Thargoids now Unkillable with AX Missiles

I don't see a big issue with it. It's like when we were able to begin engineering shields with high resistances. That's probably what they should've said. They gained resistance to the weapons which I guess is what they've does in theory.
You do not see a big issue that many players spent many hours doing boring job of creating new weapons against invulnerable thargoids. Then, when these, quite expensive, weapons were created and it became obvious, that a few good players can with a lot of difficulty kill thargoids, and other players started to buy and adjust ships to take part in this immersive gameplay, new weapons became 50 times less effective against _everything_. Do you seriously expect players doing another tedious CG to create yet another set of weapons? Fool me once, shame on you...
 
Jesus. Too easy, too hard. You lot.

Please take as required:

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You just don't get that this outrage is not about difficulty? Don't worry, you are not alone in the Milky Way.

No, I'm just not triggered by change.

We figured out how to mess with Thargoids, now they've done the same to us. Oh no. And here's me thinking that they scan every human space ship they come into contact with, just for the pretty light show. It fits the narrative just fine, irrespective of the Dev reason.
 
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YEAH The rage and bile from the pew pew crowd today has been epic. Still going to need the missiles to get to the hearts and a new weapon coming to do it, then we have 2 xp defenses coming I believe. Then maybe just maybe a thargoid cap ship will appear and shrug off the new stuff. :)
 
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On an aside, the missiles still seem very effective at dropping hull.

Perhaps the intent is for missiles to knock down the hull and expose it, and other weapons do the direct damage to the heart (but are poor vs hull). Then we might also get something that's more effective versus thargoid shields too.

Still, I just want contribution of thargoid materials to the CG to actually have some bearing, and not be rendered meaningless by vast quantities of vanilla cargo. Then I might help get these weapons.
 
No, I'm just not triggered by change.

We figured out how to mess with Thargoids, now they've done the same to us. Oh no. And here's me thinking that they scan every human space ship they come into contact with, just for the pretty light show. It fits the narrative just fine, irrespective of the Dev reason.

But couldn't have they made a better job? How easy it is to just change a base value in the game and say "The Thargoids adapted". At least they should have made it progressive and not just an insane jump in difficulty.

On an aside, the missiles still seem very effective at dropping hull.

Perhaps the intent is for missiles to knock down the hull and expose it, and other weapons do the direct damage to the heart (but are poor vs hull). Then we might also get something that's more effective versus thargoid shields too.

Still, I just want contribution of thargoid materials to the CG to actually have some bearing, and not be rendered meaningless by vast quantities of vanilla cargo. Then I might help get these weapons.

The hull regenerates quite fast if the hearts are still alive. Never have I seen anybody kill a Thargoid just by dropping their hull and not targeting their hearts.
 
But couldn't have they made a better job? How easy it is to just change a base value in the game and say "The Thargoids adapted". At least they should have made it progressive and not just an insane jump in difficulty.

Perhaps Galnet still will do exactly that. Information has to feed back to the Powers and it be confirmed. Even if that doesn't happen, so what? Thargoids are now harder and require a more tacticle approach, we'll figure it out.

If it happened the exact opposite way, being that the Thargoids were as difficult as they were now then something got nerfed to be easier - this thread would still exist.

And the same people would be posting in it.
 
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I personally would of handled it differently by instead of changing the weapon stats. I would of changes the values slowly over time on the Thargoids so their stat values changed per the lore.

The purpose of the Lore explains the nerf. But when you make the weapon do less it is a nerf. If the Thargoids adapt and get stronger, then they get stronger but the effect of the weapon did not change. It just means it takes more weapon and more math to counter their efforts.

If it took 12 ships all firing the missiles before to kill a thargoid. That was when they had .5 breach. Now lets see if I get my math here right. Please though, don't get mad at me. I am not a pro at Math if I have this wrong.

A trip into Guessanomics!!!

The per weapon breach chance was .5. It is now .001. Which means now if 12 ships had enough weapons at .5 to take down a single Thargoid Cyclops varient. Then the new math would make it take 500 times as many ships. So about 6000 players to combat a single Thargoid Cyclops.

I am sure I probably got something wrong here. But I am certain the numbers will still be much greater than a single session can allow for. Making it now 100% impossible.
 
Seems a strange change, but I guess the intent was to make the missiles work better in tandem with the new multicannon AX weapons.

