Thargoid invasion - Next target systems?

Victories in HIPs 21474 and 2422, Muncheim, Col 285 Sectors UD-G b12-5 and RS-H b11-3, and Cephei Sector DQ-Y b2!

Invasion at 18:10 9th June 3309:
Asletae Invasion 72% *73.3%Cocijo 29 Ly, 4 ports, 22 Ls outpost attack

Evictions:
Paitra Control 36% *36.4%Cocijo 25 Ly
Lubal Control 16% — Taranis 26 Ly

Alerts:
Baudani Alert 62% *63.5%Leigong 25 Ly, 578 Ls outpost, 596 Ls planet
Pathamon Alert 24% — Leigong 22 Ly, 105 Ls starport, 194 Ls outpost
Awara Alert 20% *20.6%Taranis 22 Ly, 9157 Ls starport, 7962 Ls outpost
HR 1812 Alert 20% — Taranis 27 Ly, 1554 Ls planet
HIP 20527 Alert 16% — Indra 23 Ly, 595 Ls starport, 595 Ls outpost
Bormuninus Alert 10% — Raijin 24 Ly, 45 Ls outpost

Clean-up:
Arietis Sector JR-V b2-2 Alert 32% *33.2%Indra 26 Ly, empty
HIP 21317 Alert 22% — Indra 28 Ly, empty
Col 285 Sector TS-Z b14-3 Alert 22% — Hadad 22 Ly, empty
 
Victories in HIPs 21474 and 2422, Muncheim, Col 285 Sectors UD-G b12-5 and RS-H b11-3, and Cephei Sector DQ-Y b2!

Invasion at 18:10 9th June 3309:
Asletae Invasion 72% *73.3%Cocijo 29 Ly, 4 ports, 22 Ls outpost attack

Evictions:
Paitra Control 36% *36.4%Cocijo 25 Ly
Lubal Control 16% — Taranis 26 Ly

Alerts:
Baudani Alert 62% *63.5%Leigong 25 Ly, 578 Ls outpost, 596 Ls planet
Pathamon Alert 24% — Leigong 22 Ly, 105 Ls starport, 194 Ls outpost
Awara Alert 20% *20.6%Taranis 22 Ly, 9157 Ls starport, 7962 Ls outpost
HR 1812 Alert 20% — Taranis 27 Ly, 1554 Ls planet
HIP 20527 Alert 16% — Indra 23 Ly, 595 Ls starport, 595 Ls outpost
Bormuninus Alert 10% — Raijin 24 Ly, 45 Ls outpost

Clean-up:
Arietis Sector JR-V b2-2 Alert 32% *33.2%Indra 26 Ly, empty
HIP 21317 Alert 22% — Indra 28 Ly, empty
Col 285 Sector TS-Z b14-3 Alert 22% — Hadad 22 Ly, empty
So, I've skimmed back a bit and can't tell which of these are preset targets guided by a strategy, that everyone here then pursues, or which are targets of opportunity that already have some progress so as to become lower hanging fruit?
 
So, I've skimmed back a bit and can't tell which of these are preset targets guided by a strategy, that everyone here then pursues, or which are targets of opportunity that already have some progress so as to become lower hanging fruit?

All very much the latter; they are the results of full, independent checks of every war-involved system which will find any progress points anywhere, even if there are no journal broadcasts and nobody notices it happening otherwise.

The original idea was to try to avoid the situation of everyone having to choose between following the will of just a few versus having zero impact at all, by showing where Commanders are actually investing effort and allowing others to follow it if they seek to help, which could be considered a superior form of vote which is backed by that investment. That notion mostly was from a while back, when we really did have to choose wisely and avoid dividing attention too much, such that now your description is more often the case. Definitely most of my involvement with inhabited Control recaptures has been specifically due to other Commanders softening those systems first!

Probably the two most common questions are from those seeking to help generally, and are quite simply where should one go and what should one do, both of which are answered continuously at the top of the thread. While I keep those updates based on the actions of Commanders as much as is feasible, I also check projections of what is likely to be achievable in a cycle and start warning when investment may be lost. Everything is about respecting everyone's time as much as possible!
 
All very much the latter; they are the results of full, independent checks of every war-involved system which will find any progress points anywhere, even if there are no journal broadcasts and nobody notices it happening otherwise.

The original idea was to try to avoid the situation of everyone having to choose between following the will of just a few versus having zero impact at all, by showing where Commanders are actually investing effort and allowing others to follow it if they seek to help, which could be considered a superior form of vote which is backed by that investment. That notion mostly was from a while back, when we really did have to choose wisely and avoid dividing attention too much, such that now your description is more often the case. Definitely most of my involvement with inhabited Control recaptures has been specifically due to other Commanders softening those systems first!

