FD is currently investigating reports like yours, and that is definitely not supposed to happen. If you take on elite missions, sure, you'll get high-end opponents. If you go to anarchy systems, things can happen. But some people have non-stop high-end interdictions regardless of what they are doing, and thats uncool. Make sure you report your experience in the specific topic about it from FD support: https://forums.frontier.co.uk/showt...dicted-excessively-by-elite-ranked-NPCS/page5
I specifically tested this in beta by resetting my account as some were concerned about new players. It was fine, only saw low-lvl opponents as long as I didnt go look for problems. With my real account, I can safely bumble around in my unshielded hauler in high-sec systems. Thats how it *should* be. Pretty much ALL complaints are from people who upgraded to 2.1, rather than started/reset with 2.1. Nobody knows for sure, but it definitely seems a bug and I wouldnt be surprised if somewhere in the savegame of a group of cmdrs something didnt go well when upgrading. In any case, thats not something cmdrs should 'git gud' about. Even if you could kill deadly FDLs ever five minutes, it'd dumb gameplay.
Yep, did that already this afternoon.
As it seems that this happens to many players (I assume) and they get a "get better" as a reply from "better" players. This doesn't seem fair in my eyes, even if someone doesn't have issues it doesn't mean that someone else doesn't encounter these issues. Maybe the players complaining now, could live with the improved AI if it gets balanced to the player combat rank. Another thing to get more clarity into the discussion, what is defined as AI? Is it the behaviour, movement of the NPC or the firepower and shield resistance? All of them?
As I said, my impression is that the AI adjustment (behaviour movement) might be ok, but the NPC rank matching and/or firepower doesn't seem to be balanced against some players.
Lets wait and see