Thank you for ruining the game and my experience

FD is currently investigating reports like yours, and that is definitely not supposed to happen. If you take on elite missions, sure, you'll get high-end opponents. If you go to anarchy systems, things can happen. But some people have non-stop high-end interdictions regardless of what they are doing, and thats uncool. Make sure you report your experience in the specific topic about it from FD support: https://forums.frontier.co.uk/showt...dicted-excessively-by-elite-ranked-NPCS/page5

I specifically tested this in beta by resetting my account as some were concerned about new players. It was fine, only saw low-lvl opponents as long as I didnt go look for problems. With my real account, I can safely bumble around in my unshielded hauler in high-sec systems. Thats how it *should* be. Pretty much ALL complaints are from people who upgraded to 2.1, rather than started/reset with 2.1. Nobody knows for sure, but it definitely seems a bug and I wouldnt be surprised if somewhere in the savegame of a group of cmdrs something didnt go well when upgrading. In any case, thats not something cmdrs should 'git gud' about. Even if you could kill deadly FDLs ever five minutes, it'd dumb gameplay.

Yep, did that already this afternoon.

As it seems that this happens to many players (I assume) and they get a "get better" as a reply from "better" players. This doesn't seem fair in my eyes, even if someone doesn't have issues it doesn't mean that someone else doesn't encounter these issues. Maybe the players complaining now, could live with the improved AI if it gets balanced to the player combat rank. Another thing to get more clarity into the discussion, what is defined as AI? Is it the behaviour, movement of the NPC or the firepower and shield resistance? All of them?

As I said, my impression is that the AI adjustment (behaviour movement) might be ok, but the NPC rank matching and/or firepower doesn't seem to be balanced against some players.

Lets wait and see :)
 
And my Python has A6 shields hauls 228 tonnes of cargo with 635mj of shielding, enough to tank anything the game throws at with 4 PIPS in SYS. Interdictions need to be loolked at for low value cargo, personally I'm not seeing too much of an issue unless running high value mission cargo.

My Python has an extra 200mj of shielding than my Type-9, I have demonstrated multiple times that my 480Mj T9 can not only survive Elite interdictions, it can either destroy the NPC or force the target to flee. For the hundredth time, for traders that don't like combat - the escape tactic required for any of these builds is incredibly simple, the devs will no doubt look at interdictions rates for high security areas.

https://coriolis.io/outfit/python/0...20201.Iw18eQ==.AwiMI4CYcvKA?bn=Trading Python


One of the Condas that Interdicted me on the CG had my Shields down in less than 15 seconds.
No offense mate. But i got 2 A0 Boosters and if you seriously say all you met so far could be tanked easily you must have been very lucky so far.
 
I doubt you actually read the notes otherwise your experience would have been different and we wouldnt be reading about your tantrum.



Yes the game is tougher now. It took me 2 weeks to get back on top of the AIs after trying various tweaks and mods. And yet here you are having a cry because you couldnt sort it in an afternoon. Just another player with unrealistic expectations.


You figured? Your away for at least 2 months and expect AI's to be the old spinning one in lala land?

Really another whiny whinging OP thread. Goodbye.

You needed to work on this 2 weeks and consider this a good update.
You must be maschistic.

Goodbye
 
Maybe the players complaining now, could live with the improved AI

There is nothing wrong with complaining on forums about how the AIs are harder, which they are, however we are reading about rage quitting tantrums because the game had changed and they couldnt cope after a couple of hours. Lets be clear on this as that talks about the mindset of that sort of gamer not the game itself.
 
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One of the Condas that Interdicted me on the CG had my Shields down in less than 15 seconds.
No offense mate. But i got 2 A0 Boosters and if you seriously say all you met so far could be tanked easily you must have been very lucky so far.

If you are relying on luck then that is half the problem.. I've posted plenty of videos of a 480mj freighter build against single and multiple high ranked ships, nothing to do with luck, this a freighter not even talking about a multirole like the Python.. I've had to go hunting Elite ships and recording the session in order to prove my point. I would be willing to bet if you posted a video it would be glaringly obvious what you are doing wrong.

