Thargoid invasion - Next target systems?

The same seems to happen in reverse as when HIP 23716 came back online. Wakata Station, which had only just become attacked the week before, was fully restored as a normal undamaged station. Knight Enterprise came back online from abandoned. Farkas and Wolf Orbital became less damaged and all of them started taking deliveries again.
It's amazing how much repair can be done during a 45 minute server update, isn't it? Those guys just don't fool around.
 
HIP 25679 is in its closing moments at 92%, the M. Taranis Invasions alone are driving around 300% combined completion after 2.5 days, and Kaurukat has joined. Deliveries have waned for HIP 23716 (8% Recovery) and HIP 20527 (6% Alert), though have quite predictably surged for the Gimballed Enhanced AX Multi-Cannon community goal!

I am finding more Basilisks being sent to Zahn Plant not long after dropping there. Those system AX pilots can do quite well depleting its shield, but I find that one really has to take charge and keep its attention with Thermal Vent, or risk chaos ensuing.
 
Currently evac'ing from Hartlib Terminal in 63 Eridani.

Coriolis on fire, oven hot inside and full of debris. Fortunately running three Sirius Corp heatsinks, so plenty to go around.

Oh, and was also hyperdicted by a Basilisk on the second trip, which kept up with me at my 502 m/s boost. Arrived in system with 46% hull. Be careful!
 
Currently evac'ing from Hartlib Terminal in 63 Eridani.

Coriolis on fire, oven hot inside and full of debris. Fortunately running three Sirius Corp heatsinks, so plenty to go around.

Oh, and was also hyperdicted by a Basilisk on the second trip, which kept up with me at my 502 m/s boost. Arrived in system with 46% hull. Be careful!

Try activating Silent Running! Use those Heat sinks as needed just so that you do not overheat while you jump out, but otherwise that can help with losing the Interceptor attention entirely. Even if not, at least it will have problems tracking you with its weapon.

Additional: Unless you are shielded, of course, but Silent Running should be on the figurative table if the shield drops.
 
Currently evac'ing from Hartlib Terminal in 63 Eridani.

Coriolis on fire, oven hot inside and full of debris. Fortunately running three Sirius Corp heatsinks, so plenty to go around.

Oh, and was also hyperdicted by a Basilisk on the second trip, which kept up with me at my 502 m/s boost. Arrived in system with 46% hull. Be careful!
Just went there, never been in a burning broken station with debris everywhere was quite a sight. Thank you for posting great fun. Unfortunately the mission boards where broken so I left as I arrived with empty cargo hold :-(
 
Just went there, never been in a burning broken station with debris everywhere was quite a sight. Thank you for posting great fun. Unfortunately the mission boards where broken so I left as I arrived with empty cargo hold :-(
You're welcome. ;)

Shame on the mission boards though. Just got back from there again. All was well with the boards. They really do need to sort that out. It's very frustrating... :(
 
Try activating Silent Running! Use those Heat sinks as needed just so that you do not overheat while you jump out, but otherwise that can help with losing the Interceptor attention entirely. Even if not, at least it will have problems tracking you with its weapon.

Additional: Unless you are shielded, of course, but Silent Running should be on the figurative table if the shield drops.
All points noted. Appreciated... (y):)
 
Just finished defending in HIP 25679, great job everyone! By the sounds of System chat, many here are now headed to Awara, though any of those top-progress systems are fine.
Here is a snippet from the top of the list (at 21:20 17th December 3308):
63 Eridani Invasion – 74%
Ebisu Invasion – 58%
Awara Invasion – 46%
Lahua Invasion – 24%
Imeut Invasion – 16%
Obamumbo Invasion – 14%
Muruidooges Invasion – 12%
HIP 23716 Recovery – 8%
HIP 20527 Alert – 8%


Just went there, never been in a burning broken station with debris everywhere was quite a sight. Thank you for posting great fun. Unfortunately the mission boards where broken so I left as I arrived with empty cargo hold :-(

Cargo has only a weak effect on Invasion systems such as 63 Eridani, although notably it will be the only possible action next cycle after we have defended it. Unless there is a concentrated effort to run cargo for HIP 23716 or HIP 20527 as listed above, it is better to progress the Community Goals instead, or switch to passenger evacuation if you are able.
 
