Surface Features - Barnacles/Unknown Structures/Crashed Ships etc...

Oh I do congratulate you on finding them, that is cool, nice job.

I just don't really care about identical stuff :) Sorry!

What I am WAY more curious about, is if you found any listening posts, or news articles, or other in game stuff, which lead you to them, because that's the stuff I enjoy, following the in game clues, which actually seem to exist sometimes now!

So if you ever find stuff via a means that isn't eyeballing entire planets.... I'm all ears on those.

Sadly I wasn't the 1 who discovered them, tonio-gmnh was (although I had a helping hand, & I 1st visited 1 of the sites with the him).
The initial site was found by him eyeballing a particular moon based on the criteria for TS sites listed in my thread (linked in sig), it was a system not fully listed in EDSM. 1 of the connected sites is in a system I had listed, & searched 1 of the 5 eligible moons!
But yeah I understand eyeballing isn't for everyone, I didn't fully search that system as I wanted a break & I wanted to investigate the NHSSs, just my luck, lol ;).
 
I took the time to scan a barnacle in Merope that I hadn't scanned before yesterday, to take advantage of the bug/feature that reveals all scannable things in the system.

Didn't get much out of it, except for picking up a discrepancy in the official barnacle location spreadsheet. The spreadsheet has 5 barnacles on 5c (one unconfirmed) and 4 on 2a. I have 5 barnacles on 2a and 4 on 5c. None of the other landable planets had anything.
 
Oh I do congratulate you on finding them, that is cool, nice job.

I just don't really care about identical stuff :) Sorry!

What I am WAY more curious about, is if you found any listening posts, or news articles, or other in game stuff, which lead you to them, because that's the stuff I enjoy, following the in game clues, which actually seem to exist sometimes now!

So if you ever find stuff via a means that isn't eyeballing entire planets.... I'm all ears on those.

Well, that was purely passive search, no POI, no listening post or articles, clues in galnet or everything else. We've just noticed that the thargoid influence bubble is not complete, so we just want to fill the gap with theses new TS. Again, we were wondering if the high occurence of inactive TS close to the human bubble is intentional or not. And it seems that it is. More scavengers seems to be working on the TS close to the human bubble too.
Well, the discovery of 3 new thargoid identical structures is not very exiting, i must confess. But sometimes, it's the starting point to new discoveries. That's not the case here, but we had to try.
 
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I took the time to scan a barnacle in Merope that I hadn't scanned before yesterday, to take advantage of the bug/feature that reveals all scannable things in the system.

Didn't get much out of it, except for picking up a discrepancy in the official barnacle location spreadsheet. The spreadsheet has 5 barnacles on 5c (one unconfirmed) and 4 on 2a. I have 5 barnacles on 2a and 4 on 5c. None of the other landable planets had anything.

5 on 2a yes, previously had presumed it was one site but the nav targets show us the 5th one.
Merope 5c , a 5th unconfirmed one is listed, nothing at the coords and was presumed a typo as one of the coords matches exactly a known one. other coord was 0 instead of 6.
i think the metasheet is being cleaned up , that one must been overlooked.

the temp bug with nav targets , now fixed. at least showed us no further barnacles in system.
 
the temp bug with nav targets , now fixed. at least showed us no further barnacles in system.

Fixed with yesterday's patch:

"Installations/POIs/USSs
Fixed an issue whereby all Barnacles in a system would appear in the Navigation Panel after scanning just one"
 
Fixed with yesterday's patch:

"Installations/POIs/USSs
Fixed an issue whereby all Barnacles in a system would appear in the Navigation Panel after scanning just one"

Shame, but at least the loophole gave some interesting results before being fixed - particularly in showing that there are potentially many dozens of barnacles per planet.


Hopefully Ram Tah can take a hint and improve our scanners again...
 
Hello,

May I try to make an hypothesis about the barnacles? (sorry for my bad English).

I think that barnacles are used by Thargoids to generate an ammonia based atmosphere .

Real biologists explain to us that barnacles produce ammonia.
Moreover, bioluminescence (the soil around the barnacles is not only green but also bioluminescent) is produced by microorganisms which generate ammonia.
Besides, ingame, ammonia planets are as green as the green fog around the "barnacle forest".

http://fsj.field-studies-council.org/media/350581/vol6.1_161.pdf (page 12)
https://www.researchgate.net/public...on_by_the_shore_barnacle_Balanus_balanoides_L
http://serious-science.org/bioluminescent-algae-6827

Just an idea...

Good night,
Cmdr BlaisePascal
 
Hello,

May I try to make an hypothesis about the barnacles? (sorry for my bad English).

I think that barnacles are used by Thargoids to generate an ammonia based atmosphere .

Real biologists explain to us that barnacles produce ammonia.
Moreover, bioluminescence (the soil around the barnacles is not only green but also bioluminescent) is produced by microorganisms which generate ammonia.
Besides, ingame, ammonia planets are as green as the green fog around the "barnacle forest".

http://fsj.field-studies-council.org/media/350581/vol6.1_161.pdf (page 12)
https://www.researchgate.net/public...on_by_the_shore_barnacle_Balanus_balanoides_L
http://serious-science.org/bioluminescent-algae-6827

Just an idea...

Good night,
Cmdr BlaisePascal

Now, THAT sounds very clever. +Rep!
 
Hello,

May I try to make an hypothesis about the barnacles? (sorry for my bad English).

I think that barnacles are used by Thargoids to generate an ammonia based atmosphere .

Real biologists explain to us that barnacles produce ammonia.
Moreover, bioluminescence (the soil around the barnacles is not only green but also bioluminescent) is produced by microorganisms which generate ammonia.
Besides, ingame, ammonia planets are as green as the green fog around the "barnacle forest".

http://fsj.field-studies-council.org/media/350581/vol6.1_161.pdf (page 12)
https://www.researchgate.net/public...on_by_the_shore_barnacle_Balanus_balanoides_L
http://serious-science.org/bioluminescent-algae-6827

Just an idea...

Good night,
Cmdr BlaisePascal

An interesting idea! :), but a question, how much gravity is needed to hold onto this ammonia?
 
Shame, but at least the loophole gave some interesting results before being fixed - particularly in showing that there are potentially many dozens of barnacles per planet.


Hopefully Ram Tah can take a hint and improve our scanners again...

Currently doing the Ram Tah mission and I appear to have a bug where, while in supercruise, I can target ancient ruins many thousands of LS away via the red location brackets. So far the largest distance Ive tested is 15000 light seconds. Once Im done with the mission tonight or tomorrow, Im gonna head to Pleiades and test it out on thargoid/barnie locations I have and haven't visited before.
 
Currently doing the Ram Tah mission and I appear to have a bug where, while in supercruise, I can target ancient ruins many thousands of LS away via the red location brackets. So far the largest distance Ive tested is 15000 light seconds. Once Im done with the mission tonight or tomorrow, Im gonna head to Pleiades and test it out on thargoid/barnie locations I have and haven't visited before.

Only works on Ancient Ruins, you can target from any distance if you point your ship towards correct body, it is not making finding them particulary easier, I spent days and found maybe two new locations. It does not work on barnacles.
 
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Damn. I thought they were only detectable within the standard 1000 LS and assumed it was a bug.

I don't think I've seen FDev commenting on this one, so bug or not it is still really difficult to find new Ruins and if it is a bug I hope it will never be fixed :)
 
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