I am Japanese and I am not good at English, so I use Google Translate. Therefore, there may be places that are wrong or meaning wrong.
Thargoid came to the center of the bubble, but the attacked stations are always one, not being disturbed during the hyperspace jump from Thargoid is to shave off the interest of the player's Thargoid, and between Thargoid and the player I think that it could cut contacts.
I think attacking stations may be attacked by three NPC controlled stations at a time. I think that Thargoid 's attacks on humans are more intimidating, and I think that GALNET can also write content that will make more sense of fear.
I understand that you are busy developing new games, but do not put in place equipment that enhances performance unnecessarily, neglecting bugs.
Rather than such a thing, I'd like to implement something that all players can advance toward one goal by implementing CMDR 's gathering strategy to prevent Thargoid' s fleet from attacking the station.
Thargoid came to the center of the bubble, but the attacked stations are always one, not being disturbed during the hyperspace jump from Thargoid is to shave off the interest of the player's Thargoid, and between Thargoid and the player I think that it could cut contacts.
I think attacking stations may be attacked by three NPC controlled stations at a time. I think that Thargoid 's attacks on humans are more intimidating, and I think that GALNET can also write content that will make more sense of fear.
I understand that you are busy developing new games, but do not put in place equipment that enhances performance unnecessarily, neglecting bugs.
Rather than such a thing, I'd like to implement something that all players can advance toward one goal by implementing CMDR 's gathering strategy to prevent Thargoid' s fleet from attacking the station.