Thargoid invasion - Next target systems?

isnt faster to just go in a planetary defense AX, scan a cyclops, plant the limpets then just frag it and wait for them limpets to finish?
the abundance of cyclops and no swarms isnt working for this task?

Taking samples at a planetary attack will help progress the Invasion system from which they were acquired; the purpose of summoning specifically is so that the samples are acquired while in an Alert system, including empty Alert systems. That said, the reason I carry a Neutraliser now is indeed for dropping into a conflict and testing whether I can steal Hydra samples brazenly, and ultimately so that I can drop in a Control system and stop shutdowns upon arrival via Frame Shift Anomaly.


As an additional note for @Kayvan, one can also summon Interceptors to an Alert system then just kill them instead; this will help the system more so than with most other possible actions, including waiting for Orthrus visits.
 
Taking samples at a planetary attack will help progress the Invasion system from which they were acquired; the purpose of summoning specifically is so that the samples are acquired while in an Alert system, including empty Alert systems. That said, the reason I carry a Neutraliser now is indeed for dropping into a conflict and testing whether I can steal Hydra samples brazenly, and ultimately so that I can drop in a Control system and stop shutdowns upon arrival via Frame Shift Anomaly.


As an additional note for @Kayvan, one can also summon Interceptors to an Alert system then just kill them instead; this will help the system more so than with most other possible actions, including waiting for Orthrus visits.

Ah, sorry - i didnt follow the discussions around sampling process so i assumed selling the samples is what counts not the actual sampling process
 
Selling the samples is what counts, but it's only samples collected in the system to progress, sold in a rescue ship that count.

If you can find a wingmate, one smaller ship can cold orbit indefinitely, maintaining aggro on the interceptor, while other bigger ships can just fire limpets and manage the scouts and swarm (if in space). This doesn't work too great in alert systems, where meeting interceptors in a wing is a something of a pain, but in invasion systems and control systems where you can find a planet surface, just waiting for an interceptor to come to you, this works great. I managed to get 81 hydra samples in one go in my ship, and could have gone longer but I ran out of corrosive rack space and it started to melt through my ship. It turns out that hydras are the easiest with this method, as it has such a short rearm period that it doesn't move very far, giving the sampling ships a break from having to try to keep up. Cyclops and medusas are a little tougher, as keeping them at a low altitude means they move up and down too much for limpets to attach easily, and chasing them upwards as they rearm means they'll eventually reach an altitude where they just take off into space. Basilisks are the most annoying, because they will move more than 5km away when rearming if you aren't focused on keeping up, and reach "zoom away" altitude faster.

We tried this in Hyades Sector IM-L b8-5, and got 20 pips at once (and we aren't even done turning in samples from the evening)
 
Turned in stuff to finish or 98% Hyades Sector LN-K b8-3 if it's not done please someone finish it.

I really want to try cutting off stuff in the Ceti Sector DB-X b1-* cluster in Leigong next week and will start collecting samples for that.

Retaking Ceti Sector ZU-Y b3 or HIP 6679 should cut
  • Ceti Sector DB-X b1-3
  • Ceti Sector DB-X b1-2
  • Ceti Sector DB-X b1-0
  • HIP 6679 (if Ceti Sector ZU-Y b3 is cleared)
Off from the maelstrom, meaning no 10Ly connections which seems to be the range alerts/invasions use.

It'd be good reseach to see if it does anything. Will it free those systems, will those systems be able to spawn alerts without being connected to the maelstrom?

Edit: Could use some help with that next week since I probably won't put in as much effort as this week with the alerts coming towards my PMFs home system.
 
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Victories in Bormuninus and, as very much expected above, Hyades Sector LN-K b8-3! Luckily the rapid horizontal activity earlier in the cycle appears to have been mostly simple testing; Ixbaksha joins the fight, but otherwise most activity remains concentrated nicely at the top.

Alongside the fun with clearing entire unpopulated systems oneself for a bit, it is around that time to group targets by completion prospect. I am thinking to handle empty systems differently at some point soon, given that any Commander with the appropriate vessels and Wednesday evening to spare could take any empty Alert from zero to completion, though for the moment I will keep to the numbers as before. Some quirks of this are that I know I am going to complete Col 285 Sector WN-Z b14-6 regardless of assistance, and that the Alerts in LTT 11707 (36%) and HIP 37906 (34%) are predicted numerically not to finish despite being possible by anyone with a mind to do it. I am happy to annotate cases where an individual Commander has adopted a system and its completion is assured!

