Thargoids now Unkillable with AX Missiles

Again, you are not at all referencing the actual point made.The line in the patch notes is irrelevant - it would make no difference if it was removed or amended, that the Thargoids are more difficult to destroy is irrelevant. That the missiles are less powerful is irrelevant.Just think for a moment.STORYLINE / LORE /IMMERSION / IN-UNIVERSE"Thargoids step up attacks/hyperdictions""Aegis respond by developing weaponry""PF use weaponrey to attack and destroy some aliens""Aliens adapt to weaponry"So one would expect the aliens to be stronger, resiliant, buffed or otherwise better defendedYet instead somehow, magically and utterly nonsensically, the missiles have miraculously suddenly become weaker... I COULD NOT CARE LESS about how strong the missiles are. I don'trcare how many it takews to destroy a Thargoid etc. That is NOT AT ALL THE PROBLEM - What is a serious head-scratcher is that there is no explanation or reasonable plausible scenaqrio offered that explains how "Thargoids adapting to our weapnry" is in any way represented by "the missiles suddenly became less powerful and the Thargoids remaining the same."Not sure why you are so obsessed with the line in patch notes. As I said, you have missed the point.

It's fdevs story, they obviously have some sort of road map. And I mentioned the patch notes once, I'm not obsessed. In fact it was more of a rant about insults and name calling and general crying.
 

Goose4291

Banned
So what will happen next? That multicannon is released, then four days later thargoids adapt to it, then some laser is released, then thargoids adapt to it, then we have "Make AX rockets great again" CG, and then thargoids adapt to adapted rockets, ad infinium?

The best course for now is simply ignore all thargoid-related things. Why bother if all our efforts are going to be wiped out by developers?

Yep. Looking forward to not touching any of the thargoid content with my limited gametime due to this being the likely result.

Oh well back to smuggling I go, after all, they addressed core gameplay features with this patch as promised, right?
 
It's just a game, yes.

A game I was right in the middle of battling, with a very high degree of engagement, towards a self-set goal that meant something to me, the player.

Overnight, in that game, the goalposts moved. I saved, went to bed, and looked forward to reloading, hitting LAUNCH, and trying another round or two. I'd worked my butt off to get a Thargoid's Heart #4 down to like 10% or so, and knew I could do better. More accurate fire, better juggling of power to switch to conventional weapons to down the enemy's shields without losing AX ammo, better pip management, better reading of its phases of attack weapon usage.

Damn, that was involving, tense, brilliant gameplay for me.

Sure, it's just a game.

So are "Lone Echo" and "The Long Dark". But if I'm trekking through a freezing blizzard in "The Long Dark" and the developer goes and makes my deerskin pants 50% less waterproof and warm "to make the blizzard colder", I'll speak up loudly to them, too!

Please FD, stop god-modding while we're actively using stuff. It's rude.

Save it for the point-release updates, or do it with some integrity, like enable new Thargoid defences/weapons/tactics/numbers.

I have to admit, I too am puzzled, and you hit the nail on the head with the 'making your deerskin pants 50% less waterproof and warm to "make the blizzard colder"' remark - that's basically what's happened.

Rather than upping the Thargoid stats, the human weaponry has been made weaker. It just doesn't feel right. And it makes the 'Thargoids have adapted' schtick so much less believable. My suspension-of-disbelief refuses to cope with it.

¯\_(ツ)_/¯
 
i'm curious as to how this is any different from other games where a developer changes either the way the AI behaves or what build works or not in a patch.

To my mind it's not. Just.. Get.. over it.. Builds changes.. AI changes.. Patches happen... Often without notice..

They decided AX missiles were too powerful, made things too easy so they were nerfed. Just like in any other games.. So they decided to kill 2 birds with one stone.. Bring in the adapt story AND fix the OP missiles.

Get over it

Fdev knew the thargoids were going to adapt. Told us they would both from Sandro, Ed and others.

We were told "winter is coming" and people really.. really thought what we had was winter? If it was it was more like "Damp October's coming".
 
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i'm curious as to how this is any different from other games where a developer changes either the way the AI behaves or what build works or not in a patch.

To my mind it's not. Just.. Get.. over it.. Builds changes.. AI changes.. Patches happen... Often without notice..

They decided AX missiles were too powerful, made things too easy so they were nerfed. Just like in any other games.. Get over it

Fdev knew the thargoids were going to adapt. Told us they would both from Sandro, Ed and others.

We were told "winter is coming" and people really.. really thought what we had was winter? If it was it was more like "Damp October's coming".

What's easier to accept?

Main headline : Thargoids have adapted!

Scenario 1 : Thargoids have toughened their shields/defences/whatever against the current human arsenal of AX missiles.

Scenario 2 : Human AX missiles have suddenly become much, much less powerful, Thargoid defences remain the same.

Which one is easier to accept?
 
...Fdev knew the thargoids were going to adapt. Told us they would both from Sandro, Ed and others...

Not only that, but I distinctly recall a mention from DB back in the dev diaries of wanting to create an arms race.
I must find that quote again...

