I love the look of the revenant ground missions. Looks like a classic stealth fps playstyle is possible (Tenchu / Metal Gear Solid etc); you can see where they're "looking", there's great atmosphere with the "searchlights" or alien scanning beams, or whatever. It's a really scifi horror look, combined with a really clear mechanic to show you where they're looking. Looks like there's a green/red indicator for "scanning/engaging". Feels like this is set up with a basic mechanic / rules structure for sneaking around, finding hiding places, sprinting between buildings, and having terrifying moments of being cornered / almost discovered.
They also look pretty chunky (although it's hard to tell from the footage) so it seems like they should be able to cope with the overwhelming firepower the Elite Commander community will be able to bring to bear in fire teams with air support. It'll be interesting to see how the mechanics play out in mixed-unit teams. I foresee hilarious experiments with missiles, mines and ship/fighter/srv/on foot combos.
We may have to nuke them from orbit. It's the only way to be sure.
They also look pretty chunky (although it's hard to tell from the footage) so it seems like they should be able to cope with the overwhelming firepower the Elite Commander community will be able to bring to bear in fire teams with air support. It'll be interesting to see how the mechanics play out in mixed-unit teams. I foresee hilarious experiments with missiles, mines and ship/fighter/srv/on foot combos.
We may have to nuke them from orbit. It's the only way to be sure.