Surface Features - Barnacles/Unknown Structures/Crashed Ships etc...

When I looked around at the crash site on HIP 12099 1B I saw a light in the distance. After a ride of about 4 km I found a mining facility of an unnamed owner, heavily guarded by two turrets and some drones. At the side there was a round structure in the ground, maybe the entrance to the facility. No data point there.

https://imgur.com/a/nYc3q
 
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Really great! Really! Congratulations. How did you come across that site? Is it always "by chance" or have you developed certain protocol by the time? Finding such a tiny spot in this vast universe! And flying 20 km across the surface and you don't know where to look at... Thank you for that!
I was just there - it is really spooky to sit there on the ground near the ship and listening to the logs. And also heart touching. I found two other things in the area, nothing of importance but worth to show. I am just preparing the pictures. :cool:

I wasnt looking for IT :) It is a small planet that is very simillar to 1A and contained some minor tell-tell signs so I thought thargoid scout or another base could be there. I spend about 5-7hour average beiging for anything surface so familliar with lot of little things. In hindsight they are silly but when compared to all discoveries made over last years, percent goes waaay up.
Anyway, Lots of POI around but both bases and scouts are not marked as POI so didnt investigate many. After about 3 hours or so I noticed a huge texture bug. From the past experience they usually mean something is there. It is not 100% but close. In before cases - barnacles and barnacle forest. After flying around that area for about 20min I saw the lights and the wreck. Then I suffered a minor heart attack...
 
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Lol

A huge texture bug? As in the large black squares?
I haven't (so far) found a Thargoid Structure in any of those, I did look carefully too. But if that's the bug you mean, maybe I should've looked closer at more of them! Although others had said they don't mean anything......
 
Lol

A huge texture bug? As in the large black squares?
I haven't (so far) found a Thargoid Structure in any of those, I did look carefully too. But if that's the bug you mean, maybe I should've looked closer at more of them! Although others had said they don't mean anything......

As said, it is not 100%. But go to the 2nd megabarnacle. It still has it tho it is more of a big fat line right through the center and going... Go to the 9th INRA base, also has it left of the area... Tons of other places (small barnacles)... my guess it is side effect of placing stuff on planet and rendering it. Some people noticed "hovering rocks" and generally weird displaced terrain around the crash site.
You can try flying where there is nothing around and try to get the square. You might find it but then I suggest you scout that area carefully.
 
my guess it is side effect of placing stuff on planet and rendering it. Some people noticed "hovering rocks" and generally weird displaced terrain around the crash site.

I get black squares all the time looking for things like geysers or brain trees, in places that have nothing of interest, so I don't think it has anything to do with "placing stuff on planet", but of course you can have your own opinion :) Most of the stuff I found was outside of the black squares.
 
I get black squares all the time looking for things like geysers or brain trees, in places that have nothing of interest, so I don't think it has anything to do with "placing stuff on planet", but of course you can have your own opinion :) Most of the stuff I found was outside of the black squares.

It was just outside of the square. 4 longitude degrees.
 
From a member of Canonn I would expect better than use of suspected bugs :D

You are right... I wish crash sites, barnacles, bases are POI (different colour maybe) atleast for now so there is some method to madness but... you use what you can until The Beyond and new planet exploration help.
 
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You are right... I wish crash sites, barnacles, bases are POI (different colour maybe) atleast for now so there is some method to madness but... you use what you can until The Beyond and new planet exploration help.

I don’t hold out much hope for Beyond on this; it’s been immersion breaking and complained about for so long. You can see FD’s point of view-they want to make the storyline pois hard to find to prolong the game and retain player involvement. I think an appropriate way might be to have storyline pois as very small diameter, easily missed, blue pois that only show up at (say) 2km alttude plus & minus 100m and make the lore cause of that “stealth technology”, and provide other visual/audio cues to support search for them.
 
I wasnt looking for IT :) It is a small planet that is very simillar to 1A and contained some minor tell-tell signs so I thought thargoid scout or another base could be there.

Can you tell us more about the 'minor telltale signs'? I know I look at small rocky planets with close partners, but that comes from searching for GR, so was there something else interesting? (I agree with Baton about the squares, I have searched a few and been advising others they are nothing - will have to stop that :) )

And well done on the find, an amazing spot. I think it does stand out from a distance - I saw it higher than I've been seeing the INRA bases, which was weird.
 
Can you tell us more about the 'minor telltale signs'? I know I look at small rocky planets with close partners, but that comes from searching for GR, so was there something else interesting? (I agree with Baton about the squares, I have searched a few and been advising others they are nothing - will have to stop that :) )

And well done on the find, an amazing spot. I think it does stand out from a distance - I saw it higher than I've been seeing the INRA bases, which was weird.

I am usually not moaning about bugs, but those squares are easily the most annoying ones. I'd be curious whether there is something in the Stellar Forge that causes them, sometimes I saw random circles within - but as I approached those simply disappeared.
 
