Oya being lower than Indra may be estimation error, but if payouts are proportional to impact, then this suggests that damage resistance is continuous based on number of systems, rather than discrete values following the descriptor.
Very interesting, and thank you! So we have another curve by system count, noting that Spire count seems irrelevant here, on which:
- T. Leigong moves three times slower than T. Taranis did.
- Other Titans move five times slower.
Under the assumption that credits are proportional to damage, one could call T. Taranis one week as of its
High resistance level under the level of attack it had, then suppose that T. Leigong is three weeks and others are five weeks. If so, I think M. Oya is around the limit of making sense to clear systems versus simply attacking the Titan, and that amount of time would indeed be Frontier-compatible.
By system amount with
Control only,
Invasions included and
Alerts included, the damage rate via credits:
Being the opposite of strength, I thought to try inverting it to get some form of strength measure, where I am still unsure which I prefer:
Either way, T. Oya lies on the cusp of entering the steep region where systems become much more valuable to take or hold—if indeed damage is actually proportional to credits, of course! There is a case for those Maelstroms with many systems still being good to clear due to lower strengths, although ultimately if five weeks
is the no-clearance Titan time then ignoring the clearance is still simply faster.
Another possibility is that there is a minimum credits reward per point regardless of the Titan damage, in this case anything up to that ~18000 credits measured. If so, those Titans will be taking almost zero damage and it is always appropriate to take and hold systems.
Do we need to bother about Alerts for Leigong at all? If we can reduce the number of Controls such that we can take it down within the week then the Alerts don't matter from that point.
Either way above, M. Leigong is still on the good part of the curve for dealing with its systems! I think clearing some Alerts now could bring three weeks down to two weeks; leaving the Alerts is not wrong necessarily, but I would be still seeking to remove them as Control, especially to prevent more Alerts, because the damage rate we
do have is at least worth keeping.