Probably the two most common questions are from those seeking to help generally, and are quite simply where should one go and what should one do, both of which are answered continuously at the top of the thread. While I keep those updates based on the actions of Commanders as much as is feasible, I also check projections of what is likely to be achievable in a cycle and start warning when investment may be lost. Everything is about respecting everyone's time as much as possible!
Thanks! I've more or less surrendered to that too. Fortunately these days the unpleasant surprise of seeing a system's worth of effort spread across several disorganised failures is more often replaced by the pleasant surprise that someone has punched a giant hole in a system you had no expectation anyone would touch and you get a bonus clearance or two.
 
for test on odd behavior I went to Col 285 Sector CA-E b13-1 an alert *( it has a few ax conflict zones, did several till interceptors showed up. if there's no progress I'd guess it has little to no impact on alert progress.)
 
Small heads-up - delivered the samples gathered so far for AXI's efforts (HR 1812/HIP 25679 - partly as 1812 had those AX Reactivation missions To 25679), had been a mixup about the intent and at least one person didn't know you had to gather them from the specific system to count, so wanted to both see where we are and show that some work Was going in - 400 for the alert at least so, should be a bump there. Both feature and flaw i suppose to carrier-stockpiling, nothing visible til turn-in.

Honestly i'm prepared for it taking a while, but with the invasions done before the weekend, it's nice to have a goal.
 
Victories in Col 285 Sectors GV-P c5-12, MQ-F b11-1, NR-B b14-0 and NR-B b14-1, HIP 16798 and Asletae! All Invasions are now defended; subsequently, Lubal has seen heavy eviction activity very quickly, and now has only around 465 strength remaining. For comparison, most of those clean-up systems were 320–325, and NR-B b14-1 (23.67 Ly) was 660.

Inhabited Alerts seem to be going quite strongly, where the present projection exceeds the entire list! Whether that happens will depend on the number of Commanders stopping them all versus saving some for Invasions next cycle, where those with planetary ports are best for the latter.

Evictions at 07:30 10th June 3309:
Lubal Control 70% *70.7%Taranis 26 Ly
Paitra Control 36% *36.5%Cocijo 25 Ly
HIP 25679 Control 10% *11.1%Taranis 17 Ly

Alerts:
Baudani Alert 74% *74.7%Leigong 25 Ly, 578 Ls outpost, 596 Ls planet
HR 1812 Alert 52% *53.8%Taranis 27 Ly, 1554 Ls planet
Pathamon Alert 48% — Leigong 22 Ly, 105 Ls starport, 2696 Ls outpost
Bormuninus Alert 36% *39.7%Raijin 24 Ly, 45 Ls outpost, 45 Ls planet
63 Eridani Alert 28% *31%Taranis 20 Ly, 1698 Ls starport, 2726 Ls outpost, 432 Ls planet
Awara Alert 28% *30.2%Taranis 22 Ly, 9157 Ls starport, 7962 Ls outpost
HIP 20527 Alert 26% *27.1%Indra 23 Ly, 595 Ls starport, 834 Ls outpost

Clean-up:
Arietis Sector JR-V b2-2 Alert 34% *34.7%Indra 26 Ly, empty
Col 285 Sector TS-Z b14-3 Alert 26% — Hadad 22 Ly, empty
HIP 21317 Alert 24% — Indra 28 Ly, empty


Thanks! I've more or less surrendered to that too. Fortunately these days the unpleasant surprise of seeing a system's worth of effort spread across several disorganised failures is more often replaced by the pleasant surprise that someone has punched a giant hole in a system you had no expectation anyone would touch and you get a bonus clearance or two.

Luckily these days, it is more a case of being able to recapture many inhabited Control systems, but also not really minding where that occurs and being as well to let Commanders do what they can and finish the remainder later. With a few more upgrades this week, inhabited systems beyond 25 Ly from a Maelstrom now fit well within an evening, although for the moment the INIV harvest wing is doing more clean-up (including all five of those Control evictions above, all yesterday evening).

Within around 24.5 Ly, the increased strength starts to need more than one evening, or for others to help soften it of course!


for test on odd behavior I went to Col 285 Sector CA-E b13-1 an alert *( it has a few ax conflict zones, did several till interceptors showed up. if there's no progress I'd guess it has little to no impact on alert progress.)

