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I reckon a couple of years earlier than then... There is likely to be a 'rush' of exploring for the first couple of months after C4 lands, of course - having to travel 1KLy or so to get 'first discovered' may put some off :D
True, though for the next few years at least it should be possible to get 'first mapped' a lot closer in than that.
 
You have to go in weird angles/directions and you'll find untagged systems sooner. No way that all systems in a 1k radius around the bubble will be tagged so soon, it's way too many of them.

True, though for the next few years at least it should be possible to get 'first mapped' a lot closer in than that.

True - if you set off up/down & across (as per Dr. Nagi) in some random direction 'new' systems are to be found very close to the bubble! (I even got a first discovered -much to my surprise - IN the bubble a few months back)

Personally I think C4 Live will surprise a lot of us in how much 'close to home' remains undiscovered just because the new tools will encourage exploration from those who previously hadn't felt it to be 'fun'.

EDSM lists less than 30 million stars currently discovered - there's plenty left for all of us :)
 
Since day one. People have screamed for "more depth" I think FD have delivered more depth. And now Exploration is a touch more instrument based. It makes more sense to me but being lazy I think it will tire quickly.

In the Caribbean, you can see all the way to the bottom. It averages 50m when you are near the islands. In Loch Ness, which is actually deeper, at 10m, your vision is restricted to maybe 10m. Depth by itself is a meaningless concept.

All of the people I have seen that are in favor of it are not the ones that go looking for the unique, the unusual or the beautiful. My feeling is that the new system is another sop to the shooter crowd because it was money oriented and doesn't improve the exploration experience.
 
Yesterday I found a few untagged systems only about 500-600 ly away from Shinrarta Dezhra. While the rest were mostly tagged in that area, very little of it was in EDSM already. So yeah, there's that. :D
 
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All of the people I have seen that are in favor of it are not the ones that go looking for the unique, the unusual or the beautiful. My feeling is that the new system is another sop to the shooter crowd because it was money oriented and doesn't improve the exploration experience.

With the greatest respect - your comment is self-contradictory - the new system neither hinders nor prevents anyone looking for 'the unique, the unusual or the beautiful' any more than the previous system did, perhaps what you intended to infer is that you cannot see the system at a casual glance with the new?

As for 'the shooter crowd' do you truthfully think that solely this segment are those who will benefit from the change?

Why not just stick with the 'I don't like it because...' and be honest?
 
Yes, the absolute number of systems always looks good, but let's not forget another thing: areas of special interest have much less to go around. See the galactic rim, for instance - or more importantly, nebulae. From what we could tell in the beta, FD certainly hid many (most?) new stuff around those, so they should quickly attract plenty of attention.
Then again, maybe the thirtieth one won't after people realise that there isn't anything unique to each and every nebula, and interest will taper off.
 
Yes, the absolute number of systems always looks good, but let's not forget another thing: areas of special interest have much less to go around. See the galactic rim, for instance - or more importantly, nebulae. From what we could tell in the beta, FD certainly hid many (most?) new stuff around those, so they should quickly attract plenty of attention.
Then again, maybe the thirtieth one won't after people realise that there isn't anything unique to each and every nebula, and interest will taper off.

Maybe those are the reasons why there are comments demanding 'faster travel' across the galaxy :D

I think the seekers of wierd & wonderful (not derogatory) will have very little competition from the 'new' explorers just because the seekers already have the skills to recognise just 'where' the things they seek may be - unlike folk like me who just point out in a random direction just to 'see' what may be there (I still have much to learn!) :)
 
Yes, the absolute number of systems always looks good, but let's not forget another thing: areas of special interest have much less to go around. See the galactic rim, for instance - or more importantly, nebulae. From what we could tell in the beta, FD certainly hid many (most?) new stuff around those, so they should quickly attract plenty of attention.
Then again, maybe the thirtieth one won't after people realise that there isn't anything unique to each and every nebula, and interest will taper off.
Well, or the new stuff is being found quickest around nebulae because they're obvious places to try. They could have added lots of new things a long way away from nebulae just waiting for the one visitor a year to pass through that subsector.
 