Just finished defending in HIP 25679, great job everyone! By the sounds of System chat, many here are now headed to Awara, though any of those top-progress systems are fine.
Here is a snippet from the top of the list (at 21:20 17th December 3308):
63 Eridani Invasion – 74%
Ebisu Invasion – 58%
Awara Invasion – 46%
Lahua Invasion – 24%
Imeut Invasion – 16%
Obamumbo Invasion – 14%
Muruidooges Invasion – 12%
HIP 23716 Recovery – 8%
HIP 20527 Alert – 8%




Cargo has only a weak effect on Invasion systems such as 63 Eridani, although notably it will be the only possible action next cycle after we have defended it. Unless there is a concentrated effort to run cargo for HIP 23716 or HIP 20527 as listed above, it is better to progress the Community Goals instead, or switch to passenger evacuation if you are able.
I was under the impression that evacuating people was a high priority and had a strong effect on invaded systems.
 
I was under the impression that evacuating people was a high priority and had a strong effect on invaded systems.

It is and it does, however if a Commander is running cargo then I like to keep my first suggestions within the scope of cargo, rather than just telling somebody to build a different ship.
 
Just finished defending in HIP 25679, great job everyone! By the sounds of System chat, many here are now headed to Awara, though any of those top-progress systems are fine.
Here is a snippet from the top of the list (at 21:20 17th December 3308):
63 Eridani Invasion – 74%
Ebisu Invasion – 58%
Awara Invasion – 46%
Lahua Invasion – 24%
Imeut Invasion – 16%
Obamumbo Invasion – 14%
Muruidooges Invasion – 12%
HIP 23716 Recovery – 8%
HIP 20527 Alert – 8%




Cargo has only a weak effect on Invasion systems such as 63 Eridani, although notably it will be the only possible action next cycle after we have defended it. Unless there is a concentrated effort to run cargo for HIP 23716 or HIP 20527 as listed above, it is better to progress the Community Goals instead, or switch to passenger evacuation if you are able.
Is HIP 25679 done now, then? That’d be awesome!

Spent some time there today … got my rear handed to me by every Hydra I encountered solo but got one with a bunch of other CMDRs and killed a ton of Scouts before burnout kicked in. o7
 
I was under the impression that evacuating people was a high priority and had a strong effect on invaded systems.
It does, the confusion appears to be over the word cargo. Passenger bays are needed for regular passengers but cargo bays are needed for evacuating wounded and critically wounded, and also for deliveries.

The conclusion "Cargo has only a weak effect on Invasion systems such as 63 Eridani" is untrue because it is a) overly simplistic and b) based on a false premise. 63 Eridani is not taking deliveries at the moment because the station is too badly damaged. This is not the same as saying deliveries are "weak" in an Invasion system. Nor is it true. What works in an Invasion system does not simply rely on the system state but the condition of each station as well, which the conclusion also fails to take into account.

When deliveries were possible in HIP 23716 and all 3 activities were done - AX, Evacs and Deliveries - the progress bar moved significantly faster.
 
It does, the confusion appears to be over the word cargo. Passenger bays are needed for regular passengers but cargo bays are needed for evacuating wounded and critically wounded, and also for deliveries.

The conclusion "Cargo has only a weak effect on Invasion systems such as 63 Eridani" is untrue because it is a) overly simplistic and b) based on a false premise. 63 Eridani is not taking deliveries at the moment because the station is too badly damaged. This is not the same as saying deliveries are "weak" in an Invasion system. Nor is it true. What works in an Invasion system does not simply rely on the system state but the condition of each station as well, which the conclusion also fails to take into account.

When deliveries were possible in HIP 23716 and all 3 activities were done - AX, Evacs and Deliveries - the progress bar moved significantly faster.

Understood; I presumed that evacuation meant only passengers, but it sounds as if the wounded ones function more like Imperial Slaves. That reverses the importance of cargo versus passengers (I think...), though either way I will clarify that in the what-to-do section.
 
Understood; I presumed that evacuation meant only passengers, but it sounds as if the wounded ones function more like Imperial Slaves. That reverses the importance of cargo versus passengers (I think...), though either way I will clarify that in the what-to-do section.
Again you are trying to over simplify and it isn't that black and white. As I said what works and when is not just about the system state but also about the state of each individual station.

