Discussed it a bit with some friends as we do a ton of surface missions.
We'd love to see a utility module that would cloak a ship that has landed on the surface and decloak on takeoff. The ship could still be targeted by players (unless too cold, or disguised by other normal means) but would hide it from npcs outside a specific 'aggro' range based on the grade of the cloak.
At the moment, we're forced to use super tanky ships, park 1/5km away, or to dismiss our ships to do ground content without them being destroyed by npcs - which is a bummer when I want to drag out my srv or go back for more ebreaches.
Even if the module required an optional slot to be filled as a 'battery' to keep it powered over long durations, it'd be sweet to see a distorted shimmering ship outline and know that my ride is safe while I massacre innocent scientists.
We'd love to see a utility module that would cloak a ship that has landed on the surface and decloak on takeoff. The ship could still be targeted by players (unless too cold, or disguised by other normal means) but would hide it from npcs outside a specific 'aggro' range based on the grade of the cloak.
At the moment, we're forced to use super tanky ships, park 1/5km away, or to dismiss our ships to do ground content without them being destroyed by npcs - which is a bummer when I want to drag out my srv or go back for more ebreaches.
Even if the module required an optional slot to be filled as a 'battery' to keep it powered over long durations, it'd be sweet to see a distorted shimmering ship outline and know that my ride is safe while I massacre innocent scientists.