Yep, putting the Thargoids behind additional grind and outfitting was not a good move IMHO. And not having their position/actions/outcomes clearly visible, likewise.Did some scout fighting for a while, using a krait with ax turrets. Easy, but got tired of returning to a station due to caustic damage every now and then. Also I didn't find it that interesting, blindly shooting at an alien race without any other communication or info about them.
I think for many players, they are a bit too complicated, or a bit difficult. To fight them, you have to spend hours on YouTube and websites getting info, and learn very specific fighting techniques. And you still get your a$# kicked. So many don't care. They are endgame multiplayer stuff, and many players play solo and just want to chill and triumph, not face overwhelming odds. Or just not into heavy combat. I wish there was some more interaction with them, like exploring, spying, whatever..
The only alien related things I DID get to do, is the guardian fsd and shield booster, so that speaks about the motivation thing..
Consider if you could go into the galaxy map and via a Powerplay type view see the Thargoid position, and by drilling into it see tasks you can undertake to have an effect/outcome.
And consider if where this requires combat this involved standard/traditional weapons (maybe some of which are slightly more/less effective against Thargoids etc).
That sounds more appealing and interesting to me at least...
ps: And as you suggest, if those tasks also involved other things like spying (stealth scanning of Thargoid assets), or imagine CQC fighter based gameplay available via tasks where you deploy in fighters from a capital ship to undertake something, etc... etc...
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