I am shocked... SHOCKED... that Rimworld doesn't have its own dedicated discussion thread. So I'm correcting this horrific oversight.
And to start this ball rolling:
Welcome to the Republic of Neo-Texas, and the colony of New Alamo, on the world of Ian's Planet. Founded by Samantha "Sam" Haxton, a wilderness survival expert, this colony was named after the fabled fortress which never fell to the dreaded Nasties during the Great War. Like all who trace their ancestry back to the European country of Texas, she will always "Remember the Alamo."
This is my second game of Rimworld, and my last "vanilla" game. It'll also be my last "easy mode" game. The Clark-tech level Artificial Intelligence who rules/experiments on/torments the inhabitants of this relatively habitable world is a copy of an AI named Cassandra, enjoys sending people on "adventures:" AKA someone in a heap of trouble very far from the comforts of home.
Noteworthy Characters:
Sam: This is the "hero" of the story. One of the original three survivors, she was almost uniquely situated to survive on an Alien world. Almost. Sadly, while her father taught her how to hunt, track, camp cooking, and build shelters, he never taught her how to sow and reap, nor the basics of first aid. Considering who she landed with, though, she naturally took charge of the situation, and has remained in charge since. The best shot in the colony, she naturally led the defence of their compound, as well as away teams to deal with nearby raider camps. She'd complain about this Rimworld taking her one piece at a time, but she's been lucky about getting replacement parts. She's lost both arms to separate Mechanite raids, one eye to raiders, and the other during a "social fight" of all things. She's by far the most enhanced colonist of New Alamo.
Ida: The second of the original three survivors, she's an elderly surgeon and researcher who had just enough talent with plants and crafting to fill in most of Sam's missing skillset. She couldn't hit the broad side of a barn, and kittens were more dangerous in melee combat.
Penelope: The last of the original three survivors. She's the colony's most talented miner, as well as a well rounded combatant. For the longest time, she helped with the butchering as well, and was one of the colony's "tanks," whose job was to take incoming fire to protect the more vulnerable ranged warriors. She recently lost an arm while assaulting a crashed defoliator vessel, and was "resurrected" successfully after a pirate raid, after being killed by a shotgun blast to the chest at close range. Her husband is Orange, though for how long that remains to be seen. He's the colony's sole "body purist," and isn't reacting well to the artificial arm.
Pickles and Ulocaico: These two originally attacked the settlement separately, and were swiftly captured and slowly persuaded by Sam to join the colony. Pickles is a brilliant craftsman, relative to Ida, and took over this role from her, allowing her to concentrate more on the research side of things. He is also brilliant with animals, and between projects, he began expanding the colony's small herd of animals. Ulocaico assisted Pickles on the animal front, but most importantly was able to take over for Sam on the cooking front. She is skilled enough with melee combat to eventually to take over for Penelope on the tank front, allowing her to fill in the colony's understrength rifle squad. For some reason, these two immediately hit it off romantically, and were soon married... leaving me wishing I'd added Biotech to this game.
Fox: The last colonist originally recruited by Sam. Despite being slothful, he was allowed to join so he could take over farming duties from Ida, allowing her to more time to do research. Sam had a brief fling with him, which she soon ended. She still doesn't know what she was thinking. Due to a bizarre set of circumstances, at one point he leapt into battle wielding nothing but a mace, a shield belt, and his big bushy beard.
Mordy: A "wild man" who behaved like an animal when he wandered onto the map, he is talented in the social skills, and thus became the colony's chief negotiator and warden. This skill is rarely used, so he assist's Sam on construction duties and Ulocaico in the kitchen and with the colony's herds. He is a big eater, though, and sometimes goes on eating binges, leaving the rest of the colony nothing but simple meals for supper. After a very long delay, he finally received his bionic leg. He also has a bionic heart, which he needed after having a heart attack at the tender age of 26!!! He's also Pickles' son, and was "tamed" by him into joining the colony.
Senrar: Has the dubious distinction of being the lucky recipient of our colony's only "war crime." He and his tribal buddy survived their raid. Despite being a slow learner, he had several useful skills, including a badly needed (at the time) secondary doctor. He'd lost a kidney, though. His buddy had two perfectly good ones, though the man had lost a lung during the fight. At the time, my only prison had a double bed, so he was lying right there when Ida extracted his friend's kidney, to be implanted once Senrar formally joined the colony. I would've recruited them both, and sourced a kidney and lung elsewhere, but his buddy had the new unwaveringly loyal trait, so became an organ farm instead.
TK: Was taken prisoner during a tribal raid. I'd originally intended to recruit her to add another rifle to the line. As it turns out, she had a drug addiction, and would be a misandrist in a colony with an overwhelming male majority, so I'm not sure if I want her as a colonist or not. I do want to learn what it'll take to break a drug addiction, so she's been imprisoned to break the addiction, and I may release her once it's been broken... or a colonist just happens needs a new kidney or lung. Having been imprisoned for nearly half a year, she is 3/4 of the way to being released, and she still has all her original parts! She's been beaten three times by Ulocaico after TK went berserk from withdrawl symptoms, since one of the two prison cells is very close to her domains.
Pretty much the rest of the characters on the basis of their abilties during combat, as well as useful secondary skills. The only other married couple is Grasshopper and Toxos, who are very new to the colony. Sissy and DeLeon are the newest members of the colony, captured at the same time as TK, but they turned out to be far more useful. During the same event that cost Penelope her arm, Deleon and Sissy also lost an arm and a leg respectively. Which annoyed Mordy to no end... that leg was originally intended for him!
