Next up: Why my post about Elite Dangerous is dying is still correct
Everything that lives is dying.
Next up: Why my post about Elite Dangerous is dying is still correct
Does the FSD disrupting stuff includes low and high jumps?
Hello
wow some change log. This may temp me back to Elite.
But looking at the power play bubble it's not changed in 3 months, since I gave up playing the game.
I thought it would of expanded more
What stopped me from playing elite was that I spent a lot of time to get our power to expand into a new part of space. Expansion was successful
No it wasn't. Undermined on the next cycle because it wasn't fortified and got cancelled out. It made me depressed so stopped playing the game.
So they need to sort that out on PP you expand its successful end of story.
Will have a play of it not flown my ships in ages.
see you out there, have a safe one
Taking into account, common sense, the fact that they said quite a few times its not entirely random and very controlled, and the fact that the secondary effects can also change the base effects I'm fairly certain to say that the sliders wont all be to the left or all to the right or anything like that. There definetly wont be all blue rolls as they have said the mods are trade-offs and will have red ranges
I'm more interested to see what an amped up Viper might achieve if a Sidewinder can do 1000m/s.![]()
Is this a joke? 1000m/s Sidewinder has been confirmed? If so... AWESOME
Not keen on the wheel of fortune slot machine RNG . They could have tied overall module quality to your rank or rep or stats but just a lazy RNG system the same for all players regardless of rank or achievement.
Sandro: We want to add to what already exists. So gathering resources, they can occur from a number of different activities. You can salvage them from ships that have been destroyed, so from combat. You can get them as part of data from scanning various things, like data points in settlements, beacons in space. And you can get them from mining... No matter what you're doing you're never too far from getting some resources. You're double-dipping in what you're doing.
Sandro: So also they've got context, the different materials and resources. Though context which is used in both where they're found but also what they're used for. Although there is an amount of chance in terms of when you get resources and what's generated, because of this context if you focus your efforts you can improve your chances of getting the materials you want. It's not just a big free-for-all, do anything and get a random chance. They're actually reasonably constrained in terms of where they are and also what they're used for. The context should be reasonably clear.
Mark Allen: So if you want, for example, a better shield generator, you probably want to go and hunt bits of things that have shields on them and that kind of thing.
Sandro: Frame Shift Drive, if you start scanning wakes of ships then...
Sandro: ...Another point in resource gathering, is some of them are commodities.... Materials you don't trade, but commodities you can. You can seek these out for yourself, some are easy to get, some are harder. The more people you're friendly with maybe you can swap commodities with them. Or sell them.
Sandro: You can also get them from missions. I think there's a few of them only come from missions.
Powerplay mods: [38m15s]Mark Allen: You can definitely change things like spin-up time, heat-generated, cool-down between shield cells, amount of shields they restore (I think although I'm not a hundred percent sure on that one)
Sandro: They're one of the modules that have quite a lot of stats that we can nibble on. And we do like a nibble.
Mark Allen: To take an example there's the Retributor laser, which is a heat-adding beam... which now also stacks with Thermal Shot.
So, the "wheel of fortune" arcade style animation is already gone at the special modification screen? great! that was really a bad idea. I would like to see some scientific scifi animation which is at least somewhat plausible instead![]()
. I really hope it will be a single roll for the entire mod and the stat distribution follows an algorithm - e.g. no "all blue" rolls, but always trade-offs.