Thargoid Interactions

Lol, no way! Seriously? What made me chuckle is that you've gone to the trouble of nearly killing 1, then you 'healed' it! I bet it was very confused! :D
I don't suppose you took a video of it?

I guess it didn't stop being hostile to you when you repaired it?

No video but can try to recreate

Was an accident, was suppose to be sending the Limpet to repair my own ship.

Thargoid stayed hostile.
 
When you are hyperdicted. Has anyone checked the Galaxy map to see where you are?
In the old days you could get stuck in witch space, if on low fuel.

Pretty sure you are still in the same system (the one you were jumping from), and if you jump straight out you jump to your original target (which is how the tools detect hyperdiction - two jumps between the same 2 systems). Not like the old days, thankfully (I think it was also noted that you get refunded the fuel on hyperdiction, so you cannot run out - though that was a while ago).
 
Pretty sure you are still in the same system (the one you were jumping from), and if you jump straight out you jump to your original target (which is how the tools detect hyperdiction - two jumps between the same 2 systems). Not like the old days, thankfully (I think it was also noted that you get refunded the fuel on hyperdiction, so you cannot run out - though that was a while ago).

In my (limited) experience & from what I’ve read of other’s hyperdictions you are correct: you end up in the original system but a good distance towards your destination system, which explains why the first Fed destroyed convoy was where it is located (don’t remember checking any others), and which might hint thta other things are yet to be found some way out on the edge of systems.
And yes, the fuel is refunded.
 
Didn't know that the Thargoids had secretly refuelled us, how nice of them! :D

Btw, after hyperdictions I've found my self in the system I was jumping from but 15-20k Ls out.
 
Didn't know that the Thargoids had secretly refuelled us, how nice of them! :D

Btw, after hyperdictions I've found my self in the system I was jumping from but 15-20k Ls out.

Think it’s more an argument of we didn’t make the jump so we didn’t use the fuel; think this was an FD fix as originally some people were hyperdicted when low on fuel & then had insufficient to jump anywhere.
 
hey guys, anyone tried going cold whilst carrying a 'intresting' cargo?

I once did it and the Thargoid stared at me (managed to do it just before a scan would have happened) but I had no cargo so I don't know if it was bugged, but it would be interesting if it did/didn't react to a cold vessel, and I mean low heat silent running BTW.
 
As part of the FDC's research on the thargoids, one PC pilot took a drive through a surface site.

[video=youtube_share;mgw0QXd1Aw0]https://youtu.be/mgw0QXd1Aw0[/video]

Good video if you haven't seen inside one of these thargoid surface sites yet.

As always, stay safe out there thargoid pokers.

Van
 
hey guys, anyone tried going cold whilst carrying a 'intresting' cargo?

I once did it and the Thargoid stared at me (managed to do it just before a scan would have happened) but I had no cargo so I don't know if it was bugged, but it would be interesting if it did/didn't react to a cold vessel, and I mean low heat silent running BTW.

I did it yesterday. Dropped into NHSS with a probe in my cargo hold and went cold. A Cyclop approached me and scanned me, I scanned him. All cool (pun). What was interesting, he stared at me for quite some time, I thought it was a bug (pun). Then he went to berserk mode (pun), I almost lost my Asp (pun).
 
hey guys, anyone tried going cold whilst carrying a 'intresting' cargo?

I once did it and the Thargoid stared at me (managed to do it just before a scan would have happened) but I had no cargo so I don't know if it was bugged, but it would be interesting if it did/didn't react to a cold vessel, and I mean low heat silent running BTW.


Yeah, I tried this various ways - if I had anything like a probe or a sample on board when they did that intial scan - they would go bannanas and launch caustic missiles - lost a few ships on varients of that routine. If you have interesting cargo - unload as soon as possible, you don't want to be caught hauling it by the bugs. Running cold only seems reliable after the initial scan is over (I've yet to be able to sneak up on one, on entering an instance - they always home straight in).
 
Yeah, I tried this various ways - if I had anything like a probe or a sample on board when they did that intial scan - they would go bannanas and launch caustic missiles - lost a few ships on varients of that routine. If you have interesting cargo - unload as soon as possible, you don't want to be caught hauling it by the bugs. Running cold only seems reliable after the initial scan is over (I've yet to be able to sneak up on one, on entering an instance - they always home straight in).

You can boost past them when they start the scan, then if you are 'cold' they don't bother you*.

* Not sure if that applies when you are carrying interesting cargo, but if the scan doesn't complete...
 
You can boost past them when they start the scan, then if you are 'cold' they don't bother you*.

* Not sure if that applies when you are carrying interesting cargo, but if the scan doesn't complete...

They stuck to me like glue - even Cyclops that I could normally outrun - eg if I had no "offensive" cargo and was cold, I could run at any speed and they would keep with me till scan complete - then lose interest and I could take samples etc. Exact same ship if I decided to go "hot" and, say nick an escape pod from it (they really hate that) - would make it come after me - but I could easily outrun it.
No matter what combination I tried, I've never been able to shake of an initial Thargoid scan on entering a USS - and I have somewhere north of 60 thargoid ship signature scans in my data bank and I don't even scan most of them - so I've tried this a lot :p
I can high wake on them, and I can do what I like "after" intial scan, I even came within 8% of soloing one (and I'm not that interested in killing them as such)- but, damned if I can "sneak" in on them to start with.
I always play "rogue" types and like my stealth so have been trying to find the best way's of sneaking around the bugs and pickpocketing them - so far the arrival in a USS seems to allow them to auto lock in on you - you can be an ice cube with zero running - and they will come right to you -after scan they can't see past 1k range if your stealthy.
 
