The basic idea is that you can scan a beacon and then jump to it from a long distance away.
Some tweaks to this idea:
Some tweaks to this idea:
- You can only jump to beacons you have scanned, and lose this scan when you die
- The superjump requires an optional module with charges, like an SCB. Module size determines max distance of superjump, class determines fuel use, power, etc..
- You can launch your own beacons, but only in "deep space", and they can be detected and destroyed by other players. Requires a specialized limpet controller.
- There are some public beacons, perhaps even a highway of them between the bubble and some other place.