Sorry to see you go … hopefully the post-BETA update will address some of the issues that people have been talking about and you can be tempted back !!
Personally, I'm liking how it is *so* much easier to find planet based POIs. No more hunting around for blue dots, only to find it's some rock formation.
I found my first fumarole (actually a planet full of them!!) yesterday which was quite exciting.
I think the overall solution (which has been suggested elsewhere) might be:-
(1) to re-instate the old ADS honk so it brings up the system "layout".
(2) then use the FSS to perform what the old DSS did (i.e. tell you the chemical make-up of the planet) plus any POIs there might be.
(3) finally, if you want, you can fly to the planet and use the new DSS probe scanning for more detailed info / POI location / etc.
That way, explorers looking for interesting system layouts are catered for.
People who want to scan entire system can do so much quicker (using the FSS)
And if you're hunting POIs or want to map every planet, you can still do that.
Just my £0.02
o7
I could go for something like that. I would like the honk scan to give me
some clue as to what's there - for example, tell me how many of each type of planet there are - icy, rocky, gas etc. - but at a very basic level, rather than just "grey blob, here be planet". Or, if it just gives grey blobs, then indicate planet size. Frankly, any planet that is close enough to the jump-in point to appear
as a planet rather than a point of light ought to be revealed in more detail. It doesn't make sense to be parked right next to a large, ringed, clearly landable rocky planet that only appears on the "map" as a blob.
I'd even suggest that the payout for the basic honk scan should be very much reduced, with significant payouts only happening with the DSS probe/scan.