When a system is in Invasion state the stations in that system are in different states of their own - attacked, damaged and abandoned.

Attacked - Commodity Market closed. Deliveries still available as missions on Mission Board. Mission Board also has "Evacuate the Wounded" missions which are people in escape pods, and require cargo racks. Since the wounded are small in number and not critically wounded - yet - taking them works but not fast simply due to there not being many of them, but they do work. Deliveries and regular passengers also work, and all as well as each other. If doing evacs, taking e.g. a few passenger missions and a few evac wounded ones together is a good strategy. If doing deliveries, take the source and return missions.

Damaged - deliveries are gone from the Mission Board and the Evacuate the Wounded become Evacuate the Critically Wounded. they increase both in the number of missions and the number of people per mission. The Passenger Board remains unchanged. Evacuating the Critically Wounded will be more effective than regular passengers at this point, for that station.
 
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Again you are trying to over simplify and it isn't that black and white. As I said what works and when is not just about the system state but also about the state of each individual station.

When a system is in Invasion state the stations in that system are in different states of their own - attacked, damaged and abandoned.

Attacked - Commodity Market closed. Deliveries still available as missions on Mission Board. Mission Board also has "Evacuate the Wounded" missions which are people in escape pods, and require cargo racks. Since the wounded are small in number and not critically wounded - yet - taking them works but not fast simply due to there not being many of them, but they do work. Deliveries and regular passengers also work, and all as well as each other. If doing evacs, taking e.g. a few passenger missions and a few evac wounded ones together is a good strategy. If doing deliveries, take the source and return missions.

Damaged - deliveries are gone from the Mission Board and the Evacuate the Wounded become Evacuate the Critically Wounded. they increase both in the number of missions and the number of people per mission. The Passenger Board remains unchanged. Evacuating the Critically Wounded will be more effective than regular passengers at this point, for that station.

I will revise it as much as needed to get it right—understanding that it needs to be made simple, though. Is the following appropriate?

Cargo delivery to an active port has a strong effect. Inactive ports cannot receive cargo.
Cargo transport of the wounded from an active port has a moderate effect, limited by being few in number.
Cargo transport of the critically wounded from an inactive port has a strong effect.
Passenger evacuation has a moderate effect.
Combat is plentiful at conflict zones and at ports under attack.
 
One problem I have with cargo delivery missions is that they are a cash bleeder. Pretty much the only thing in this war that is. Killing goids has nice bounties, ferrying refugees has acceptable fares, but emergency supply missions pay out only about 75% the money you have to pay for getting the goods. Like, take a $3M delivery mission, pay $4M for the commodities. And for that privilege you often have to fly 60-90ly to the pickup port.

I mean, ofc I'm not doing this to get rich (hell, I already am rich), but why is it that all other activities are profitable yet shipping supplies is a net loss?
 
I will revise it as much as needed to get it right—understanding that it needs to be made simple, though. Is the following appropriate?
In essence, although it wasn't exactly complicated the way I put it. I would change the second line to "passenger missions, delivery missions and evacuate the wounded missions are no more important than each other at this point, although evac wounded are smaller in number and deliveries take longer so passenger missions will work the fastest."

Even then if people like Ida or others have fleet carriers full of commodities nearby the time can be cut down there.
 
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Headed to 63 Eridani (90%), hopefully to see it to completion. Great strides in Ebisu (68%) and Awara (54%), and HIP 20577 joins the list.

The action list for Invasion systems is updated, with the intention of being like a concise menu of what one can do to what effect, while not losing too much nuance with regard to starports and their possible states. Thank you ever so much to @Pphree!
 
Headed to 63 Eridani (90%), hopefully to see it to completion. Great strides in Ebisu (68%) and Awara (54%), and HIP 20577 joins the list.

The action list for Invasion systems is updated, with the intention of being like a concise menu of what one can do to what effect, while not losing too much nuance with regard to starports and their possible states. Thank you ever so much to @Pphree!
With a bit of luck 63 Eridani should be done by tomorrow morning. It may even get done in the next hour or two.
 
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