It's pretty inconsistent with what I saw in control systems, but I can think of a few possibilities:
1. Scout kills (or maybe kills in general) are just worth a lot more proportionally in Alert systems than they are in Control systems (Using Carpets's numbers, it looked to be about 5x)
2. There is some kind of "complete the Orthrus instance" value to progress that is being triggered, even if the Orthrus leaves.
1. Scout kills (or maybe kills in general) are just worth a lot more proportionally in Alert systems than they are in Control systems (Using Carpets's numbers, it looked to be about 5x)
2. There is some kind of "complete the Orthrus instance" value to progress that is being triggered, even if the Orthrus leaves.