With the greatest respect - your comment is self-contradictory - the new system neither hinders nor prevents anyone looking for 'the unique, the unusual or the beautiful' any more than the previous system did, perhaps what you intended to infer is that you cannot see the system at a casual glance with the new?

As for 'the shooter crowd' do you truthfully think that solely this segment are those who will benefit from the change?

Why not just stick with the 'I don't like it because...' and be honest?

That depends entirely on your definition of hindering.

The visual aspect of the current system allows me to identify things, as has previously been stated in this thread, to determine whether I want to expend additional time on the system. With the new process, that determination has been removed because you cannot make that determination until you have ALREADY expended the time. It is not that the new system is badly designed, it is more that it removes the human element enough to be annoying without making the automation an improvement.

No, I don't think the shooter crowd will be the Sole beneficiary, but this system will primarily benefit people that are looking for financial gain, which is very little of the exploration community.

As to your passive aggressive statements, accusing me of being dishonest while claiming to be "respectful" doesn't help you to convert me to your position. I would also point out that twisting the other person's statements to discredit them usually means that you recognize their points but don't want to admit it "out loud".
 
With the greatest respect - your comment is self-contradictory - the new system neither hinders nor prevents anyone looking for 'the unique, the unusual or the beautiful' any more than the previous system did, perhaps what you intended to infer is that you cannot see the system at a casual glance with the new?

As for 'the shooter crowd' do you truthfully think that solely this segment are those who will benefit from the change?

Why not just stick with the 'I don't like it because...' and be honest?

Its aimed at the younger x box player. My opinion anyway, only group that was really going to put up with that kind of game design.

In the Caribbean, you can see all the way to the bottom. It averages 50m when you are near the islands. In Loch Ness, which is actually deeper, at 10m, your vision is restricted to maybe 10m. Depth by itself is a meaningless concept.

What an excellent analogy :)
 
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Its aimed at the younger x box player. My opinion anyway, only group that was really going to put up with that kind of game design.



What an excellent analogy :)

I'm 44 and on a PC. It's nothing to do with being young. It's about you not understanding other people's point of view and just put them down as children so you can dismiss their opinion.

Your opinion is obviously wrong. It's aimed at people that want a game to play.

And the analogy was utter meaningless crap.
 
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All of the people I have seen that are in favor of it are not the ones that go looking for the unique, the unusual or the beautiful. My feeling is that the new system is another sop to the shooter crowd because it was money oriented and doesn't improve the exploration experience.

And you would be wrong. There are plenty that search for the unusual who prefer this system, me being one of them. And for me it vastly improved the sense of exploration and I don't care much about credits. I suggest you review your thinking on this.

You are doing what Burke is doing. Trying to belittle the people who like it so you can happily dismiss their opinion.
 
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All of the people I have seen that are in favor of it are not the ones that go looking for the unique, the unusual or the beautiful. My feeling is that the new system is another sop to the shooter crowd because it was money oriented and doesn't improve the exploration experience.

I regularly go looking for unique and scenic vistas, and I love the new mechanics?

Your use of the word "all" might be a tad too strong...
 
As to your passive aggressive statements, accusing me of being dishonest while claiming to be "respectful" doesn't help you to convert me to your position. I would also point out that twisting the other person's statements to discredit them usually means that you recognize their points but don't want to admit it "out loud".

I recognise your points, and the manner in which they are stated, and acknowledge that they are certainly your points alone, after all the only opinion you are perfectly accurate to state are your own, as are mine :)

I don't believe I have 'twisted' anything you said and apologise if you feel so strongly that I may have done just that :) Our individual views are obviously divergent as the system you describe as designed not for explorers appears to my inexperienced view as tools that are designed precisely to benefit explorers, rather than those whose primary play style is to not explore.
 
You are doing what Burke is doing. Trying to belittle the people who like it so you can happily dismiss their opinion.