Presumably until fixed by Frontier, the left-over Conflict Zones where Control was evicted previously must be a boon for reattacked Alert systems! The Scouts will have about as minimal impact as finding them at signal sources, although the zone progress award may have value, and destroying Interceptors there definitely should have value. If the system is small enough to give you frequent Orthrus access then that would be better than the Conflict Zone.

I was just about to suggest that easy Conflict Zone access to Scouts may be good for a harvest approach if you can separate one from the system forces, then.considered that it would be as well to attack an Orthrus then harvest the Scouts there.


Small heads-up - delivered the samples gathered so far for AXI's efforts (HR 1812/HIP 25679 - partly as 1812 had those AX Reactivation missions To 25679), had been a mixup about the intent and at least one person didn't know you had to gather them from the specific system to count, so wanted to both see where we are and show that some work Was going in - 400 for the alert at least so, should be a bump there. Both feature and flaw i suppose to carrier-stockpiling, nothing visible til turn-in.

Honestly i'm prepared for it taking a while, but with the invasions done before the weekend, it's nice to have a goal.

HIP 25679 is quite the adventurous goal; with a bit of extrapolation, I think its total strength is around 11000 by the same measure used above (one Scout or Interceptor sample). With 10% done that leaves around 9900—do you imagine that will be achievable?
 
HIP 25679 is quite the adventurous goal; with a bit of extrapolation, I think its total strength is around 11000 by the same measure used above (one Scout or Interceptor sample). With 10% done that leaves around 9900—do you imagine that will be achievable?
We've seen it pushed higher than this before with no known group working on the system, in the end it was pushed as a target because it Did have the reactivation - and at the time it was selected the Counterstrike icon - so folk who have negative interest in sampling could still take part, shame the latter disappeared.

Can't guarantee it'll happen in a single week, but it's recovering something in front of nihal and all, another decent-jump system towards taranis... and admittedly, a potentially longer invasion so people have something to play with past friday =p i mean, 26688 used to take four days, this time it took more like 18 hours, that thargoid spawn fix plus the fewer systems to choose from Really accelerates things.
 
Could the bug be affected by FPS or some related setting? I set a frame rate cap of 30 FPS and my sampling success rate with this Cyclops has jumped to at least 75%.
EDIT: A second run that's a dedicated test used 143 limpets and returned 105 samples. 73% percent success rate, definitely over the 50% I was getting before.

I can confirm that changing Frame Rate Limit was a tremendous success! (Options, Graphics, Display, Frame Rate Limit = 30 Hz). I went from a horrible success rate to 80-90% success rate instantly (when sampling Scouts). And it works with the Research Multi Limpets as well as the 1E Research. The Cmdr who discovered this fix deserves an Elite Medal of Honor. :)
 
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It does seem to - CMDR Deanom59 reported his Scout sampling rate went from 25% to 90% using the same trick. Looks like a real game changer for people that had poor rates previously-do you play Elite on a low end computer, out of curiosity?
I can confirm the increase in successful returns by lowering the in game frame rate. Scout returns were 25-30% at 120fps, around 55-60% at 60 fps and 80-90% at 30 fps. A full load of 80 samples is now much quicker to harvest.
I also get slightly higher returns sampling Inciters, a bit less for Berserkers and less again for Marauders. Difference was more important with the lower return rates as the limiting factor then was total limpet capacity, less so now with the higher return rates.
I can confirm that changing Frame Rate Limit was a tremendous success! (Options, Graphics, Display, Frame Rate Limit = 30 Hz). I went from a horrible success rate to 80-90% success rate instantly (when sampling Scouts). And it works with the Research Multi Limpets as well as the 1E Research. The Cmdr who discovered this fix deserves an Elite Medal of Honor. :)
 
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Col 285 Sector DA-E b13-1 control currently over 200 samples on carrier, work on it some more later, should be able to hand in before monday.
changing to 30 fps may have helped for basilisks and scouts, maybe, still high fail rate but little better. cyclops still high fail
 
This is so lame, why are there so few invasion systems? There’s hardly any ports under attack and those that show up get prevented so quickly.
 
Victories in Arietis Sector JM-W d1-57, Col 285 Sectors CF-Q c5-3, CF-Q c5-5, HF-G b11-4, HP-H b10-3, IK-H b10-0, JG-O c6-16, JG-O c6-3, KA-G b11-1, NQ-F b11-0, OC-V d2-69, SM-C b13-4 and UH-C b13-3, HIPs 18271 and 21354, Hyades Sectors NH-M b7-3 and NM-M b7-1, Lubal, Orong, 63 Eridani, Cephei Sector EB-X b1-1, Baudani, HR 1812 and Awara!