I am usually not moaning about bugs, but those squares are easily the most annoying ones. I'd be curious whether there is something in the Stellar Forge that causes them, sometimes I saw random circles within - but as I approached those simply disappeared.

Stellar Forge is for systems isn't it - the Discovery Scanner stream seemed to indicate the planetary surfaces were for horizons and different. I agree the disappearing features as you approach is poor - you expect more detail rather than 'oh no - that was just a shadow' which happens a lot now.
 
Great find! I wonder if we can find the remains of the "hive ship" as well.

IMHO it's likely in HIP 12099 too, assuming the killswitch was activated directly after Jameson delivered his package.

O7,
[noob]
 
Can you tell us more about the 'minor telltale signs'? I know I look at small rocky planets with close partners, but that comes from searching for GR, so was there something else interesting? (I agree with Baton about the squares, I have searched a few and been advising others they are nothing - will have to stop that :) )

And well done on the find, an amazing spot. I think it does stand out from a distance - I saw it higher than I've been seeing the INRA bases, which was weird.

- Closest to Merope\Pleiades
- The still from one of the trailers where Thargoid Scout and Cobra are hashing it out in the asteroid field of a Gas Giant. The place looks simillar the one in question but clearly it is somewhere else.
- Experimentation on the thargoids on adjacent 1A INRA base. That lead me to think it could be a scout there or another base. It was a small Rocky World (last scout = Rocky World out of many that were HMC in the same Chain of planets).
- Checking out the previous finds and comparing planet properties. As said, in hindsight it is silly but it actually best info we have atm to identify potential points of interest.
- Following just one thread of that little things has lead to several new barnacle systems and a barnacle forest.
- Planet was full of POI so that kinda helped to continue the search.
- And few other things. Too long to write it all down.

If everybody is saying to ignore the texture bugs and that they mean nothing and that it is a random whatever... well... Look. Could post lot of others where other stuff were found. But whole way clear, clear, clear and then it appears and wreck is 4deg longitude away. They obviously mean nothing.
 
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If everybody is saying to ignore the texture bugs and that they mean nothing and that it is a random whatever... well... Look. Could post lot of others where other stuff were found. But whole way clear, clear, clear and then it appears and wreck is 4deg longitude away. They obviously mean nothing.

Thanks for all the detais - much appreciated - I know I'm trying to get better at spotting stuff and every hint helps.

Lots of people suggest random stuff as being meaningful, it's difficult to know what actually in useful and what is just bugs / artwork - your example of the texture squares helps a lot - thanks again!
 
Stellar Forge is for systems isn't it - the Discovery Scanner stream seemed to indicate the planetary surfaces were for horizons and different. I agree the disappearing features as you approach is poor - you expect more detail rather than 'oh no - that was just a shadow' which happens a lot now.

My understanding was that the Stellar Forge is still the source of those parameters that define the main parameters of planets, and the procedural string of numbers that ultimately define the location of each rock on the surface (astonishingly, these small features are also persistent).
However, as much as when you supercruise past invisible objects/light sources (i.e. only see your ship slowing down and a short burst of passing by a light), I'd assume there are planetary features that are included in the background modelling, just do not have graphical and other assets assigned to it.
 
Thanks for all the detais - much appreciated - I know I'm trying to get better at spotting stuff and every hint helps.

Lots of people suggest random stuff as being meaningful, it's difficult to know what actually in useful and what is just bugs / artwork - your example of the texture squares helps a lot - thanks again!

No problem, happy to help. I also said it is never a 100% correct because it can indeed be just a bug or it can contain something bigger (mining outpost bases and that kind of stuff) but not significant but so far my percent is very high. I also said to check the megabarnacle pictures as a clear example of it but nobody bothered to verify. Just - it doesnt mean anything.
Can PM me in Canonn discord for more indepth. When I show you some examples, theories, how-to and results you will see.


My understanding was that the Stellar Forge is still the source of those parameters that define the main parameters of planets, and the procedural string of numbers that ultimately define the location of each rock on the surface (astonishingly, these small features are also persistent).
However, as much as when you supercruise past invisible objects/light sources (i.e. only see your ship slowing down and a short burst of passing by a light), I'd assume there are planetary features that are included in the background modelling, just do not have graphical and other assets assigned to it.

Well cant know how the system works exaclty but most of the time it happens when something is handplaced. Tons of stuff like brain trees, geysers, many barnacles are procgen (I guess since there is so many I doubt they were all handplaced while bigger\more significant things\finds are) so they many will blend with terrain good but some will leave marks. So I can agree with this.
 
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My understanding was that the Stellar Forge is still the source of those parameters that define the main parameters of planets, and the procedural string of numbers that ultimately define the location of each rock on the surface (astonishingly, these small features are also persistent).

Rep. Tinfoil time! There is a formula that is using a seed. Derivations of that formula will define position of each asset.
That could be the reason that some things looks similar to others but on different scale.
 
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