Thargoid combat will be Big Ships or Wings only?

I wouldn't infer too much about game mechanics from the trailers. Assuming thargoid ships actually do regen in combat, one of the new anti-thargoid modules might be something which suppresses it.

Failing that, I'm glad I carry Pacifiers and IHammers :D

This.

Cinematics and actual game play are far removed. Also for all we know they might heal slower and slower as more damage is sustained. There are many possibilities. So I would not be drawing conclusions yet, other than this: The first encounters will likely be hard, and one sided. Only once people have started to have fights, no matter how badly they go, will people be able to start looking at viable tactics.
 
I have to say I found it extremely encouraging that it looked like three or more salvos of missiles were required just to hurt it, and its regen rate suggests you would have to sustain that kind of fire, which makes me think solo is going to be extremely difficult (and expensive, just in terms of ammunition) to win. However, I am looking forward to trying my pvp ship which is deisnged to defend against packhounds (2 PD), and ee how it goes. The trouble is I can only destroy most of the thargons if I show them my belly, which means I'll have to stop DPS when they fire, which may cause a DPS issue. If they can be taken down one on one by an average pilot, even with the right loadout, I'll be disappointed. I expect that cinematic to be accurate, otherwise how would they justify things changing in a matter of days? One flower ship can give an Aegis FLEET a nightmare, but one player can take them out? I sincerely hope not.

I'm hoping this is taking us a step closer to player fleet actions, etc. Though I fear the netcode will need serious work to make that playable...

I don't think the netcode upgrade's the central server capacity.

If this happens in solo, expect a *lot* of long breaks, from players who do not, or can not, participate in open/private groups.
 
I don't think the netcode upgrade's the central server capacity.

If this happens in solo, expect a *lot* of long breaks, from players who do not, or can not, participate in open/private groups.

There's no central server bro, elites model is p2p, there are some server calls, but it's not a true client-server model, this is the whole issue.
 
There's no central server bro, elites model is p2p, there are some server calls, but it's not a true client-server model, this is the whole issue.

There do need to be transaction server calls, which have proven troublesome in the past. Elite's peer-to-peer model will still have issues, no matter how cleverly the code is implemented.
 
I offered no such failure of imagination.

Given we know there's an "Interceptor" class as well as a Tharglet/Thargon class it's reasonable to assume there are others out there.

Eh? It comes down to game mechanics. Currently, when flying about, you might be interdicted by a random npc, but it's not random, it's based on an ai generation script based on a lot of variables, but basically an encounter which is theoretically appropriate to your skill and experience combined with other factors. They then attack you with their weapons and you attack back. The damage values are subtracted from the defense values and a winner emerges.

In 2.4, when flying about, you might be interdicted by a thargoid, but it's not random, it's based on an ai generation script based on a lot of variables, but basically an encounter which is theoretically appropriate to your skill and experience combined with other factors. They then attack you with their weapons and you attack back. The damage values are subtracted from the defense values and a winner emerges.

The ship model, the color of the weapons and possibly some damage and defense values, are all that changes.

I did not think you had a failure of imagination, I just posited a possible scenario that would not satisfy me.
 
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If Frontier Goes Big, we mewling cowards will go home.

I'm quite serious. If I see tables of sharks at all poker tables, in a casino, I will leave. Cowardice?

My time *is* my money.

Oh, drop your damned entitlement already. There are plenty of features in this game widely accesible. The bulk of the game will remain so. There is nothing wrong with a proper challenge and in terms of PvE this game desperately needs it.
 

Deleted member 110222

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I think Thargoids will be "raid" style gameplay. Raids in any multiplayer game require groups. Many won't even work without a group.

I see nothing to be worried about for Solo players, because I think Frontier doesn't intend for Solo players to fight Thargoids.
 
Thargoid combat will be Big Ships or Wings only?

FD will have to create a variety of situations to accommodate all kinds of player styles.
There is a large group of soloists, like me, who would not like to get the short end of the stick once again, like they got with multiplayer wings and multiplayer crew and CQC.

I never do multiplayer. I never will. I assume that Elite Dangerous is also designed for players like me. If not I would have liked to know before I bought the game.
But... I fully expect to be able to survive certain hostile Thargoid encounters on my own.

I suspect we will see more Thargoid ship variants. Perhaps some will be smaller and perhaps they can be engaged in smaller ships.
Perhaps we might engage them in combat areas with the help of npc ships.

I believe FD will take care of this and make it fun for all of us and not just cater to the wishes of the multiplayer big ship owners.
 
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I hope thargoids are dangerous, are not easily killed, ruthless and set fire the outer edges of the bubble working their way in burning system after system forcing the human population to retreat or fall under thargoid control... I want them to be seriously scary, and will force commanders to either work together, or face them off in very powerful ships.

But what I hope for mostly is that they are not just another ship you find in Thargoid combat zones that are just a little bit tougher to take down than a deadly or elite anaconda.... If that happens... I think I will be done.

Some people just want to watch the world burn....

I hope it can be done alone with a lot of skill and good tactics. Not just face tanking and pewpew until one dies but seriously tactical maneuvers and a good thought out loadout. Not just 8x SB on the utilitys but a good mix of all necessary components and their use in the right moment should do the difference.
 
