ACTIVE CG Support Nakato Kaine in trade war (Trade)

Kietrax

Volunteer Moderator
Summary
System: Apura
Station: Fuca Dock (Coriolis Starport, large pads available, 665 Ls from main star, 71.17 Ly from Sol)
Objective: Deliver Semiconductors, Ceramic Composites and Synthetic Fabrics
Time limit: 5th June 3311 @ 06:00 UTC

Description
Two significant trading blocs have emerged in Alliance territory following the termination of the Strategic Defence Pact.
Last week, Sirius Corporation was ordered by the Alliance Assembly to reduce its involvement in Allied military infrastructure and logistics. The move, labelled ‘fascinatingly short-sighted' by Sirius Corp CEO Li Yong-Rui, has triggered an economic rush from Allied corporations to grab the lucrative contracts issued as a result.
The two trading blocs have somewhat predictably formed around the two leading voices in the Alliance Assembly – Edmund Mahon and Nakato Kaine.
Kaine’s supporters claim that ‘the Sirius pact was paper covering the cracks of Mahon’s economic weakness’, pointed to as evidence of ‘Mahon’s over-reliance on megacorporate support to get things done.’
Both trade blocs have asked for shipments of Semiconductors, Ceramic Composites and Synthetic Fabrics.
Commodities sold as part of this initiative will have a 55x price multiplier.
Trade pilots looking to help Nakato Kaine’s trade bloc can sign up at Fuca Dock in Apura.
Pilots who register at least 1 contribution by delivering Semiconductors, Ceramic Composites and Synthetic Fabrics will receive the following rewards, regardless of which side wins:
  • 1x of each 6A/4A/3A/4D/3D pre-engineered power distributor, with both system and engine focussed modifications.
    Weapons: -25% capacity, -20% recharge
    Engines: +45% capacity, +40% recharge
    Systems: +45% capacity, +40% recharge
    No experimental effects can be applied.
  • Credits, depending on success tier achieved and individual contribution level.
If Kaine emerges victorious, pilots in the top 75% and above, regardless of their pledged power, will receive:
  • Additional 1x of each 6A/4A/3A/4D/3D pre-engineered power distributor, with both system and engine focussed modifications, as above.
If Kaine emerges victorious, those who are specifically pledged to Kaine will also receive:
  • 40,000 merits
  • Kaine Powerplay banner cockpit customisation,
The two factions have set out two-week long operations to establish their positions in the system, which begin on the 22nd of May 3311.
To be eligible for rewards you must sign up as an active participant before delivering Semiconductors, Ceramic Composites and Synthetic Fabrics to Fuca Dock in the Apura system.
This is a competitive initiative and as such you may only sign up to one initiative at a time. You may switch sides at any time by abandoning the goal but note that any existing contributions you have made will be invalidated.
Commander power pledges will be taken as the pledged power at the time of initiative completion.
Be aware that faction-state changes and other disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly.
Notes:
  • Fuca Dock is orbiting planet 4
  • Station services: Commodities Market, Shipyard, Outfitting, Repair, Restock, Refuel, Social Space
  • Prices at Fuca Dock:
    • Semiconductors: 59,620 Cr/Unit
    • Ceramic Composites: 22,110 Cr/Unit
    • Synthetic Fabrics: 19,470 Cr/Unit
Last updated: 22/5 @ 09:00 UTC
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Latest status
Last updated: 22 May 09:00 UTC

Current Progress:
Current Participation Rewards:
Global Progress: 0 units delivered
Contributors: 0
Reward Tier: 0/5
Global Reward:
None listed
Top 10 CMDRs: ?? CR
Top 10%: ?? CR
Top 25%: ?? CR
Top 50%: ?? CR
Top 75%: ?? CR
Top 100%: ?? CR

CG threshold tracking
Inara (https://inara.cz/galaxy-communitygoals/) tracks overall progress, your contributions and estimates tier boundaries.

Journal data (used to track progress) can be submitted via various third party tools or by direct journal imports on Inara. For more details see https://inara.cz/inara-api/.

New &/or have questions about the Community Goals? Check out the Community Goal Guide ... click here
 
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"Support Kaine, reject corporate endorsement"... totally not a propaganda message sponsored by anybody.
Can we add experimental effects on that pre-engineered power distributor?
Theoretically we should be able to, based on other pre-engineered modules which have any engineering option at all. Not sure what uses you'd have for a power distributor engineered like this though. Except for maybe an explorer or racing ship.

(Someone at Frontier also seems to have missed a typo in 'focussed' by adding an extra s?)
 
Is that a new record?
I think so - though somewhat necessary given that all three commodities are cheap bulk ones to start with - the highest galactic average price is Semiconductors at 1084 and the other two are half that, so it needs a 55x multiplier to get the per-tonne profit to be significantly above what you might get elsewhere from regular trading.

Not sure what uses you'd have for a power distributor engineered like this though.
It's a weird combination.