Top targets at 14:20 21st March 3309:
HIP 20492 Alert 84% — Indra 24 Ly, 3308 Ls starport, 3168 Ls outpost, 5791 Ls planet
Cabarci Invasion 70% — Leigong 25 Ly, 2 ports, 633 Ls 0.2g planet attack, 614 Ls outpost damage
Yemaki Invasion 64% — Oya 29 Ly, 3 ports, 3397 Ls 0.6g planet attack
Isla Invasion 58% — Raijin 24 Ly, 1 port, 888 Ls starport attack, 888 Ls 0.13g planet + 1649 Ls outpost damage
HIP 4617 Invasion 54% — Oya 28 Ly, 0 ports, 3677 Ls 0.19g planet damage
Gamil Invasion 52% — Hadad 30 Ly, 2 ports, 1271 Ls 0.11g planet attack, 887 Ls 0.11g planet damage
Col 285 Sector WN-Z b14-6 Alert 52% — Hadad 29 Ly, empty

Surplus:
Hyades Sector IM-L b8-5 Control 72% — Taranis 26 Ly, empty
Gliese 3050 Control 62% — Oya 26 Ly, empty
Heng Invasion 40% — Leigong 34 Ly, 6 ports, 1976 Ls 0.4g planet + 318 Ls 0.3g planet attack
HR 1403 Invasion 36% — Indra 25 Ly, 5 ports, 194 Ls 2.5g planet + 2483 Ls 0.13g planet attack
Hez Ur Invasion 34% — Cocijo 22 Ly, 2 ports, 236 Ls outpost attack


If you can find a wingmate, one smaller ship can cold orbit indefinitely, maintaining aggro on the interceptor, while other bigger ships can just fire limpets and manage the scouts and swarm (if in space).

Exactly this was my next plan! I think I may also take a beam after all for solo occasions, if it helps avoid at least a bit of Medusa damage while that class 4 hardpoint remains at least as competent against Scouts as with a class 3 EAX Multi-cannon.


I really want to try cutting off stuff in the Ceti Sector DB-X b1-* cluster in Leigong next week and will start collecting samples for that.
Retaking Ceti Sector ZU-Y b3 or HIP 6679 should cut
  • Ceti Sector DB-X b1-3
  • Ceti Sector DB-X b1-2
  • Ceti Sector DB-X b1-0
  • HIP 6679 (if Ceti Sector ZU-Y b3 is cleared)
Off from the maelstrom, meaning no 10Ly connections which seems to be the range alerts/invasions use.

I see what you mean; those form a spur of their own:

MaelstromSpur.jpg


I cannot promise any particular times, though if such were to coincide then I would be happy to orbit some targets for you!
 
Hm, so for that I'd have to unlock the Corrosion-resistant cargo racks. Haven't got these unlocked yet, and not in much mood to go meta alloy farming.
Does anyone here have 16 tons for sale?
 
Aw you're a gem! Carrier "Mother Goose" (KLL-G2V) is currently parked in HIP 116052, right next to the star. I just set up the market to buy meta-alloys. =)
 
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Hey, I'm sure you'll be happy to know we took out an unpopulated Controlled system largely by collecting tissue samples. With this method, we made short work of the system, as earlier on in the week we had tried battling the progress through combat. We found Scouts contributions were unnoticeable and interceptors were about 4 for 1 chevron, with 20 having given us 5 chevrons over the course of two days with multiple team members. The remaining 45 were from sampling.

From what I've gathered, this method of collecting tissue samples is working across the board in Alert and Invasion systems? Exciting stuff, for sure.

1679452304728.png
 
Hey, I'm sure you'll be happy to know we took out an unpopulated Controlled system largely by collecting tissue samples. With this method, we made short work of the system, as earlier on in the week we had tried battling the progress through combat. We found Scouts contributions were unnoticeable and interceptors were about 4 for 1 chevron, with 20 having given us 5 chevrons over the course of two days with multiple team members. The remaining 45 were from sampling.

From what I've gathered, this method of collecting tissue samples is working across the board in Alert and Invasion systems? Exciting stuff, for sure.

View attachment 349292
Nice going. Have you tried this in any of the so called Frontline systems, i.e. controlled systems with AX CZs in them?
 
Wow, what a week. We're currently sitting on 21 systems defended or recaptured, with 22 hours in hand. I'm sure this has been the most successful week ever. Looking forward to the final debrief, but I guess this validates the new approach. Tea and medals all around!
 
Victories in Cabarci, Col 285 Sector WN-Z b14-6, HIP 20492, Hyades Sector IM-L b8-5, Isla and Yemaki! Beyond the obvious possibility of taking some systems from fresh to completion, the main drive has not yet exhausted its prospects, so I think a few more are perfectly viable. Fresh Alert activity spotted in Col 285 Sector NQ-F b11-3, and Control eviction in Col 285 Sector TS-Z b14-2 and b14-3!

