Hey all, I've just come back after a long break (since Horizons came out!).
Anyway I'm back and rejuvenated and having fun again - I've been out for so long that I am completely out of the loop in terms of all these new engineered options. I have decided to use my Conda as my multirole ship simply to make engineer resource gathering easier.
Ive done my FSD range to level 5, also did my Thursters to level 3 (need to unlock lv 5 engineer) and now just doing my Distributor engineering.
But while the FSD range was an easy choice I am now faced with a heap of choices of effects and choices on the other parts?
My current loadout is
https://coriolis.io/outfit/anaconda...eloBhBmcQUwIYHMA28QgIwV0A=&bn=The Big Fraggle
Can anyone give me advice as to what is the better type of effect on the Power Disty? Also as currently I have the Plasma Cannons for Huge and L, but seeing as I'm visiting the Dweller I am unsure as to which weapons to go for, and certainly which type of effect to put on those weapons.
I currently do mostly PvE seeing as I am doing all the engineer upgrades but I always play Open and ultimately will end up doing PP and Community goals so PvP will happen..
Any suggestions or current best practice for these loadouts? So much more choice and so much more importance on getting it right due to the amount of resources to actually upgrade these components with engineers. I figured FSD, Power Disty would be pretty good to get to grade 5 first followed by Thrusters and Shields.
Thanks in advance - must say as someone that has essentially not played for 2 years the game seems to have improved on most counts and I'm really enjoying it again. I just left as the Corvette/Clipper came out so haven't even considered the Corvette in my multi role ship but I honestly prefer the jump range so thought I'd work on the Annie. End of the day I can always transfer most the modules over anyway.