...Which one is easier to accept?

Well scenario 1 is the intention. The value changed affects the ability of the AX missiles to penetrate Thargoid tissue.
How you read into it, is clearly a 'you' problem.

Assuming scenario 2 is like saying that car manufacturer's adding airbags, is a way to make people complacent and have more accidents :p
 
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i'm curious as to how this is any different from other games where a developer changes either the way the AI behaves or what build works or not in a patch.

To my mind it's not. Just.. Get.. over it.. Builds changes.. AI changes.. Patches happen... Often without notice..

They decided AX missiles were too powerful, made things too easy so they were nerfed. Just like in any other games.. So they decided to kill 2 birds with one stone.. Bring in the adapt story AND fix the OP missiles.

Get over it

Fdev knew the thargoids were going to adapt. Told us they would both from Sandro, Ed and others.

We were told "winter is coming" and people really.. really thought what we had was winter? If it was it was more like "Damp October's coming".

Great! You are so right! Have a rep!
 
so if the aliens have just adapted, that means all that research we did with that last CG was a waste of time and effort, and there is no reason to believe they wont just adapt to this weeks weapon right away as well.


and if the devs dont want people yelling nerf at them, they shouldent turn perfectly usable missiles into foam darts. reducing the damage is one thing, cutting it off to an unrealistic value is another.

i guess if all we can do is sit on our hands and watch the galnet like a bunch of facebook junkies until more content is released then i can see why many are getting frustrated.
 
Patch note numbers seem strange for AP values... As mentioned elsewhere they would fit breach change value much better so 5% breach change nerfed to 0.1% change. That shouldn't have much effect though (since most of the damage dealt is without breach anyway) so maybe FDev did indeed buff the goids (which they really needed, though I would have wanted to see DPS buff rather than def buff) without mentioning it in the patch notes and now people are just blaming the missiles...?

Could someone with AX missiles who has enough experience of shooting normal ships with them test if the damage against normal ships has decreased significantly?
 
Not only that, but I distinctly recall a mention from DB back in the dev diaries of wanting to create an arms race.
I must find that quote again...



Well scenario 1 is the intention. The value changed affects the ability of the AX missiles to penetrate Thargoid tissue.
How you read into it, is clearly a 'you' problem

Link here http://www.newsweek.com/elite-dange...eviews-gaming-alien-space-space-aliens-627033

Quote here

Frontier says players shouldn’t think of the Thargoids’ return as an isolated incident. No one knows how the next few months will play out but the Milky Way’s newest residents are here to stay. The upcoming arms race should give humanity the tools its needs to protect settled space. Eventually. But The Return won’t just be a short story about defeating a new threat.

https://kotaku.com/elites-aliens-will-be-a-nightmare-to-fight-1796279696

Players’ current weapons won’t be much use, Sammarco explained. “Human technology is designed to take out humans,” he said. “Thargoids are completely alien, and we’re gonna find that the weapons we’ve got aren’t great against them, and our defenses aren’t as strong as we’d like them to be. So clearly, there’s gonna be a lot of investigation involved—maybe even an arms race.”

We were told.. we were warned..
 
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If we keep as is, it allows for more accurate information for 3rd party devs (granted, they've the API as well), but at the expense of a micro-value change causing people to throw their fiery pitchforks at us with statements of "NERF!! FRONTIER NERFED THIS BIGLY!!!"

That impression of the forums had me laughing for a good few minutes, Ed.

It's like your one of us. ;)

or a THARGOID SPY. :O

In any case, I'm glad you're taking community feedback :)
 
Well, I for one, am bummed. Spent all weekend buying and building a purpose built ship for goid killing (the GoidBeGone). While I currently stand a 1 for 30, and am down a tone of money... it was fun. To bad.
 
Doesn't make sense ( not much does at the moment tbh) if the Thargoids are adapting to our offensive capability , why do our weapons take the reduction, the logical ( alien concept i know) step would to be increase the defensive capability of the Thargoids? Do you ever get the feeling you are being taken for a mug ?

THIS is the way it should have been handled, in a gradual step by step process, every few days the weapons do less and less damage to the thargoids, handled behind the scenes...
 

Arms race at that point was probably meaning "need to develop AX weapons asap and in volume \ different types before thargoids run over us". We cant run a arms race against thargoids. That does not compute since we basically dont know anything (very little) about them.

But I guess we have engineers for that.
 
...and after all that we're left with a string of non-effective useless weapons that the FD art dept, sound dept and devs spent care and time adding into to the game consigned to the scrap heap.

Eh, nah I'm not buying the Frontier line here. This nerf is a fast reaction to the instakill / soloing of thargoids over the last week and an attempt to make it all look like it was "preplanned"

I don't know why it comes as any surprise. Many called it, including myself, that thargoids would be invulnerable from day 1 and then farmable as soon as the god mode switch was turned over. Sadly this is a continuation of all other 2.x updates being a minimum viable product release.

100% agreed Minimum Effort at it finest.
 
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