I wasn't on today but we have people from my squadron continuous doing bombing runs. Steady going if not fast.
Titan defense rating is still to much. Waste of time, better off spend blasting invasions or defending alerts.
This seems likely - there were a lot of tiny percentages above zero detected around Taranis shortly after the servers came back upIt has stopped losing progress weekly.
It's a trap; if we start doing that and make faster progress, they'll just up the difficulty again like they did with Invasions and Alerts before.fdev stating again that we need to work the Thargoid BGS https://forums.frontier.co.uk/threads/the-titan-stratagem.623749/
Perhaps if they accepted their own part in things and made the activities worth more instead of gaslighting us like this we might get somewhere. Nobody asked them to undo a year's work and demoralise the entire playerbase overnight and it's about time they took responsibility for that instead of pretending they're not part of the problem.I don't think so. Upping difficulty when they wanted the war to be steady state made some sense. If they want this war to be over before p19 they really need to make it go faster, not slower (hence they keep posting to tell people they are doing it wrong).
the only way this works is as a 'seriously guys - don't bother with anything apart from the next target(s)' hint.5) Not that it really matters in the long run, but sticking the Alert count back up to 8 this week hardly helps with the whole "you should be reducing their size" thing.
its easy if around 50 to 60 comanders would sample the target systems we would collect all the sample in about 1.5 hours. Not including selling time this would mean we would do around 2 systems a day for only investing 3 to 4 hours per player. If people are motivated to spend more time or we get more players to do it, we could see controlled systems get 100% as fast as we saw hearts vanishing from Taranis.the only way this works is as a 'seriously guys - don't bother with anything apart from the next target(s)' hint.
It feels to me like fdev think everyone should be motivated to be squashing one Titan while bringing the next down to > 6 controls every week so we could be done in a couple of months. But they haven't given us the tools to coordinate that, and the methods are not well known, so it won't ever happen. Surprised that they don't see that - from inside I think it's pretty clear
Of course its a boring activity but if everyone can invest an hour or 2 into a boring activity we can kill the titan a week later.Sampling is an inherently boring activity, and combat in controls is not really an effective use of time. Those two factors will not really entice people to start doing the thing, and clearing anything below the 10ly mark is excessively difficult to the point of not being worth it.
(If it does turn out to be necessary, as opposed to being able to clear Titans at Moderate or High like Taranis.)
Some people don’t have an interest in it anyway because it’s a gamified activity as well. Unless you have a good explanation for why it makes Thargoids run in fear (that isn’t just joking).Of course its a boring activity but if everyone can invest an hour or 2 into a boring activity we can kill the titan a week later.
at least for the haulers is a job, you can just Haul the collected samples when your in a wing so the collectors dont need to transport stuff. even one combat pilot can keep the other spawing scouts in check. But i know its not the most fun type of gameplay but its the one that is most efficient. I guess that why it was not "rebalanced" because noone does huge ammounts of itDunno - I like sampling and did it before the war
The problem is when someone turns up to help at the war
- You're a combat pilot - no point to combat - here are some research limpets - good luck!
- You're a hauler - no point to shipping - here are some research limpets - good luck!
- You're a passenger pilot - no point to passengers - here are some research limpets - good luck!
- You're an explorer - no point to exploration - here are some research limpets - good luck!
And then you need specific ships, with unusual modules (to most ppl) - and the larger CRCRs aren't available unless you luckily already had them, and techniques that aren't obvious. Ack.
Anyway - 117 more limpets before I'm done with this run
The horror scenario is that they nerf sampling to be as bad as everything else. They need to buff other things to be as useful. But then they've needed since the start of the war, so I'm not holding my breath.I guess that why it was not "rebalanced" because noone does huge ammounts of it