To be honest this could be solved pretty easily by the 'game' fighting back.
If your out there causing trouble (ganking or otherwsie) and you get a massive bounty on your head then the next time people leave a space port they should be running for their lives. Personally I Have no issues with people playing the game and assuming the role of a bad guy, or just a mass murderer. But the game should be set up to deal with people like that.
Unfortunately the game currently doesn't work like that. Hopefully some day it will.
This! Plus some better tools for player bounty hunting. While I agree griefing doesn't seem to have any real consequences. Its worsened by the fact that someone with a huge bounty can just cower in Mobius or solo until it expires. What annoys me is all the people that level up to a federal corvette in solo (easy mode) and then come out like they're all bignuts for PVP in open when the odds are disgustingly in their favour then duck out into easy mode (Solo or PvE group) as soon as they find themselves outmatched.
Not only that NPCs pull you up and attempt to kill you with no rhyme nor reason,n the only difference is when a human does it is that you stand a chance of losing. To many people are just punking out into private groups where they only play PvE while in traders, this cocks up the food chain of the game. No traders means no pirates, no pirates means no player bounties which means no real bounty hunting.
People who act like cowering in private groups doesn't have an outcome to other peoples play in an already sparse universe are deluding themselves. The more traders duck out the higher the pirate to player ratio is in open making it even harder to trade than it was. This is a positive feedback mechanism and it will kill the game.
I've got no problem with people playing in private groups but the movement between them is a nuisance, why should someone who never fought a player previously be able to drag his corvette out of a private group to muller eagles in erevate?
Half these griefers, when they come up against a decent pilot aren't as good as they seem; they can be beaten or escaped from, but some people would rather trade shields for cargo space (and expect no additional risk). If you're getting killed get better at fighting or running.
The problem is that some people cant handle losing, they expect pirates to play by rules.
If you ask someone for their cargo they log out, if you fit a cargo scanner you loose the opportunity to have something else that's more useful. As soon as anyone dies they've been griefed (whether they have actually been griefed or not) this is a problem and this is why the groups are getting invaded, open is boring now!!
Now to balance that out I do think the consequences for player killing are far too low, your last season in this expansion should be called "JUSTICE" it should have pirate stations that pirates can dock at and sell their wares without triggering alerts. If you have a federation bounty then someone allied with the federation should be able to pick up a job for your bounty off the bulletin board at a federation station and receive updates on screen whenever you dock at a federation station so they can track you along with details of when you're online or off line. They should also be given instance priority to join you in any instance you are in. Pirate stations could also be embargoed much the same way as SDC and CODE have done in the past with legal stations.
Introduce this and player bounties will become much more lucrative and a pirates or griefers life should be much more challenging. Enough I dare say to reduce griefing to sensible levels. I am aware people will jump into sideys to get friends to kill them and claim their bounty, the solution to this is to make the fines a player has to pay on the rebuy be twice the bounty claim, along with the fines having to be paid out before you can use the remainder for your potential rebuy, piracy could really be a double edged sword.
I play as a bounty hunter, and I am the law!
No traders means no pirates
No pirates means slim pickings
Slim picking means I end up just grinding a REZ
That gets old real quick
I'm losing interest.
I've been a bit course for entertainment purposes, I don't really want to upset any of the carebe..... I mean PvE players but it is the easier option to work your way up to a decent ship in private groups and the problem with easy options is that too many people take them.
How many players in Mobius alone?
Do people really think that loss of players doesn't affect the viability of the open game for certain playstyles?
That's my two cents
Fly safe commanders (don't need to tell PvE players that as they already are
