The "average players" piloting skills = ROTFL!

I note you said "space flight sim", not "space combat sim". There is a big difference. If all you want to do is trade and explore, spending hours doing combat is not fun, and a waste of time. If combat is your thing, learning combat is necessary, but you may think exploring and trading are boring and a waste of time. One of the things I've heard most about ED is play it your way. A player shouldn't have to spend hours learning a part of the game they are not interested in.
Yeah... but....

Elite Dangerous Exploration
Pirates may even await intrepid explorers returning from afar, threatening them with destruction if they don't hand over their data.
Which isn't quite how it works out - but the combat has never ever been suggested as something you could totally avoid. Learning to defend yourself is a minimum requirement of survival
 
Which isn't quite how it works out - but the combat has never ever been suggested as something you could totally avoid. Learning to defend yourself is a minimum requirement of survival

One can avoid it well enough. Haven't played today due to other challenges, but so far over 1k ly in the bubble since 2.1 and no interdictions. The one I had ended unspectacularly with me high waking.
If you don't have time or interest to practice combat, improve on avoiding it. Feels awesome being slick and nearly untouchable in a cutthroat galaxy. Feels like actually being a self reliant trader of old, not a trucker. (There's awesome trucking games without combat afaik)
And saves you loads of time on pointless harmless sidewinder submit-wake interdictions that you can use on more fun things.

And for Christ's sake stop telling yourselves the credits in this game mean anything. At one point in time you'll start believing it, since why would you lie to yourself?
 
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Yes, it is "just a game"...To some, they play games to "waste time". That is the main purpose of computer games.

So you think the whole purpose of Elite is just to be a "waste of your time"?

Interesting thesis... are you sure you've thought this one all the way through?
 
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So you think the whole purpose of Elite is just to be a "waste of your time"?

Interesting thesis... are you sure you've thought this one all the way through?

Come on... what else would you play the game for? Don't claim you play for "having fun", the attitude of many posters here makes it quite clear that if you are looking for fun, this is not the game for you.
 
Being offensive is easy. Apologizing is not. It's fine you take the easy route, but let others decide for themselves which route to take.

Nah, these days it is hard to be offensive with all the indoctrination going around.

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Very hard for me not to get into this (the topic interests me), and the best I can do is keep it short, as this is not the place, but basically you're ignorant about what "triggering" and "safe spaces" actually mean.

Not at all--I think it's stupid and we must fight for freedom of speech because it is in danger.
 
I guess I mean to include running in "defence" - my point's more that these people going "Wha?!?!??! I have to fight sometimes?!?! Can't we just turn the NPCs off?" clearly didn't read the box or remember the original game.
 
I'm kind of puzzled about this. I have 650 hours in the game and have never encountered any hostility when LEAVING a starport or outpost. Is this related to powerplay, have you been naughty in this particular system, or is this a new thing?

I have been using this strategy to counter pesky, overpowered NPC's that FD is now in the process of tweaking since 2.1 dropped. Just after the upgrade I got hammered by a group of them leaving an orbital. I lost a ship to them so it's just a precaution.

1000+ hours here.
 
If you think 35 is "old timer" it will probably be another 10 years before you figure this out for yourself but: anything worth doing takes time to learn.

Likewise, anything that is easy to do is probably a waste of your short time on this planet. Your brain is a use-it-or-lose-it organ. Unless your goal in life is to be a static lump of unformed drooling clay, I suggest you try at least one new challenging thing every day.

It's not "just a game" or even an escape hatch from reality. It's quite literally brain food. If ED were the mental equivalent of doughnuts and ice cream, then it wouldn't be worthy of our precious free time. No matter how much or how little time we spent on it.

Mate I'm older than you are by quite a number of years so don't take my old timer comment as a negative, also please don't try and preach to me that us older over 40 crowd can still learn and then try to teach me things about how a brain works.

Take it from an older old timer than yourself as you get older and wiser you will learn this whole "the hard way is the better way or only worthwhile way" attitude is just plain old arrogance and thinking your better than others. You will realize that it doesn't matter how you do it, hard or easy, what's important is being thoughtful of others, not giving up, and always being open to new ideas or ways of doing things. It's all about how much you take from what's in front of you, something being hard doesn't mean you learn more or that its better than some thing that is easier.

It's like really young people that have ingenious ideas and think they are on to something new an exciting only to realize everyone their age since practically the beginning of mankind has had this thought....

Some of us play this for leisure, for fun. There's nothing wrong about this and trying to compare this to donuts and cream for the brain is flat out silly.

To some of us video game are just escapism nothing more and there's no wrong with that son.

As to another poster that said a few weeks or a month isn't enough I say I was replying to your basic flying skills comments, for basic flying skills even a casual should be good enough after a month or so to be able to do some trading without dying every other encounter. I am not saying there should be no more learning or new tricks to acquire and the like or that they will be Elite combat pilots.