And to start this ball rolling:
Welcome to the Republic of Neo-Texas, and the colony of New Alamo, on the world of Ian's Planet. Founded by Samantha "Sam" Haxton, a wilderness survival expert, this colony was named after the fabled fortress which never fell to the dreaded Nasties during the Great War. Like all who trace their ancestry back to the European country of Texas, she will always "Remember the Alamo."
This is my second game of Rimworld, and my last "vanilla" game. It'll also be my last "easy mode" game. The Clark-tech level Artificial Intelligence who rules/experiments on/torments the inhabitants of this relatively habitable world is a copy of an AI named Cassandra, enjoys sending people on "adventures:" AKA someone in a heap of trouble very far from the comforts of home.
Noteworthy Characters:
Sam: This is the "hero" of the story. One of the original three survivors, she was almost uniquely situated to survive on an Alien world. Almost. Sadly, while her father taught her how to hunt, track, camp cooking, and build shelters, he never taught her how to sow and reap, nor the basics of first aid. Considering who she landed with, though, she naturally took charge of the situation, and has remained in charge since. The best shot in the colony, she naturally led the defence of their compound, as well as away teams to deal with nearby raider camps. She'd complain about this Rimworld taking her one piece at a time, but she's been lucky about getting replacement parts. She's lost both arms to separate Mechanite raids, one eye to raiders, and the other during a "social fight" of all things. She's by far the most enhanced colonist of New Alamo.
Ida: The second of the original three survivors, she's an elderly surgeon and researcher who had just enough talent with plants and crafting to fill in most of Sam's missing skillset. She couldn't hit the broad side of a barn, and kittens were more dangerous in melee combat.
Penelope: The last of the original three survivors. She's the colony's most talented miner, as well as a well rounded combatant. For the longest time, she helped with the butchering as well, and was one of the colony's "tanks," whose job was to take incoming fire to protect the more vulnerable ranged warriors. She recently lost an arm while assaulting a crashed defoliator vessel, and was "resurrected" successfully after a pirate raid, after being killed by a shotgun blast to the chest at close range. Her husband is Orange, though for how long that remains to be seen. He's the colony's sole "body purist," and isn't reacting well to the artificial arm.
Pickles and Ulocaico: These two originally attacked the settlement separately, and were swiftly captured and slowly persuaded by Sam to join the colony. Pickles is a brilliant craftsman, relative to Ida, and took over this role from her, allowing her to concentrate more on the research side of things. He is also brilliant with animals, and between projects, he began expanding the colony's small herd of animals. Ulocaico assisted Pickles on the animal front, but most importantly was able to take over for Sam on the cooking front. She is skilled enough with melee combat to eventually to take over for Penelope on the tank front, allowing her to fill in the colony's understrength rifle squad. For some reason, these two immediately hit it off romantically, and were soon married... leaving me wishing I'd added Biotech to this game.
Fox: The last colonist originally recruited by Sam. Despite being slothful, he was allowed to join so he could take over farming duties from Ida, allowing her to more time to do research. Sam had a brief fling with him, which she soon ended. She still doesn't know what she was thinking. Due to a bizarre set of circumstances, at one point he leapt into battle wielding nothing but a mace, a shield belt, and his big bushy beard.
Mordy: A "wild man" who behaved like an animal when he wandered onto the map, he is talented in the social skills, and thus became the colony's chief negotiator and warden. This skill is rarely used, so he assist's Sam on construction duties and Ulocaico in the kitchen and with the colony's herds. He is a big eater, though, and sometimes goes on eating binges, leaving the rest of the colony nothing but simple meals for supper. After a very long delay, he finally received his bionic leg. He also has a bionic heart, which he needed after having a heart attack at the tender age of 26!!! He's also Pickles' son, and was "tamed" by him into joining the colony.
Senrar: Has the dubious distinction of being the lucky recipient of our colony's only "war crime." He and his tribal buddy survived their raid. Despite being a slow learner, he had several useful skills, including a badly needed (at the time) secondary doctor. He'd lost a kidney, though. His buddy had two perfectly good ones, though the man had lost a lung during the fight. At the time, my only prison had a double bed, so he was lying right there when Ida extracted his friend's kidney, to be implanted once Senrar formally joined the colony. I would've recruited them both, and sourced a kidney and lung elsewhere, but his buddy had the new unwaveringly loyal trait, so became an organ farm instead.
TK: Was taken prisoner during a tribal raid. I'd originally intended to recruit her to add another rifle to the line. As it turns out, she had a drug addiction, and would be a misandrist in a colony with an overwhelming male majority, so I'm not sure if I want her as a colonist or not. I do want to learn what it'll take to break a drug addiction, so she's been imprisoned to break the addiction, and I may release her once it's been broken... or a colonist just happens needs a new kidney or lung. Having been imprisoned for nearly half a year, she is 3/4 of the way to being released, and she still has all her original parts! She's been beaten three times by Ulocaico after TK went berserk from withdrawl symptoms, since one of the two prison cells is very close to her domains.
Pretty much the rest of the characters on the basis of their abilties during combat, as well as useful secondary skills. The only other married couple is Grasshopper and Toxos, who are very new to the colony. Sissy and DeLeon are the newest members of the colony, captured at the same time as TK, but they turned out to be far more useful. During the same event that cost Penelope her arm, Deleon and Sissy also lost an arm and a leg respectively. Which annoyed Mordy to no end... that leg was originally intended for him!