The issue is certain cmdrs are unwilling to accept the fact they are making mistakes, the rest are learning fast, those that are already experienced carry on as normal.
 
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Typical Combat Pilot comment.
But info for you.
Fragile (as you call them) players stay as long as they can have fun.
Because they like the boring side thus being happy fairly easily.

The Pilots you seek to attract rarely stick with a game for long cause it gets boring to them fast.


They are much less likely to be around in 10 years than the guys you want to show the way out.


Just some food for tought ;)


Also.
Finding good trade routes and maximizing profits by doing rounds while not oversating the market can be enticing for people.
Alot of them consider this not monotone at all.

A couple things to add to our discussion: you say that my attitude derives from being a combat pilot, but that is simply not true. I'm an Elite explorer, and just shy of Elite in trade, and only barely a Master in combat, which is just a notch above "filthy shoeless heathen" if I read the Pilot's Federation guidebook correctly. In approximately 1200 hours of play, I've spent only a handful trying combat, and speaking plainly (as much as I hate to admit it) I'm simply rubbish at it. I can kind of limp my way through violent conflict, but I'm quite adept at outrunning it under any circumstances. That's why I know that the trader can outrun anything the game throws at him; because I've done plenty of that as opposed to fighting.

I get that people like trading; now it's better.
 
Yep, did that already this afternoon.

As it seems that this happens to many players (I assume) and they get a "get better" as a reply from "better" players. This doesn't seem fair in my eyes, even if someone doesn't have issues it doesn't mean that someone else doesn't encounter these issues. Maybe the players complaining now, could live with the improved AI if it gets balanced to the player combat rank. Another thing to get more clarity into the discussion, what is defined as AI? Is it the behaviour, movement of the NPC or the firepower and shield resistance? All of them?

As I said, my impression is that the AI adjustment (behaviour movement) might be ok, but the NPC rank matching and/or firepower doesn't seem to be balanced against some players.

Lets wait and see :)

Absolutely. There are basically three different groups of 'complainers':

1) People who dont like the notion of challenge itself. These are the people who complain Haz Res and high-intensity CZ is too difficulty, yet refuse to go to easier places. Or the traders who refuse to add some defensive modules because it reduces their cr/hr. These people want an overall reduction in challenge, which is very uncool to those who have been wanting a decent challenge for a very long time. These people need to accept that what they want isn't what FD wants Elite to be.
2) People who dont understand how some mechanics work. Plenty of people dont understand their location, cargo type, powerplay status, bounties, reputation and all influence the encounters. They too demand an overall decrease in challenge, but only because they dont know they have control over it already. These people deserve information.
3) People who dont have any issues with how the game 'should' be, but for some reason run into deviant experiences due to yet unknown reasons. These people deserve sympathy rather than scorn.

But alas, the water gets muddled fast indeed.
 
You needed to work on this 2 weeks and consider this a good update.
You must be maschistic.

And you must be weak in the head. It was a challenge and I was not working on it every minute I was on. I took the time to look and learn, clearly something you and the other whiners are not capable of doing. If there was no challenge it wouldnt be fun. If you want games like that go play the lowest level of mine sweeper. :D
 
The OP wasn't being stupid, he just didn't understand the new realities and by the time the penny dropped he'd lost a bunch. No one buys a game so they can read patch notes, forum threads etc., nor should they have to. People play games to have fun, not to spend hours reading endless forum posts. If you need to frequent the forums in order to play a game that's an indictment of the game.

He came on to the forum to blow off steam, as so many do. What really nauseates me is the way the usual crowd zoom in on this kind of post, as they always do, because they espy an opportunity to pour their bile on someone with, or so they would like to think, impeccable moral credentials.

No, the OP was having a tantrum which is unnecessary. And he hadnt just bought the game, he had already played it, come back after a couple of months to play again. Now he said he had read the notes which if he did he didnt absorb it otherwise he would have known the AIs are much harder.