Pathamon is all but complete, then—unfortunately for @Sublimeall of the ten remaining inhabited Alerts project as being achievable. Well done at Lubal!

Evictions at 08:50 11th June 3309:
Paitra Control 36% *37.5%Cocijo 25 Ly
HIP 30158 Control 14% — Hadad 21 Ly
HIP 25679 Control 12% *12.4%Taranis 17 Ly

Alerts:
Pathamon Alert 98% — Leigong 22 Ly, 105 Ls starport, 2696 Ls outpost, 105 Ls planet
Bormuninus Alert 76% — Raijin 24 Ly, 45 Ls outpost, 63 Ls planet
HIP 20527 Alert 46% *46.1%Indra 23 Ly, 595 Ls starport, 834 Ls outpost
Benanekpeno Alert 30% *31.9%Oya 27 Ly, 292 Ls outpost, 128 Ls planet
Senocidi Alert 30% *30.9%Taranis 20 Ly, 184 Ls starport, 467k Ls planet
Paeni Alert 30% *30.1%Taranis 27 Ly, 404 Ls starport, 403 Ls planet

Clean-up:
Arietis Sector AQ-P b5-3 Alert 96% — Leigong 17 Ly, empty
Arietis Sector JR-V b2-2 Alert 88% — Indra 26 Ly, empty
Col 285 Sector RM-B b14-7 Control 46% — Hadad 26 Ly, empty
Col 285 Sector TS-Z b14-3 Alert 38% — Hadad 22 Ly, empty
HIP 21317 Alert 30% — Indra 28 Ly, empty


Col 285 Sector DA-E b13-1 control currently over 200 samples on carrier, work on it some more later, should be able to hand in before monday.
changing to 30 fps may have helped for basilisks and scouts, maybe, still high fail rate but little better. cyclops still high fail

The system strength should be 323–324, so I suggest collecting perhaps another 126–128 to be sure of not having to return for more!


This is so lame, why are there so few invasion systems? There’s hardly any ports under attack and those that show up get prevented so quickly.

I know! I want to respect the time of Commanders who simply want to stop Alerts and choose to do so, especially since Alerts are more inclusive now in the context of viable actions, although I have suggested many times that those doing so by means of harvesting may consider moving their valuable attention onto Control systems and leave deliberately those systems with planetary ports to be invaded. If it helps to know, Orthrus-hunting is also much more viable now if the system features are not too far apart; if that is not too far-removed from destroying Interceptors which fight back, you may enjoy doing so to stop some unpopulated Alerts!
 
For the players bored from lack of Invasions - there is a surface CZ at Maybury Enterprise in the Recovery system Trianguli Sector GG-Y c18. You will get fines for shooting in the NFZ, but the station's authority contact is online so you should be able to just pay them off when you land to repair.
 
Victories in Cephei Sector AV-Y b2, Pathamon, Col 285 Sector TS-Z b14-3, Benanekpeno, Arietis Sectors JR-V b2-2 and AQ-P b5-3, and Trianguli Sector FL-Y b3! The extra clean-up is lovely to see, and the populated Alerts are still on-course for being cleared in full, for better or worse given the demand for port defence!

Paitra enjoyed a nice boost after a bit of harvesting there with @JoeDavidson456; I still have a Carrier nearby and will finish it this evening.

Evictions at 20:10 11th June 3309:
Paitra Control 86% *86.7%Cocijo 25 Ly
HIP 30158 Control 14% *14.5%Hadad 21 Ly
HIP 25679 Control 12% *13.8%Taranis 17 Ly
Wogaiawong Control 12% — Cocijo 32 Ly

Alerts:
HIP 20527 Alert 92% *102.5%Indra 23 Ly, 595 Ls starport, 834 Ls outpost
Bormuninus Alert 84% *84.9%Raijin 24 Ly, 45 Ls outpost, 63 Ls planet
Senocidi Alert 80% *80.8%Taranis 20 Ly, 184 Ls starport, 3144 Ls outpost, 467k Ls planet
Paeni Alert 58% *58.1%Taranis 27 Ly, 404 Ls starport, 403 Ls planet
Nu Guang Alert 36% *37.6%Raijin 19 Ly, 44 Ls starport, 1040 Ls outpost, 44 Ls planet
48 Tauri Alert 18% — Indra 27 Ly, 2565 Ls outpost

Clean-up:
Col 285 Sector RM-B b14-7 Control 50% — Hadad 26 Ly, empty
HIP 21317 Alert 32% — Indra 28 Ly, empty
Col 285 Sector TS-Z b14-5 Alert 12% — Hadad 22 Ly, empty
 
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