I'll accept that
The problem (for me) is that in comparison to ESO, Elite is a midget. There is no way we should see continual failed releases. and so many ongoing bugs. Especially from a team of 100+.
let's break it down a bit..
Elite;
BGS. Simple DB stuff. Still buggy after months
Missions. Again, simple DB coding, a bust from the get-go.
The galaxy, procedurally generated and while complex, was mostly there since 1984.
Exploration. Simplicity made difficult and buggy.
Thargoids, mess in a USS.
MMO implementation. Dismal failure.
Multicrew is a half-bottom attempt and bugged.
Engineers. More DB coding and a whole heap of grind.
Planets (landing) same same same same.
At this stage, Elite is just a cash cow. It looks great but is let down by the lack of content. And the content [sic] that is there, is a dismal failure, barely standing in testament to a failed design and development.
In comparison ESO, while I agree has many bugs, also has thousands times more content.
As for MMO; the marketting heads at FDev labelled it an MMO. Maybe they meant Massive Missed Opportunity?