Your defence is understandable however imo its misplaced due to the info provided by the OP.
 
You needed to work on this 2 weeks and consider this a good update.
You must be maschistic.

Goodbye

I'm curious,

How do you feel about cheating in games?

Not cheating in the sense of exploits and things the devs clearly didn't intend...but cheating in the sense of the cheat codes of old, which make things easier or just plain let you "win".

That's how I view people who have tools available to solve problems in games but choose not to use them because they require some combination of....effort, research, thought and time...and instead choose to type in a code or dial a setting back to "Easy". I see such individuals as cheats, "lite" cheats if you will but cheats nonetheless. Now there's definitely a highly negative connotation to that but that isn't quite how I mean it. I've used cheat codes and things in games in the past, sometimes in a puzzle game that I've not managed to figure out a certain puzzle I've had a quick look to see how it is done, but it is weakness...and I have never had any illusions whatsoever of that.

Now, in the present scenario we have a situation where the difficulty level just increased fairly substantially and there are alot of people that seem incapable of adapting, not because they are incapable but because they would rather not become capable...and would rather things either returned to how they were, or an option was presented that permitted them to "skip" the harder parts. Since there are no "cheat codes" or "difficulty sliders" it seems many peoples first response is to complain or quit...or some combination thereof.

So, would you - faced with stiff opposition - type in a cheat code were it available, or would you tough it out and learn to adapt?

Note, I'm merely musing here, I'm not accusing you or anyone else of actually cheating, I'm only trying to draw a comparison between old games cheat codes (or difficulty sliders) and the kind of thought processes that resulted in people using them...and what perhaps those dependent upon them would do if they had not been available for use.
 
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Well.
Guess thats as far as it goes.

Master is apparently a low Rank.
Enduring Pain and Frustration is apparently Fun to many here
And the Player alot of People keep insulting here is long gone.....


Well i admit to be wrong about one part.
You dont forcibly need to be a combat focussed player.
You can also just be a masochist.


I hope FD is smart enough to change things before we lose the playerbase required to make the next Expansion profitable.
Meanwhile you guys have fun being Whipped ;)

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I'm curious,

How do you feel about cheating in games?

Not cheating in the sense of exploits and things the devs clearly didn't intend...but cheating in the sense of the cheat codes of old, which make things easier or just plain let you "win".

That's how I view people who have tools available to solve problems in games but choose not to use them because they require some combination of....effort, research, thought and time...and instead choose to type in a code or dial a setting back to "Easy". I see such individuals as cheats, "lite" cheats if you will but cheats nonetheless. Now there's definitely a highly negative connotation to that but that isn't quite how I mean it. I've used cheat codes and things in games in the past, sometimes in a puzzle game that I've not managed to figure out a certain puzzle I've had a quick look to see how it is done, but it is weakness...and I have never had any illusions whatsoever of that.

Now, in the present scenario we have a situation where the difficulty level just increased fairly substantially and there are alot of people that seem incapable of adapting, not because they are incapable but because they would rather not become capable...and would rather things either returned to how they were. Since there are no "cheat codes" or "difficulty sliders" it seems many peoples first response is to complain or quit...or some combination thereof.

So, would you - faced with stiff opposition - type in a cheat code were it available, or would you tough it out and learn to adapt?

Note, I'm merely musing here, I'm not accusing you or anyone else of actually cheating, I'm only trying to draw a comparison between old games cheat codes (or difficulty sliders) and the kind of thought processes that resulted in people using them...and what perhaps those dependent upon them would do if they had not been available for use.


Answering this as you posted while i was typing.

I dont use Cheats.
If a Game results in work rather than Fun unless you Cheat. The game is not worth playing and I drop it.
As easy as that.
 
For my re-introduction after around a year or so's absence, i hit the training missions.

Couldn't complete the one where the enemy gets progressively harder. Always end up in a tedious circle chase with an AI i can't get sights on before getting shredded.

That taught me all i needed to know about re-tooling my Asp trader. Gave up half my cargo space for shields and gimballed weapons. Tried fixed weapons first but couldn't use 'em. Was only saved that time by security vessels. Hopefully next time i'll be able to get a shot in too.

