP. If you use the BGS for intent against others, instead of the market. There is a whole lot of stuff that goes into it.
But solo. nah dudes. Solo means, you're playing for yourself. Level your character there, work on your ships, grind some cash even. But when it comes to players and factions. All or nothing.
People begging for meaningful PVP, They dont have to change Powerplay, or the BGS. All the have to do is limit the influences from within the modes. By a lot. And all of a sudden dead game modes work flawlessly. "Griefing" comes to an end because PVPers have something to do. Player factions have fun and engaging fights.
Mean while solo still gets the narrative and self progression. If you opt out of multiplayer aspects, you should opt out of all of them. Plain and simple.
Again, all these things that arent working. Could be, if it wasn't for these modes. You can still explore, and do anything you want. Besides influence other players while in solo mode. SOLO. Its SOLO. Good lord.
It seems like you are the one that do not understand how the game works? you CAN cause repercussions for those players by fighting them with background sim, repercussions are not meant to come via PvP in this game.You're purposefully removing yourself from other players. But you still want have the multiplayer experience. Without having repercussions of the full multiplayer experience. "Ah I dont know why they're trying to add pvp to this game" The whole game is PVP. If you use the BGS for intent against others, instead of the market. There is a whole lot of stuff that goes into it.
People begging for meaningful PVP
The whole game is PVP.
The game mode literally says solo.
http://www.dictionary.com/browse/solo?s=t
You're purposefully removing yourself from other players. But you still want have the multiplayer experience. Without having repercussions of the full multiplayer experience. "Ah I dont know why they're trying to add pvp to this game" The whole game is PVP. If you use the BGS for intent against others, instead of the market. There is a whole lot of stuff that goes into it.
But solo. nah dudes. Solo means, you're playing for yourself. Level your character there, work on your ships, grind some cash even. But when it comes to players and factions. All or nothing.
People begging for meaningful PVP, They dont have to change Powerplay, or the BGS. All the have to do is limit the influences from within the modes. By a lot. And all of a sudden dead game modes work flawlessly. "Griefing" comes to an end because PVPers have something to do. Player factions have fun and engaging fights.
Mean while solo still gets the narrative and self progression. If you opt out of multiplayer aspects, you should opt out of all of them. Plain and simple.
Again, all these things that arent working. Could be, if it wasn't for these modes. You can still explore, and do anything you want. Besides influence other players while in solo mode. SOLO. Its SOLO. Good lord.
Here's the funny thing. There is what I hear PvPers say in the game, and what a select few are going on and on about on the forum.This is not black or white. There is no war here between solo and open players (even when players are intended to start one).
I think Powerplay could be added on to. I once made a half baked suggestion about it.I don't know why all of you understand that it must be a way or another when it could be both.
I know the game was design how is now, but things inside the game have changed a lot and it will be changing.
What I'm asking is for havimg more options that we have now. Not only a "PvE" or "PvP" choice but both.
And make that "PvP" part more coherent and logic - what means more fun too - by encouraging more and more players to share this game IN GAME (and not out of it) while those who want to continue playing Elite alone or with a little group of friends could keep doing it.
Please park the psychology bus over to the pedestrian side of the road. Wait ... hang on .... I can see bull excrement when you say: "I can see fear when you say things like".I can see fear when you say things like "I don't always feel like socializing or sharing my experience".
I believe you when you say you don't understand.Nor you nor anyone, and I cannot understand why you feel that fear when we are not talking about ruining the game to anyone but making it richer than it is right now.
- keep the modes as they are, because they're working fine.If Frontier would be more fair about this it would did one of these options long time ago:
- Let the shared part of the game only visible and playable in open mode (This is minimum PP)
- Delete de open mode forever. Cause right now, it is causing more frustration than fun.
"easy" is hard thing to generalize for everyone.
But it is easy for me, I think if most people tried, it would be easy for them as well. Everyone is different.
thats all you need to do.
I've gotten away from 100% of the time so far in my taxi/cargo ships. But nothing is 100%. Sooner or later I'll make a mistake and git got. But so far so good and it would be rare.
I think the entire focus of this is misdirected, PVE'ers are not responsible for anything that has ever happened in open. People who say they've left open usually do so specifically because of players who would describe themselves (with varying levels of accuracy) as PVP'ers. For example I gave up on open for about a year because I was bored of the station griefers, as PVP whilst a fun thing to do isn't worth the hassle of constantly putting up with that sort of player.
There are no game mechanics putting people off the idea of open, it's just people and the way they behave.
It's not FDEV's fault it's not PVE'ers fault it's not anything that can be changed with a patch, you have the least popular and therefore largely irrelevant mode you created for yourselves.
/sarcasm on
But yeah, as an Open PvP player, you affect *my* BGS when you're in PG or Solo, and it isn't *yours* to affect, because you're not in Open for me to PvP... or words to that effect
/sarcasm off
I get a feeling that ^this^ is the thrust of the thread any many like it...
I'd be happy for your thoughts on that. Anyone?
Yours Aye
Mark H