Went a bit silly with the engineers and tested out a few different PvE Corvette models I've seen posted on these boards. Burnt through a ton of materials. Aim was to settle something that can own any PvE space, but also open to other hunt& gather missions. Learnt a lot along the way, like how pure DPS is meaningless if you can't lock on your target. So, here we go. Will cherry-pick the best and put them together into a future build.
All Overcharged Multi's. 150 DPS.
https://s.orbis.zone/6sc8
The incendiary rounds cut through shields surprisingly fast. Yep, you chug through the rounds so you better be in range of your resupply. The big red tracers do feel epic though, but equally, you're only taking max damage on things closet to you. Map everything to the 1st firegroup button and blast away, it's all a bit too easy. Until you hit chaff, then you're on the bench. It's fun and viable, but using bullets to take down shields just doesn't feel right. And the turrets are just annoying.
All Overcharged Beams. 192 DPS.
https://s.orbis.zone/6sc6
Overcharged huge fixed beams on the roof, one oversized, the other thermal conduit. And overcharged gimbal beams on the large & mediums too. You're king of the world, for the first half-a-second... Then the tank runs dry and you're dead in the water. Kind of viable if you balance it by putting the rooftop Huge beams on 1st firegroup and all the others on 2nd.
Good: Melts everything in a disco inferno. Bad: Empties your distributor instantly, has massive over-heat issues, desperately needs a thermal vent in there. All-gimbals mean you are exposed to chaff. Fun to take for a short walk, but not a viable long-term build.
Mix of Fixed & Gimbal Beams. 175 DPS.
https://s.orbis.zone/6sc9
Was getting tired of being chaffed, so on the roof I put two fixed huge efficient, oversized beams, backed up with two fixed small beams with thermal vent. Anything close enough to fill the screen gets it in the neck. Then underneath is firegroup 2 where I run long range large & medium beams on gimbals, so I can snipe at things a good long way away. Typical jousting passes mean while they are inbound I can grind down their shields from 6-2km, then as they do running passes I can shave off their eyebrows with the huge beams. This rig is so well balanced as your thermal vent takes all the extra heat and spits it back at the target, meaning no heat sinks needed. And you have a couple of pips spare for shields and engines. Firegroup 2 feels a bit toothless though, and I'm wondering if I could swap out a corrosive multicannon in there somewhere.
Overall has the bones for a viable build for long term PvE, just needs a few final tweaks. Always keen to get advice.
All Overcharged Multi's. 150 DPS.
https://s.orbis.zone/6sc8
The incendiary rounds cut through shields surprisingly fast. Yep, you chug through the rounds so you better be in range of your resupply. The big red tracers do feel epic though, but equally, you're only taking max damage on things closet to you. Map everything to the 1st firegroup button and blast away, it's all a bit too easy. Until you hit chaff, then you're on the bench. It's fun and viable, but using bullets to take down shields just doesn't feel right. And the turrets are just annoying.
All Overcharged Beams. 192 DPS.
https://s.orbis.zone/6sc6
Overcharged huge fixed beams on the roof, one oversized, the other thermal conduit. And overcharged gimbal beams on the large & mediums too. You're king of the world, for the first half-a-second... Then the tank runs dry and you're dead in the water. Kind of viable if you balance it by putting the rooftop Huge beams on 1st firegroup and all the others on 2nd.
Good: Melts everything in a disco inferno. Bad: Empties your distributor instantly, has massive over-heat issues, desperately needs a thermal vent in there. All-gimbals mean you are exposed to chaff. Fun to take for a short walk, but not a viable long-term build.
Mix of Fixed & Gimbal Beams. 175 DPS.
https://s.orbis.zone/6sc9
Was getting tired of being chaffed, so on the roof I put two fixed huge efficient, oversized beams, backed up with two fixed small beams with thermal vent. Anything close enough to fill the screen gets it in the neck. Then underneath is firegroup 2 where I run long range large & medium beams on gimbals, so I can snipe at things a good long way away. Typical jousting passes mean while they are inbound I can grind down their shields from 6-2km, then as they do running passes I can shave off their eyebrows with the huge beams. This rig is so well balanced as your thermal vent takes all the extra heat and spits it back at the target, meaning no heat sinks needed. And you have a couple of pips spare for shields and engines. Firegroup 2 feels a bit toothless though, and I'm wondering if I could swap out a corrosive multicannon in there somewhere.
Overall has the bones for a viable build for long term PvE, just needs a few final tweaks. Always keen to get advice.