I do think that it is important, as the current view is not a map and is not very usefull for navigating around the system.Snipped for brevity.
Last point first: What it is called has nothing to do with the discussion, it doesn't matter how you define the word 'map'.
I have never questioned whether someone is an explorer or not.On a related note, questioning whether someone is an 'explorer', or is other words a 'true scotsman' is pointless too. A system view/summary/map (of whatever type) will be available to all player types. By all means ask specific questions as tests to determine how much weight my (or any other player that holds a different view) opinion is worth to the reader. I'll answer any specific question as frankly as I can if others do too. There is no need to assume that all true explorers hold one view, and anyone holding a different view clearly therefore cannot be a true explorer.
I beg your parden. Your deifinition of an explorer seems a bit off. Explorer definition: a person who explores a new or unfamiliar area. It has nothing to do with puzzles or finding gliches in the game. The other two are correct though. I am sorry, but when I explore somewhere I want the optimal equipment. Being prepared for your expedition is vital, and a true explorer I suspect would think that you are mad to not be fully prepared for your journey.Explorers like to discover places and solve puzzles, to find glitches in the game & reach places that perhaps were never intended to be reached. I like to solve puzzles, I like to see how much I can achieve with sub-optimal equipment, or all-purpose equipment rather than specialising. To me, a 'true explorer' would scoff at being given an easier way to achieve a goal, their satisfaction is derived from the challenge of completing the incomplete dataset.
What has this got to do with an orrey map?Achievers look to min/max, to achieve targets set either by the rules or by themselves. If you are out in a 60+ly Conda you are an achiever, pushing the upper limits of what you can get the equipment to do. An achiever would want to optimise stuff, travel as fast as they can, beat personal records, save time. An Achiever wants more tools so they can better optimise their routine.
What has this got to do with an orrey map?Socialisers want to meet people, they want to go where everyone else goes, they want to know where others are, whether they be like-minded or enemies. A socialiser wants more tools so they can interact more with others.
What has this got to do with an orrey map?Griefers want to meet people too, but for different reasons. Their requirements are similar to socialisers as far as this discussion is concerned, but their biggest gift to the community is their ability to break the game, to find bugs & exploits, and use their knowledge at the expense of others. They would love more tools, because more tools means more stuff to take advantage of.
Erm what has solving puzzles got to do with exploration. Nothing, thats what. And I fail to see why explorers would be the least ones to benefit. As an example it sounds like you think I should go hiking in scotland without a map and just a list of what mountains there are in the area and what height they are and try to figure where to go from that because I should enjoy the puzzle. Sorry but no. I want enjpy finding new areas, amazing mountain ranges, black hole with amazing effects etc, but I don't want it take a stupid amount of time to do that but figuring out unnecessary puzzles. Exploration takes too long as it is.So out of the lot of us, Explorers as a demographic are the ones least likely to benefit from adding another way to view a system. We currently have SuperCruise (eyes out the window and scanner), the left nav panel and the system view (sysmap). The Explorer can put the info together & solve the 'puzzle' of where they are in relation to everything (and everyone) else.
To be honest your post here is frankly bizarre. While I do like puzzles in games, i like some tools to work those puzzles out. I have no wish to look out the window and start faffing about trying to decipher what the best route to scan the planets are when we have the technology now to do this now, even my smart phone has the power to do it with ease.
So instead of taking 3 hours to scan a large system, I can do it in 1 or 2 hours. It still gonna take a long time, but not as stupidly long as it would normally take. And that 3 hours is not an exaggeration.
I also find that link of what player are you to be completely rubbish as it doesn't give enough options.
My results are:
You are 100% Explorer
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
47% Socialiser
40% Achiever
13% Killer
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