This whole thread and OP reeks of the "Git Gud" crowd and frankly to an old timer like myself the only impression that kind of thing makes on me is that they should learn some basic grammar before learning basic or even advanced flying.
 
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Come on... what else would you play the game for? Don't claim you play for "having fun", the attitude of many posters here makes it quite clear that if you are looking for fun, this is not the game for you.

Fracker- there's coffee everywhere now! :D
 
I have been using this strategy to counter pesky, overpowered NPC's that FD is now in the process of tweaking since 2.1 dropped. Just after the upgrade I got hammered by a group of them leaving an orbital. I lost a ship to them so it's just a precaution.

1000+ hours here.

I've had this but without the death. Pretty much by flying around hostile space in control systems (PP).
Keeps me on my toes.
 
As to another poster that said a few weeks or a month isn't enough I say I was replying to your basic flying skills comments, for basic flying skills even a casual should be good enough after a month or so to be able to do some trading without dying every other encounter. I am not saying there should be no more learning or new tricks to acquire and the like or that they will be Elite combat pilots.

This whole thread and OP reeks of the "Git Gud" crowd and frankly to an old timer like myself the only impression that kind of thing makes on me is that they should learn some basic grammar before learning basic or even advanced flying.
The gulf in perspective seems to be that for many what you're describing isn't actually happening.

Now that could be something going wrong with the way NPCs are being matched up to attack cmdrs, but if the majority of others are managing then there certainly are questions to be asked and sometimes the answers are going to be awkward

There are habits folk have gotten into that just need to break and it'll become a much easier ride for a lot of people be it yer fella doing high paying mafia missions and not understanding why he was drawing such hostile attention or the various people semi-stranded because their trade runs were in anarchy systems, to those who were used to taking their time scanning and exploring mid-mission - these things shouldn't have been safe, and the transition has been harsh but there are ways out and people are willing to help

it's not so much 'git gud' and I think if it's coming across like that it may often be unintentional, just the game has stepped up a gear and the changes mean new habits.

FWIW I've been messing around in Res's, weapons fire SS and letting folk interdict me this evening without too much trouble - I think because I've stayed in mid-high sec space so there's always security there fairly quickly if you can't handle it. It's been fun - but it wouldn't have been without some backup when I had to run from the proper nasties
 
I've had this but without the death. Pretty much by flying around hostile space in control systems (PP).
Keeps me on my toes.

Yes; it does! I had the one death. Those nasty little Ai's with their self-invented weapons mods.... it took all of five seconds to blow me out of the skies. I was spinning up[ the FSD but just didn't have time to jump away. It's the only time I've lost a ship in months.

The AI/NPC revolt has been dialed down by FD now (I believe).
 
I grew up with Falcon MC, A-10 Attack, and those sorts of flight sims that came with novel-sized books that taught Air Combat Manuevering, bombing techniques, and all the rest. Reading the manual was half the fun. :)

I think FD can appeal to both the sim crowd and those who would rather just pick up an Xbox controller and fly, though.

One side just needs to concede that putting so much into their flying, and so being better than most, naturally means a real challenge is going to be rare unless you specifically go looking for it (HasRES/High Intensity Conflict Zones, ideally for now). And the other side needs to accept that sometimes, getting thoroughly outflown and having you face caved in by your opponent, or even just surprised and killed before you can react, is just part of the game. (not that this does't happen to simmers, we just seem to like it more)

FD has proven that technically, they can totally accomplish this. They have all the puzzle peices. It's the community that needs to make peace with it.

I miss those days.

I remember buying Falcon for my Atari ST - if I wasn't playing the game, I was reading the manual - which was not far short of some of my high school text books. Much more fun and interesting to read, though!

Z...
 
All this bumfluff about boundless, limitless capacity to learn new things, blah blah blah, all amounts to nothing without practise and time.

There are lots of factors in learning and improving but what you get out of it, is what you into it.

Ergo, one pilots 50 hours of gametime a week combined with good tutoring and peer support is going to mean a helluva a lot more than another players 3 hours a week who hasn't got time to watch you tube videos on how to 'git gud' and join and build relationships with more experienced players.

'insert many reason's for why players don't devote as much time to the game as much as others do' and apply that to the wider player base.

I totally agree there are a few players that can't even get the basics right, and you know what? We will never be able to help them.
If you want to help players, just help them and move on. Getting rid of the ironmon attitudes and 'I've racked up thousands of hours in DCS reality TV show top gun' attitudes

This isn't DCS Newton's Universe Extreme to the Max Space Combat.
Cut players a little slack please.
 
... this whole "the hard way is the better way or only worthwhile way" attitude is just plain old arrogance and thinking your better than others.

It's like really young people that have ingenious ideas and think they are on to something new an exciting only to realize everyone their age since practically the beginning of mankind has had this though....

To some of us video game are just escapism nothing more and there's no wrong with that son.

There is a stark difference between challenging yourself and banging your head on the wall. The first step is knowing what to work on. If the answer is "nothing" then you have either given up, or hit a brick wall.

