Targeting. Static reticle or Floating reticle ?

Wht type of Targetting reticle do you prefer?

  • Static reticle.

    Votes: 93 68.4%
  • Floating reticle.

    Votes: 43 31.6%

  • Total voters
    136
Yes. Rotate ship so target is above or below reticule, then steer up or down.

I used to call it bouncing, was by far the most annoying feature of the game.

I hope they don't stick to the static on rails method, as it will be a game killer for me :(
 
I voted for static because I believe that if the ships handle like they did in Elite then static is the most appropriate.
Frontier was criticized for the difficulty of combat, & perhaps in that game a floating crosshair may have been better.

I am in favour of a 'point & click' system for targeting missiles, however.
 
I used to call it bouncing, was by far the most annoying feature of the game.

I hope they don't stick to the static on rails method, as it will be a game killer for me :(

That was the 'Elite' control method, this was off by default in Frontier which supported a more natural FPS style view. E: D is likely to support a variety of different control methods so this shouldn't be a problem.

I always preferred the Elite method with a joystick or the FPS method with a mouse, both work well with the right control device.
 
I always preferred the Elite method with a joystick or the FPS method with a mouse, both work well with the right control device.

Nail, Head, Hammer about targetting with the right device.
I prefer mouse control, even back in the day I never used a joystick, couldn't stand them!
 
A weapon lining up for the target, or a reticle telling you where to shoot is even now rather common.

1. Nowday fighters have a reticle in their heads up display showing the pilot in what direction to point his aircraft for the best intercept and lofting sollution.

2. Headsup displays show the amount of lead the pilots should give the gun, even taking target's manouvering into account

3. The hydra rocket pods on attack helicopters move overvone axis. (Up/down)

4. Guns on attack helicopters are slaved to the gunner or pilot's head, laser target system or (in the ah64d apache) to the radar

So I think fighters in the year 3200+ will have simmelar features.
In the game: why not making it an upgrade? "Weapon target tracking system"
 
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In the game: why not making it an upgrade? "Weapon target tracking system"

I have to agree with you there. The extra optional upgrades in FFE were great for this sort of thing and it would help make the game whatever each players wants out of it. +1 to that ;)
 
Floating for me ! We are not on A Spitfire ! :)

Now, today fighter have aiming aids on the HUD... So, why not our Space Ship ?
 
I also voted for floating but not in the sense the OP has described. This would be much too easy and no fun and challenge.

The basic ship would be static as in the old game. The turret weapons from frontier could have such a flexibility for certain campaigns where you have defend your large ship against a whole lot of small enemies.

What I generally think is one type where the main reticle itself is static but the target reticle is moving. So you have a help to move your ship faster to the target (and still see the target if you have a crowd of ships around you).

AFAIR FE2 had a good solution to this problem (though fighting was much easier compared to Elite orig, due to the strong weapons available).
 
Surely what the OP is asking for is a ship with a turret. We already know the Anaconda comes with these.

The smallest ships will come with fixed hard points only (static reticule) and the larger ones will both fixed and turret hard points. So both styles will be catered for. This makes sense as there will need to be balance between the smaller and larger ships, so giving a small ship a turret would be a bit of an unfair advantage.
 
Fixed, mostly for gameplay reasons.

In real life, the YAL-1 (airbone laser platform) has a megawatt class laser directed by a turret. it flies straight and level and engages targets in a 180 degree cone in front.

Translate that to elite. two ships flying straight, pointing a turret at each other - except they wouldn't - they'd be manoeuvring so they weren't a static target from the opponent's perspective, so ship to ship fighting would be clicking on a box as it randomly moved around on screen, hoping you click it before it moves.

Not very much fun.

If the weapon is fixed (as in previous games) that creates a challenge of bringing your gun to bear on the enemy and landing some shots and then perhaps throwing in some turns to avoid his fire.

3 axis joysticks are readily available so you could move in roll, pitch and yaw (mouse only gives pitch and yaw)

Larger ships have turrets (as in previous games) because they can't be reorientated quickly.


also, laser in space would be invisible, but in game they should be coloured depending on intensity (as inprevious games)
 
I prefere static for small ships. For big ships, they may have turret so perhaps have a view of the turret with floating ...
 
Note to self :- to stop becoming anymore disillusioned (the more I read what the majority want, the less I want to be involved!) - so time for me to back away from the forums and wait until official information becomes available lol.
 
Note to self :- to stop becoming anymore disillusioned (the more I read what the majority want, the less I want to be involved!) - so time for me to back away from the forums and wait until official information becomes available lol.

Dude. You want ships with turrets, you already got ships with turrets. I can't see what the problem is.
 
Note to self :- to stop becoming anymore disillusioned (the more I read what the majority want, the less I want to be involved!) - so time for me to back away from the forums and wait until official information becomes available lol.

You've opened a topic to ask a question to forumer ... just respect our opinion even if it is not yours. ;)
 
You've opened a topic to ask a question to forumer ... just respect our opinion even if it is not yours. ;)

Oh I do respect it, it's just a bit deflating when you find that your vision (not just this post btw) is not that held by the majority. :(
 
Translate that to elite. two ships flying straight, pointing a turret at each other - except they wouldn't - they'd be manoeuvring so they weren't a static target from the opponent's perspective, so ship to ship fighting would be clicking on a box as it randomly moved around on screen, hoping you click it before it moves.

Not very much fun.

I don't want point-click-sit-back-and-watch either, but I think there's a middle ground. Some ships - probably not the smaller ones - if suitably equipped could fly in one direction and, within limits, shoot in another.

It'd be up to the pilot to fly, aim the weapon and pull the trigger. I can imagine the "No AI" rule explaining why the computer can't do those for you. But even with a targeting computer showing where to aim, I still think it'd be challenging and fun.
 
Some ships - probably not the smaller ones - if suitably equipped could fly in one direction and, within limits, shoot in another.
That ability should be available to all ships, especially so for the smaller ones as in a vacuum being able to point in a different direction to the direction you are travelling would be dog-fighting 101. Larger ships would be able to do it but would not be as manoeuvrable as the smaller ships due to increased mass.
 
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