The existence of fleet carriers at CGs is changing my fundamental approach to combat builds. Specifically, I'm much less worried about running out of ammo than I used to be, because there's always a fleet carrier literally just seconds away for me to go and rearm. This allows me to use hard-hitting weapons like missiles on my small ships, which pack a big punch but are very limited in ammo in my small hardpoints. Now I can go in with my Eagle, splash a couple of targets, return to someone's carrier for a very fast reload and repair, go back and do it all over again. Fox one, Fox two - I love it!
Now if only torpedoes were useful. Some of you say they actually are. What's the secret? I want torpedoes with the hitting power of real torpedoes, so like a dive bomber in WWII, I can take out a single large ship with my Eagle (though only one since three torpedoes is all I get). I can't think of any engineering mod that provides this level of damage.