Top targets at 09:00 22nd March 3309:
Gliese 3050 Control 86% — Oya 26 Ly, empty
Gamil Invasion 70% — Hadad 30 Ly, 2 ports, 1271 Ls 0.11g planet attack, 887 Ls 0.11g planet damage
Heng Invasion 54% — Leigong 34 Ly, 6 ports, 1976 Ls 0.4g planet + 318 Ls 0.3g planet attack

Surplus:
Hez Ur Invasion 48% — Cocijo 22 Ly, 2 ports, 236 Ls outpost attack
HR 1403 Invasion 40% — Indra 25 Ly, 5 ports, 194 Ls 2.5g planet + 2483 Ls 0.13g planet attack
Muruidooges Invasion 32% — Hadad 18 Ly, 3 ports, 7320 Ls 0.4g planet attack, 7225 Ls outpost damage

Traditionally unlikely:
HIP 4617 Invasion 54% — Oya 28 Ly, 0 ports, 3677 Ls 0.19g planet damage
Hyades Sector AV-O b6-5 Alert 50% — Taranis 24 Ly, 22 Ls planet
Bi Dhorora Alert 46% — Hadad 18 Ly, 2734 Ls outpost, 1857 Ls planet


There's a way to message a carrier owner?

Not directly; Kayvan had sent me a friend request a few days prior, though!


Hey, I'm sure you'll be happy to know we took out an unpopulated Controlled system largely by collecting tissue samples. With this method, we made short work of the system, as earlier on in the week we had tried battling the progress through combat. We found Scouts contributions were unnoticeable and interceptors were about 4 for 1 chevron, with 20 having given us 5 chevrons over the course of two days with multiple team members. The remaining 45 were from sampling.

From what I've gathered, this method of collecting tissue samples is working across the board in Alert and Invasion systems? Exciting stuff, for sure.

View attachment 349292

While any Galaxy scan here reveals the basic information that a Control system is complete, I am very happy that you introduced yourself! Your progress per sample is indeed very much what I found in Col 285 Sector WN-Z b14-6 (empty), and around double the rate compared to Neites (populated). It seems to work everywhere!
 
While any Galaxy scan here reveals the basic information that a Control system is complete, I am very happy that you introduced yourself! Your progress per sample is indeed very much what I found in Col 285 Sector WN-Z b14-6 (empty), and around double the rate compared to Neites (populated). It seems to work everywhere!
I thought it might 😊 any publicising of the findings worth doing at this point?
 
So how many more samples does it take to clear a Control system than an Alert?
I'm unsure about the point count for different interceptors, but we could reliably predict 5 chevrons with ~60-70 samples. 69 samples of 21 cyclops, 33 medusa, 15 hydra netted 5 chevrons, but so did 61 samples of 18 hydra, 26 medusa, 17 basilisk. In larger sample quantities (+200) chevron gains varied positively due to significantly-greater contributions of hydra and medusa samples over basilisk and cyclops in previous runs.

Considering the Ease of sample harvesting with non-basilisk interceptors, I'd suggest going after medusa and hydra when possible. I'm sure this would be difficult for a solo shield tank, but with a cold orbiter involved you could use up every limpet safely.
 
I'm unsure about the point count for different interceptors, but we could reliably predict 5 chevrons with ~60-70 samples. 69 samples of 21 cyclops, 33 medusa, 15 hydra netted 5 chevrons, but so did 61 samples of 18 hydra, 26 medusa, 17 basilisk. In larger sample quantities (+200) chevron gains varied positively due to significantly-greater contributions of hydra and medusa samples over basilisk and cyclops in previous runs.

Considering the Ease of sample harvesting with non-basilisk interceptors, I'd suggest going after medusa and hydra when possible. I'm sure this would be difficult for a solo shield tank, but with a cold orbiter involved you could use up every limpet safely.
So it looks like clearing an uninhabited Control with this method is the same difficulty as clearing an uninhabited Alert. Interesting.
 
Victory in Gamil!

Top targets at 20:50 22nd March 3309:
Gliese 3050 Control 98% — Oya 26 Ly, empty
Heng Invasion 84% — Leigong 34 Ly, 6 ports, 1976 Ls 0.4g planet + 318 Ls 0.3g planet attack

Surplus:
Hez Ur Invasion 54% — Cocijo 22 Ly, 2 ports, 236 Ls outpost attack
HR 1403 Invasion 42% — Indra 25 Ly, 5 ports, 194 Ls 2.5g planet + 2483 Ls 0.13g planet attack
Col 285 Sector TS-Z b14-2 Control 36% — Hadad 21 Ly, empty
Muruidooges Invasion 36% — Hadad 18 Ly, 3 ports, 7320 Ls 0.4g planet attack, 7225 Ls outpost damage

Traditionally unlikely:
Hyades Sector AV-O b6-5 Alert 62% — Taranis 24 Ly, 22 Ls planet
Bi Dhorora Alert 58% — Hadad 18 Ly, 2734 Ls outpost, 1857 Ls planet
HIP 4617 Invasion 58% — Oya 28 Ly, 0 ports, 3677 Ls 0.19g planet damage
 
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