So, FD trying to force us into multiplayer? I personally have some issues scheduling with other commanders. You know, real life, time zones etc... So I don't really like the idea.

I think it could be doable by a single player. It would be less difficult with a wing or multicrew.

Not everything has to be playable for 1 player and multiplayer. There's many things people can do in the game so if they don't like something then do something else.

We really need challenging, difficult Boss Tier NPCS and the Thargoid ships appear to fill that role.

There's variants of the Thargoid Interceptor. So maybe some are harder than others.
 
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We have seen the Thargoid ship healing itself in the preview. And at quite a pace: from 50 to 90% several times faster than the fastest bi-wave shield. So in order to destroy them, there is only one strategy that Comes to my mind: highest payload in shortest amount of time. This means only big ships (if at all) with lots of hardpoints or well coordinated wings will be able to make those ships go plop. We will have to empty ammo in a short time and if the ennemy is not blown to bits at the end, you can only flee to make another attempt later.

But small ships alone or disorganized fleets like currently in the CZ (and they are hell of disorganized there!!) : Forget about it, this would only end in a human slaughterhouse.

So, FD trying to force us into multiplayer? I personally have some issues scheduling with other commanders. You know, real life, time zones etc... So I don't really like the idea.

If one ship could solo Thargoid ships then people would complain that they are underpowered and not sufficient a threat. You really expect to be able to solo a ship that can take down a FEDERAL CAPITAL SHIP + escort?

Sorry, but Elite Dangerous *IS* a multiplayer online game. No doubt there will be ways to interact with the Thargoids that don't involve combat but if you want to combat them, you had better be winged up.

Think of Thargoids as end game content in any other MMO.
 
Oh, drop your damned entitlement already. There are plenty of features in this game widely accesible. The bulk of the game will remain so. There is nothing wrong with a proper challenge and in terms of PvE this game desperately needs it.

So your saying, those with skill and advantages of good groups in same timezone will get new content, but all others won't get new content and have to skip?
That's very brave....

I think Thargoids will be "raid" style gameplay. Raids in any multiplayer game require groups. Many won't even work without a group.

I see nothing to be worried about for Solo players, because I think Frontier doesn't intend for Solo players to fight Thargoids.

The reason why i like Elite so much is because i'm there INDEPENDENT from timezones, ingame friends and any raid days. I can play if i want or not if i don't want.
Suddenly having to do raids would reduce this experience down to WoW level or other similar online games which i avoid for reasons.

Having to skip this patch and content and to wait for another multiple months to get something new, i wouldn't have the patience.



Also i expect Thargoids to random hyperdict us ANYWHERE at every possible time just like in old days so that you are surely NOT prepared for it if you are not prepared in general at all :)
This would be awesome, not specific areas of pewpew :|
 
Oh, drop your damned entitlement already. There are plenty of features in this game widely accesible. The bulk of the game will remain so. There is nothing wrong with a proper challenge and in terms of PvE this game desperately needs it.

Thanks. I think am somewhat entitled to doing something *I* think is fun, during my free time. Can't always get that, of course. I *can* do something else than play Elite.

(Insert 'why aren't you doing so now?" jibe) Because, until now, it's the only space game in town. There are things to do in the outside world, you know, not involving computers...

Mods: is "entitlement" an insult?
 
For me its not Thargoids (or my expectations of them), which let me still play the game, but what FDev promised for AFTER Thargoids: doing improvements to all the things we already have!

Thats what I am waiting for and this will be some kind of "still playing" or "stop(pause) playing" decision for me.
 

Deleted member 110222

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So your saying, those with skill and advantages of good groups in same timezone will get new content, but all others won't get new content and have to skip?
That's very brave....



The reason why i like Elite so much is because i'm there INDEPENDENT from timezones, ingame friends and any raid days. I can play if i want or not if i don't want.
Suddenly having to do raids would reduce this experience down to WoW level or other similar online games which i avoid for reasons.

Having to skip this patch and content and to wait for another multiple months to get something new, i wouldn't have the patience.



Also i expect Thargoids to random hyperdict us ANYWHERE at every possible time just like in old days so that you are surely NOT prepared for it if you are not prepared in general at all :)
This would be awesome, not specific areas of pewpew :|

I don't think the game will suddenly become unplayable because you don't do a "raid".

But I also doubt we will be getting killed at random. Why? Because that's exactly how you kill a game.
 
People don't want raids and people don't want a reskin. I hope Frontier had their thinking caps on when they designed this one. :)
 

Deleted member 110222

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People don't want raids and people don't want a reskin. I hope Frontier had their thinking caps on when they designed this one. :)

Realistically it can only be one or the other. The third option, RNG-hyperdictions, can only go badly. Not everyone flies a decked out combat ship, and many ships literally can't be a decked out combat ship.

Unless, that is, there's a way for players to show themselves as not hostile. Most people will just shoot, because most people are very simple. See something they don't recognise, they poke it. Classic primate behaviour. It would be cool if us thinkers have the option to not poke it.
 
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