But long story short, really recommend the training missions for testing the water, finding out what sorts of battles you can handle and what kit you'll need.
 
Well.


Master is apparently a low Rank.
Enduring Pain and Frustration is apparently Fun to many here
Meanwhile you guys have fun being Whipped


Master is mid rank, Enduring pain and frustration is reserved for those that carry on but refuse to adapt. From what it looks like, the only people getting whipped are those that are not following simple advice from more experienced players.
 
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Back to the post, when you download the update there should be something to read about the changes.

I am finding that I have to fly in a FDL just to stay alive these days and don't understand why we need all the engineer changes and moving the goal posts constantly.

I have played today but it's not a game I can play for a half hour anymore so I tend to play other games now.

I will come back to it to try and get to Elite after the summer, but by then it will have changed again and be more difficult to get up to speed.
I fear players that have left for a while, when they come back they will not stay due to the significant changes.
 
Many of these issues could be avoided if the game actually tried to inform people about the new changes.............

Yes; I can see how communication breakdown could be one of the issues in selling this or any other game. My comments on Steam about this game a (at least the base game I haven't commented on the DLC) are distinctly positive. However the DLC has gotten a ton of negative reviews now.


And this is why hiring NPC Wingmen needs to be a thing - so those with the Lakon trade ships have another option in game.

That is potentially a great idea. I remember back in the day when the Mechwarrior games had Mechstar NPC's (wingmen as such) that you could command; that was fun. I wouldn't mind seeing this in EDH as a game mechanic.
 
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I'm curious,

How do you feel about cheating in games?

Not cheating in the sense of exploits and things the devs clearly didn't intend...but cheating in the sense of the cheat codes of old, which make things easier or just plain let you "win".

That's how I view people who have tools available to solve problems in games but choose not to use them because they require some combination of....effort, research, thought and time...and instead choose to type in a code or dial a setting back to "Easy". I see such individuals as cheats, "lite" cheats if you will but cheats nonetheless. Now there's definitely a highly negative connotation to that but that isn't quite how I mean it. I've used cheat codes and things in games in the past, sometimes in a puzzle game that I've not managed to figure out a certain puzzle I've had a quick look to see how it is done, but it is weakness...and I have never had any illusions whatsoever of that.

Now, in the present scenario we have a situation where the difficulty level just increased fairly substantially and there are alot of people that seem incapable of adapting, not because they are incapable but because they would rather not become capable...and would rather things either returned to how they were, or an option was presented that permitted them to "skip" the harder parts. Since there are no "cheat codes" or "difficulty sliders" it seems many peoples first response is to complain or quit...or some combination thereof.

So, would you - faced with stiff opposition - type in a cheat code were it available, or would you tough it out and learn to adapt?

Note, I'm merely musing here, I'm not accusing you or anyone else of actually cheating, I'm only trying to draw a comparison between old games cheat codes (or difficulty sliders) and the kind of thought processes that resulted in people using them...and what perhaps those dependent upon them would do if they had not been available for use.

Here's a question for you: why do you care what anyone does in any game when those actions will never have any impact on you whatsoever?
 
Master is mid rank, Enduring pain and frustration is reserved for those that carry on but refuse to adapt. From what it looks like, the only people getting whipped are those that are not following simple advice from more experienced players.

Sorry. Saw alot of this advice etc. But being honest here.
Most of it is a very annoying hassle.
And if i were a trader and had the choice of either tolerating these hassles or quit the game.
I would quit the game.

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What pain and frustration? Its been great fun working out the challenges.

Thats whats called masochism mate.
 
Here's a question for you: why do you care what anyone does in any game when those actions will never have any impact on you whatsoever?

I'm not the slightest bit bothered what people do. Well, provided they aren't harassing me or blowing me up...of course.

But I think you're making the wrong assumption about what I'm talking about, granted it's a bit of a musing-type-whilst-thinking-about-it post so I can understand the misinterpretation.
 
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