Now you may have given up, but at your age you should be aware that taking your time to learn a new skill is one of the ways that doctors recommend people ward off dementia. If you didn't know this, you may want to read up about it before it's too late. And you'll definitely want to read up on a little psychology of happiness before you dig into a rant on what you've learned in life.

Just a hint, but one of the key elements of Happiness is "having a sense of Agency". This means that you feel like you have the power to change yourself and your surroundings in positive ways. For some that may be the power to consume large quantities of ice cream and not giving a crap what other people think. For others this means that the choices that you make actually matter for your success or failure at a given task.

Now in Elite for the first time, we have Agency. Making ignorant or foolish mistakes in patently dangerous situations actually matters. So when you argue to have these kinds of mistakes erased by Frontier with forgiving zombified NPCs, you are removing a sense of Agency from a large % of the player base. You are in effect killing their ability to make themselves happy by saying, "it doesn't matter if you try, just showing up is all that mattered."

In essence, this is the same as saying "nothing you do matters".

While this may be empirically true from a Buddhist perspective, or on geological time scales, it also kills happiness in the here and now for many players.


So I have to ask, in all your years of "open minded" introspection, what made you want to kill happiness of others? You call me arrogant. I would say you are being pretty darn selfish. There are plenty of safe places to chill out in ED, go there. Mind your own business. Live and let die.
 
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There is a stark difference between challenging yourself and banging your head on the wall. The first step is knowing what to work on. If the answer is "nothing" then you have either given up, or hit a brick wall.

Ziljan, I think you missed the point. Elite is essentially a game and nothing you have to work your butt off for.You like the challange, go for it, the last thing I want to do is to take it away from you. Guys like Space Dandy(and me to some extend) play it for a different reason and Life is NOT always about fight your butt off as often and as good as you can to trigger your neurons. That's silly to claim that, we're humans, not Klingons. And even they like to take a good rest.

I have work enough all day long to focus on and are using my brain as much as I can, I'm working as an admin, trying to keep the crap running every day and to deal with people who still don't get the basics of how computers work. You really think its healthy after 8 to 10 hours of work to sit infront some video game and squeeze the rest of your juice to fight against some AI? Actually I'm doing this to some extend because I like challanges too nonetheless but there's a point where I just give up given that I have to be fit and focussed the next day.

There are ways to make this game fun for everybody. And people should just deal with the fact that we're not all the same. Some plan houses, some build them, some like to destroy them - to put it extremly simple. And all of them like to take a rest with some good coffee or beer or whatever, so just do it now. ED "unfortunately" seems to be a game that attract a lot of different people whatever you do. FD could just reduce it to CQC mode but there aren't doing it, they want to attract a lot of different people. So what?

BTW talking about life in general having a video game as basis is way to much meta. It won't help you a bit in RL.
 
Ergo, one pilots 50 hours of gametime a week combined with good tutoring and peer support is going to mean a helluva a lot more than another players 3 hours a week who hasn't got time to watch you tube videos on how to 'git gud' and join and build relationships with more experienced players.

I play League of Legends about 3 hours or less a week. It's a high skillcap, highly twitchy and competitive PvP game. (too much time spent playing ED to increase that)
So .. yea, I have to cut down the number of possibles roles/champions (in ED terms Professions and ships) I can practice to improve, but improve I still can.
If you have 3 recreational hours a week and waste it being frustrated by the need to improve, there's netflix. And the 2004-2009 Battlestar Galactica is always worth a re-viewing.

Cut players a little slack please.
No.
 
Ziljan, I think you missed the point. Elite is essentially a game and nothing you have to work your butt off for.You like the challange, go for it, the last thing I want to do is to take it away from you. Guys like Space Dandy(and me to some extend) play it for a different reason and Life is NOT always about fight your butt off as often and as good as you can to trigger your neurons. That's silly to claim that, we're humans, not Klingons. And even they like to take a good rest.


Who said anything about combat? I said "challenge". That doesn't have to mean "struggle". Just learning at your own pace. There are lots of things you can do in Elite that fit that description that have nothing to do with a laser or a multicannon. There are rare circuit runs, races, individual buckyballs, hutton runs, beagle point, circumnavigating the galaxy, hunting UA nebula, being the first to solve the Formadine Rift mystery. Whatever else you may think, I am not a pew pewer. I am simply curious about how every aspect of the game works. Understanding it gives the ability to do more things in Elite. What CMDR that cared about the game wouldn't want that? So it's the utter lack of curiosity about the mechanics that baffles me. How can people care so much about a game and not bother to be curious how it actually works???

So no, my comment was not restricted to merely combat. However, when there is combat, it should not be a "roll over and die because I showed up" kind. It should also be an interesting challenge. Now I agree that this game should be for EVERYONE, beginners, peace-makers, scientists, explorers, and veteran combatants alike. If Valhalla is not your cup of tea, there are already plenty of ways to opt out completely. Especially now with 2.1.02 and the "kittens of doom" being the only non-mission spawns available.
 
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