They stuck to me like glue - even Cyclops that I could normally outrun - eg if I had no "offensive" cargo and was cold, I could run at any speed and they would keep with me till scan complete - then lose interest and I could take samples etc. Exact same ship if I decided to go "hot" and, say nick an escape pod from it (they really hate that) - would make it come after me - but I could easily outrun it.
No matter what combination I tried, I've never been able to shake of an initial Thargoid scan on entering a USS - and I have somewhere north of 60 thargoid ship signature scans in my data bank and I don't even scan most of them - so I've tried this a lot :p
I can high wake on them, and I can do what I like "after" intial scan, I even came within 8% of soloing one (and I'm not that interested in killing them as such)- but, damned if I can "sneak" in on them to start with.
I always play "rogue" types and like my stealth so have been trying to find the best way's of sneaking around the bugs and pickpocketing them - so far the arrival in a USS seems to allow them to auto lock in on you - you can be an ice cube with zero running - and they will come right to you -after scan they can't see past 1k range if your stealthy.

Interesting, will have to try with interesting stuff - if they can't be evaded then that implies they know beforehand what you have. This video is an example when I avoided the scan (as I had a thargoid sample on-board) - I boost past right at the start. Strange if TS etc are different:

[video=youtube;DuTIoMMHHZo]https://www.youtube.com/watch?v=DuTIoMMHHZo[/video]
 
Interesting - I'm pretty much doing same as you - but mainly in a Python that was pulling 425- 450m/s (depending on loadout) in full silent running and effectively he "never" failed his initial scan - regardless of where I was in relation to him at that minute (have a fast connection and north of 150 fps, so doubt that's a factor). If I was "empty" I can let him scan and after he loses interest I can get a sample ... but, only in full silent running - if I'm "hot" at all he will get aggro and come looking for me.
If i had a previous sample or a probe he would pretty much go insta mental and fire corrosive missiles at pretty much point blank range.
On the other hand - against Cyclops I can always ignore Thargoid swarm it will barely touch me and usually get lost if I outfly it.
Tried going "tankier" in gunship - no better - might try in the cobra or even the Ieagle (can get well over 600m/s in that - but a usefull build to actually do anything will prove a challenge :)).
 
Interesting - I'm pretty much doing same as you - but mainly in a Python that was pulling 425- 450m/s (depending on loadout) in full silent running and effectively he "never" failed his initial scan - regardless of where I was in relation to him at that minute (have a fast connection and north of 150 fps, so doubt that's a factor). If I was "empty" I can let him scan and after he loses interest I can get a sample ... but, only in full silent running - if I'm "hot" at all he will get aggro and come looking for me.
If i had a previous sample or a probe he would pretty much go insta mental and fire corrosive missiles at pretty much point blank range.
On the other hand - against Cyclops I can always ignore Thargoid swarm it will barely touch me and usually get lost if I outfly it.
Tried going "tankier" in gunship - no better - might try in the cobra or even the Ieagle (can get well over 600m/s in that - but a usefull build to actually do anything will prove a challenge :)).

Not sure how much the ship matters - mine is a DBX, so not fast (but cold). Got the tip from others who talked about boosting past the scan - once you are scanned then they will just do the Paddington hard stare until you give up, or they kill you. All good fun.
 
Interesting - I'm pretty much doing same as you - but mainly in a Python that was pulling 425- 450m/s (depending on loadout) in full silent running and effectively he "never" failed his initial scan - regardless of where I was in relation to him at that minute (have a fast connection and north of 150 fps, so doubt that's a factor). If I was "empty" I can let him scan and after he loses interest I can get a sample ... but, only in full silent running - if I'm "hot" at all he will get aggro and come looking for me.
If i had a previous sample or a probe he would pretty much go insta mental and fire corrosive missiles at pretty much point blank range.
On the other hand - against Cyclops I can always ignore Thargoid swarm it will barely touch me and usually get lost if I outfly it.
Tried going "tankier" in gunship - no better - might try in the cobra or even the Ieagle (can get well over 600m/s in that - but a usefull build to actually do anything will prove a challenge :)).

I have an Imp Eagle & yea space is a problem, primarily my (black) Imp Eagle (Blackbird SR-71) is for reconnaissance, including planet searching, it's speed/boost is pretty good at 495/660 & a 25-26 LY J/R :).
Although I do occasionally fit it with a xeno scanner (along with adv disco & DSS scanner) & visit NHSSs, primarily I do this in my Cobra mk3 as it has decent speed (boost ~525) & more importantly has more space for cargo & equipment then either my FDL or Imp Eagle. Although the Cobra isn't fast enough to out run the Basilisks, so I have to be careful with them!
 
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