OK, this is something I can work with, that you for sharing. Let's test the claim and calculate the corresponding values from our data and actual speed measurements in Kamadhenu.SC works as it’s supposed to.
Basically it’s all scalar fields in SC, not vector fields. Roughly speaking every point in space has a local maximum SC speed, which is 2,001c(1/(1+g)), where g is the gravitational field strength at the point. SC however uses a modified g where the fall off is at a higher power than the standard r^2.
As you move into parts of space with a lower g, the local SC maximum speed is higher, and you can go faster. In parts of space where g is higher, the local SC maximum speed is lower and you go slower.
What most people count as acceleration isn’t acceleration as such, it’s the increase in the local maximum speed as you move away from a gravitating body.
There’s a bit more to it, but that’ll do for the basic ‘Space’ layer of things.
Functionally it’s equivalent to space having a limit on its capacity to be warped, and the ships drive only being able to use the capacity left over from the warping that’s already there due to gravity. (I’m not saying that’s what the lore explanation is, I hasten to add, just what the model is functionally equivalent to.)
Since F = ma = mg and, at the same time, F = GMm/r², g can be easily calculated as g = F/m = GM/r².
When leaving the star starting at a starting 3.70 Ls away from Kamadhenu's single central star, g = 86.40, which results in a maximum speed in supercruise using the formula above:
v_max_star = 2001c*(1/(1+g)) = 22.9c
This is clearly not the limit of the supercruise max speed at the star, as we need to move away from the star for 19 seconds long at the local maximum speed to actually reach 5c.
But, and more importantly, as this was the original focus of the post: in the vicinity of planet Kamadhenu 1, when leaving Shajn Market spacestation, with the distance of 0.15 Ls to the planet, the g = 0.43, which gives a maximum supercruise speed according to the formula is:
v_max_planet = 2001c*(1/1+g)) = 1,404c
This is even more clearly not the case for the supercruise limit, as we need 54 seconds at max supercruise speed moving away from the planet (in the direction of the star) to reach 5c.
In general the problems with any of the explanation given so far trying to explain the actual experimental measurements is that these explanations all proportionally scale with mass. What I mean by this is that in the vicinity of the star (having a larger mass), they will always predict a lower maximum supercruise speed, vs. in the vicinity of the planet.
This is where the actual observation is contradicting the expectations: in almost all systems, it is easier to reach higher supercruise speeds when moving away from the star than when moving away from the close vicinity of any of the planets in the system.
In other words: I am not asking for changing the mechanism of supercruise speed, provided it would be consistent with the expectations based on the mass difference between a star and the planets around it. In the current state, following any of the explanations given so far, the way the game is calculating these supercruise speed limit values seems to be inconsistent with the available system data on the masses of celestial objects.
If anyone reading this has found a system where the actual measurement would support the claimed supercruise mechanics relying on the mass of objects in the system, please let me know.
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