I dont want to be too critical incase you get all triggered an everything but the design of it is bad. It upsets people for a whole range of different reasons, its bad workmanship. I dont like it because of how it changes gameplay. If i actually went and tryed it wouldnt like it for several other reasons on top of that. Starting with those disorientating noises.

Lol at old gamers in general :D
 
Its aimed at the younger x box player. My opinion anyway, only group that was really going to put up with that kind of game design.



What an excellent analogy :)

I'm 62 and an extreme opposite of an X-box player. That would be my son (he's 36) and would be much closer to your perceptions if he would play ED (he doesn't, he already shudders when having a look at all those controllers). You couldn't be any wronger, really. :rolleyes:

I'd caution against lumping console gamers into one group. I do a lot of gaming on PC, but as I work from home I have to be careful which ones. I got a Xbox One to run Elite Dangerous and Red Dead Redemption 2 as I knew if I had them loaded on the same machine I use for work I'd be at risk of gaming when I should be working. So I likely fit the profile of a PC gamer, but happen to be on Xbox when it comes to Elite.

Not knocking anyone, just highlighting when shorthand perception does necessarily match reality.

o7
 
I dont want to be too critical incase you get all triggered an everything but the design of it is bad. It upsets people for a whole range of different reasons, its bad workmanship. I dont like it because of how it changes gameplay. If i actually went and tryed it wouldnt like it for several other reasons on top of that. Starting with those disorientating noises.

Lol at old gamers in general :D

Why is it bad design? Why is it bad workmanship? Please enlighten me.

While a few are upset, the vast majority are happy with it. Maybe the issue is with yourself and not the mechanic.
 
Why is it bad design? Why is it bad workmanship? Please enlighten me.

While a few are upset, the vast majority are happy with it. Maybe the issue is with yourself and not the mechanic.

And what would be the alternative? Seems a few of the people disliking the new system just bash it without coming up without anything constructive. I've seen one in particular saying it could be automated. Well, guess what, the entire game could be automated. Doesn't mean we don't want to have fun doing it even if a programme could do it better and faster.

I enjoy the new system. It hasn't really changed what I do when exploring (which I became Elite in ages ago but still do because there are always new things to see). It has added a little bit of fun to the population of the system maps upon first entry, taken a bit of the bother out of fuel scooping, and it has given me targets on the surfaces of landable bodies as well as USSes to go have sniffs at. So I explore slower now because I look at more. That's not a loss, except in the idiotic Cr/hr measure. It is rather a huge gain in enjoyment.

:D S
 
And what would be the alternative? Seems a few of the people disliking the new system just bash it without coming up without anything constructive. I've seen one in particular saying it could be automated. Well, guess what, the entire game could be automated. Doesn't mean we don't want to have fun doing it even if a programme could do it better and faster.

I enjoy the new system. It hasn't really changed what I do when exploring (which I became Elite in ages ago but still do because there are always new things to see). It has added a little bit of fun to the population of the system maps upon first entry, taken a bit of the bother out of fuel scooping, and it has given me targets on the surfaces of landable bodies as well as USSes to go have sniffs at. So I explore slower now because I look at more. That's not a loss, except in the idiotic Cr/hr measure. It is rather a huge gain in enjoyment.

:D S

Alternative is to leave it alone. Fuel scooping never was any bother and leaving the system map alone would in no way impact surface targets or anything else. Nothing would change except you wouldnt be forced to tune and zoom. People suggested automation, looking at the thing the first thought i had was i wonder if a bot could do that for me. It would likely still be slower but at least i wouldnt have to do it.
 
I'm reliably informed we'll have space feet and atmospheric landings by then. ;)
And space cats.

Alternative is to leave it alone. Fuel scooping never was any bother and ...
Wait!? Did I miss something? Fuel scooping got changed? I only tried Beta week 1 because I don't want to spoil too much of the surprises and feel when the release comes out, but I didn't realize that fuel scooping has changed too. Can anyone care to explain? What happened?
 
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