Assuming it just adds the effects of both blueprints together, that would be
Weapons: -30% capacity, -20% recharge (roughly equivalent to downsizing it by two sizes)
Engines: +45% capacity, +39% recharge
Systems: +45% capacity, +29% recharge

Or a standard single-engineered Charge Enhanced would give you +45% recharge (better on all three) and -5% capacity (largely irrelevant with that recharge rate, but hardly a major penalty). Even on an unarmed ship I'm not convinced it's an improvement.
 
It's a weird combination.
... but on the other hand I can also see why they might have played it 'safe' with an odd combination like this to avoid creating an FSD-style scenario of "You can basically always pick this, purchase costs notwithstanding, and it's going to be simply better than any other engineering", for a module that is arguably more impactful than just providing more jump range.

Other than novelty though, yeah, this is probably going to remain a collector's item with little actual purpose.
 
meh. With that inflation in module rewards, I'd like more storage space. Can't honestly think of a single one of my ships that would benefit from that (with Ian's assumption for the actual percentages).
Admittedly, I don't run a pure inter-system trade ship.
 
meh. With that inflation in module rewards, I'd like more storage space. Can't honestly think of a single one of my ships that would benefit from that (with Ian's assumption for the actual percentages).
Admittedly, I don't run a pure inter-system trade ship.
... we just got an increase from 200 to 600 in December (was it?). Have you filled that up already? (Genuine question)
 
It's a weird combination.

Assuming it just adds the effects of both blueprints together, that would be

Depends on whether the two blueprint effects are merged (combo) or added (which would double certains stats). Of the two, the D rated modules might be the good option, as this may solve issues when engineering for exploration, where A rated carries a mass penalty and guns are kinda optional.

It's a weird choice, granted. Maybe this has something to do with Panther Mk II (wait, why do I hear boss music).
 
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this is going to sound perverse but...
that 6a distribiti might actually fix my issues with the Python mk2.

So whilst I am not pledged to kaine... I guess I shall quote the brotherhood of NOD from CnC
"FOR KAINE!"
 
Hi Commanders!

Just to confirm that the stats for the power distributor reward are as follows:

Weapons: -25% capacity, -20% recharge
Engines: +45% capacity, +40% recharge
Systems: +45% capacity, +40% recharge

No experimental effects can be applied.
Oooh! Thank you for the heads up!

This actually will be useful for me to fix the python mk2!
 

Flossy

Volunteer Moderator
Hi Commanders!

Just to confirm that the stats for the power distributor reward are as follows:

Weapons: -25% capacity, -20% recharge
Engines: +45% capacity, +40% recharge
Systems: +45% capacity, +40% recharge

No experimental effects can be applied.
I’d just inserted this information into the text of the first post.
 
How will that fix it? Unless you want or need more sys/eng power than weapon in whatever your setup for it is. I figured the main limitation would be the weapon distribution.
I think it will be good for frag builds, since their WEP draw is so low. With this module maybe I could switch the bi-weave to fast charge instead of lo-draw too.
I'm having a hard time thinking of a significant other use for the module though. For combat builds with actual distro draw this won't be a good thing. Or put it on a trader or explorer, sure, but it's hardly going to make a difference in practice.
 
The eternal problem of the focused engineering is that there just aren't that many places where a little extra capacity outweighs the benefits of added recharge speed.

For example, if you've got a class 7 biweave and a class 7 distributor, and it breaks, a normal systems focused distro will rebuild in 1 minute 45 seconds, compared to one minute 51 seconds for charge enhanced.

Except that's for a normal one, which is stronger(60% capacity instead of this one's 45% capacity). This one will regen in...1 minute 47 seconds.

So you're basically giving up all weapon capability for regenerating your shields approximately 3.5% faster. I just am not seeing anywhere that's going to be a valid choice, and that's with me being a pretty atypical ship builder.

This reveals how impractical these effects are and how they could really stand to be buffed.
 
I think it will be good for frag builds, since their WEP draw is so low. With this module maybe I could switch the bi-weave to fast charge instead of lo-draw too.
I'm having a hard time thinking of a significant other use for the module though. For combat builds with actual distro draw this won't be a good thing. Or put it on a trader or explorer, sure, but it's hardly going to make a difference in practice.

I run a P2 with an even split of RF pulse and OC MCs on the standard Charge Enhanced + Super Conduits and can run 3 in Wep usually. Might be worth looking at a similar thing since frags should draw even less tbh
 
Hi Commanders!

Just to confirm that the stats for the power distributor reward are as follows:

Weapons: -25% capacity, -20% recharge
Engines: +45% capacity, +40% recharge
Systems: +45% capacity, +40% recharge

No experimental effects can be applied.
well, not sure where to fit that but why not?...
Tell me what, I sold goods for Nakata but it did not give me Merits? What's the poitn then? 40k Merits is all I get for the thing?
That kinda lame...
 
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