With the missiles being able to do the job alone the MCs were kind of redundant. Maybe fdev's intent all along was for missiles to provide the hull damage and the MCs to do the precise targeting of the hearts... I guess we'll find out when the CG's done.

Honestly, I wish they'd just left that bit out of the changelog, we'd all have just assumed the Thargoids had adapted!
 
It's more than possible that the Thargoid's were intended to require tactics to take them down rather than pure dps. The new weapon available at the end of this weeks CG will also help I'm sure, and if the missiles had remained too powerful, then the new weapons would have been pointless.

Fair enough, By the looks this new weapon is more of a counter thargon weapon (looks like a high capacity MG) no doubt it's high rate of fire will be very effective against the currently invulnerable drones.With the AX launcher rendered almost useless, best we hope this new weapon is effective against Thargoids as well.

Perhaps we are going about his thing the wrong way, As soon as we were given new weapons we used them immediately and showed our hand too early. Perhaps we need to develop our technology first before using it too soon (otherwise they are just going to keep on resisting it). :)

*Also Just realised you are Obsidian Ant, been watching quite a few of your videos and admire the layout. Keep up the good work mate! o7
 
Perhaps Galnet still will do exactly that. Information has to feed back to the Powers and it be confirmed. Even if that doesn't happen, so what? Thargoids are now harder and require a more tacticle approach, we'll figure it out.

If it happened the exact opposite way, being that the Thargoids were as difficult as they were now then something got nerfed to be easier - this thread would still exist.

And the same people would be posting in it.

Can't we focus on the topic and stop complaining about complains?

The idea of buffing the Thargoids is a good one. They aren't stupid and they should figure out tactics to fight back. I'd think those tactics would include improving their flight paths, joining in wings, crafting new weapons but no, suddenly our only weapons against them are 50 times less useful as they were before, just 5 days after being released. How does adding a few ceros in an invisible stat helps improve gameplay?

Also, what tactics are you talking about? I have not seen a thread talking about it.
 
Seems a strange change, but I guess the intent was to make the missiles work better in tandem with the new multicannon AX weapons.

With the missiles being able to do the job alone the MCs were kind of redundant. Maybe fdev's intent all along was for missiles to provide the hull damage and the MCs to do the precise targeting of the hearts... I guess we'll find out when the CG's done.

Honestly, I wish they'd just left that bit out of the changelog, we'd all have just assumed the Thargoids had adapted!

I hope so. I really do
 
Can't we focus on the topic and stop complaining about complains?

Ok... but your replies are in response to the on topic parts of my post:

The idea of buffing the Thargoids is a good one. They aren't stupid and they should figure out tactics to fight back. I'd think those tactics would include improving their flight paths, joining in wings, crafting new weapons but no, suddenly our only weapons against them are 50 times less useful as they were before, just 5 days after being released. How does adding a few ceros in an invisible stat helps improve gameplay?

That's what happened to theirs when we figured out the EMP blast. I imagine the same comment is being said on the Thargoid forums in their home world. They were indestructible then whamo, the humans had weapons. Sudden changes happen. The weapons and modules for anti-thargoid use haven't been developed to be used only for only a few days. They'll still be the means to destroy them.


Also, what tactics are you talking about? I have not seen a thread talking about it.

Like when when the thargoids first arrived for combat and we all thought they were only beatable in a wing, maybe even two wings of CMDRs, then within a few days we're killing them solo. That's due to tactics. We figured it out, and will again.
 
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I don't know how many people would be needed for that but I'd assume it's more than 4 which complicates a lot things and not in a good way. I remember once trying to do a 4v4 battle and it took us like an hour to get the instancing right.


That's the thing though. If the missiles were effective at everything to do with taking out Thargoids, there'd be no reason to employ other weapon systems. A missile launcher is still effective at dropping hull, which causes a heart to become exerted. Stage 1. Maybe that's all we were meant to be able to achieve... possibly even knock out one heart with a full set of four launchers, because they're not meant to be effective at taking out the hearts,, just for exerting them?
 
That's the thing though. If the missiles were effective at everything to do with taking out Thargoids, there'd be no reason to employ other weapon systems. A missile launcher is still effective at dropping hull, which causes a heart to become exerted. Stage 1. Maybe that's all we were meant to be able to achieve... possibly even knock out one heart with a full set of four launchers, because they're not meant to be effective at taking out the hearts,, just for exerting them?

No weapon in elite can snipe a module but can't deal hull damage.
 
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