The Cassiopeia Project

Mission Itinerary - Week One: Nov 5 - Nov 12

November 5th:
14:00 Galactic Time
- Commencement Ceremony at Chi Orionis. We will meet at 8 kilometers in front of Carey Terminal. At approximately 14:15 we’ll say a few words to inaugurate the mission. This will be followed by a group jump to symbolically begin the journey.


Time TBD - Commencement Ceremony at Prism. We will meet at 8 kilometers in front of Hiram’s Anchorage. At 15 minutes into the event we’ll say a few words to inaugurate the mission. This will be followed by a group jump to symbolically begin the journey.


Time TBD - Commencement Ceremony at 78 Ursae Majoris. We will meet at 8 kilometers in front of Rominger Dock. At 15 minutes into the event we’ll say a few words to inaugurate the mission. This will be followed by a group jump to symbolically begin the journey.


November 6th
14:00 Galactic Time -
First fleet meeting. We’ll visit Caph (Beta Cassiopeiae). Please note that this is a Federation-controlled system. Please plan accordingly. During our first week we will symbolically visit the five main stars of the Cassiopeia constellation.


November 7th
We’ll visit Ruchbah (Delta Cassiopeiae). Again: Federation controlled. Watch your six if you’re hostile to the Federation.


November 8th
We’ll meet together at Schedar (Alpha Cassiopeiae).


November 9th
We’ll visit Segin (Epsilon Cassiopeiae).


November 10th
We’ll visit Gamma Cassiopeia (27 Gamma Cassiopeiae according to the galaxy map).


November 12th
We’ll visit AR Cassiopeiae. This is the final stop before we begin to really make some distance from the Bubble.

The slow pace of the first week is intended to allow people to “catch up” and prepare for the main journey. We can modify this schedule if, as a group, it feels that we are moving too slow.

During this part of the journey please perform as many surface scans of unexplored bodies as you can. There are ‘mysterious things’ out there and who knows what we might find?
 
Nice!

So time to start prepping, anyone got any good spots in the bubble for getting mats for jumponium?

Timbalderis has everything, including a large station at Levi-Montalcini Gateway, highest jumponium concentrations in bold:

Timbalderis B1: Vanadium 9.3%, Arsenic 1.8%, Polonium 1.1%
Timbalderis B2: Niobium 1.5%, Yttrium 1.4%
Timbalderis AB1Da: Germanium 6.0%, Arsenic 2.7%, Cadmium 1.4%
Timbalderis AB1f: Germanium 5.8%, Arsenic 2.6%, Cadmium 1.6%

Delkar has two large stations: De Kamp Orbital and Invergary, but has no Polonium, but is better for Yttrium than Timbalderis:
Delkar 1: Vanadium 8.5%, Yttrium 2.1%
Delkar 2: Arsenic 2.1%
Delkar 5A: Germanium 5.9%, Vanadium 5.1%
Delkar 7A: Vanadium 4.6%, Cadmium 1.4%
Delkar 7B: Vanadium 4.9%, Niobium 1.4%, Yttrium 1.2%

Both systems are close to each other well inside the Bubble, 72.20L-y and 83.11L-y from Sol respectively. Hope that helps—
 
Timbalderis has everything, including a large station at Levi-Montalcini Gateway, highest jumponium concentrations in bold:

Timbalderis B1: Vanadium 9.3%, Arsenic 1.8%, Polonium 1.1%
Timbalderis B2: Niobium 1.5%, Yttrium 1.4%
Timbalderis AB1Da: Germanium 6.0%, Arsenic 2.7%, Cadmium 1.4%
Timbalderis AB1f: Germanium 5.8%, Arsenic 2.6%, Cadmium 1.6%

Delkar has two large stations: De Kamp Orbital and Invergary, but has no Polonium, but is better for Yttrium than Timbalderis:
Delkar 1: Vanadium 8.5%, Yttrium 2.1%
Delkar 2: Arsenic 2.1%
Delkar 5A: Germanium 5.9%, Vanadium 5.1%
Delkar 7A: Vanadium 4.6%, Cadmium 1.4%
Delkar 7B: Vanadium 4.9%, Niobium 1.4%, Yttrium 1.2%

Both systems are close to each other well inside the Bubble, 72.20L-y and 83.11L-y from Sol respectively. Hope that helps—

Sweet Thanks o7
 
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Just a little announcement regarding Discord: Since we still lack moderator from another timezone than gmt+1 I have created "Cabin boy" role every expedition member can set, so people who connect when I or PaderIcon are not around can be set with basic access (so they don't have to use invite link to access server again) until we set them up properly. Please use it responsibly so our server don't turn into chaos.

Also sorry cmdr Halceon I didn't see you online, so just pop on server again by link again and hopefully someone will set you up at least wit basic access. Sorry for your inconvenience.
 
@Diffin, thanks for the info.... loading in now to go prospecting
This evening hauled 12×Polonium at Timbalderis B1 in under an hour and 21×Yttrium at Delkar 1 in somewhat more than an hour; just need a few more Niobium now...
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Have we narrowed down the search area?

The search area is pretty narrow but it is fairly deep. We know the right spot for both Cas A and Tycho G in regards to galactic coordinates. The variable is distance from Sol. In both cases our search routine will be to start at the closest reasonable distance from Sol and work our way outward along the galactic coordinates until we've reached the furthest reasonable distance for that particular target.

In the case of Tycho G we will record every possible class G2 star within about 100 light years of that particular "line". Unfortunately the two best indicators that we could use to locate Tycho G simply don't exist in the game as far as I'm aware: metalicity of the star and relative velocity to other stars in it's neighborhood.

For Cassiopeia A the prospects are a little better. We'll use the same method to catalogue all the neutron stars along a line extending from the nearest estimate to the farthest within Cas A's known galactic coordinates. Muetdhiver had a spreadsheet a few pages back that contains a good estimate of just what those coordinates look like inside Elite's galaxy map.

The idea is to fly along that track and, at about every 100ly or so, target Sol and then fly with Sol "at our back" as indicated by the nav compass. Generate a screenshot. We'll create a "flipboard" from those screenies to see if we can visually locate anything resembling the feint trace of an SNR. We'll also be checking our Nav panel for anything odd that might suggest a system that we can jump to that does not appear on the galaxy map (this is a tinfoil thing, just in case things are hidden on the galmap).
 
This sounds very interesting! Might even be of relevance to solve the Formidine Mistery.

Unfortunately I'm too busy with other stuff to join in, but maybe I'll be able to catch up later. If not I will at least give you some motivational support. :)
 
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Do we have anyone going with fuel transfer limpets btw? I'm looking at my loadout now and I can fit them on my conda and still keep the range over 35 so if we need I can fit.
 
T(...)Unfortunately the two best indicators that we could use to locate Tycho G simply don't exist in the game as far as I'm aware: metalicity of the star and relative velocity to other stars in it's neighborhood.

I wished FD would improve on the stellar data of stars in order to make some things for hobby astronomers a bit more interesting. Especially with metallicity it would make finding clusters (also the occasional proc-gen clusters) way more attractive. Or you could start and distinguish between population 1 and population 2 stars. But I somehow doubt FD wants to add to much 'science' for their 400 billion star systems because it would only generate value for the spreadsheet people and not so much add any meaningful gameplay.
 
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Dang it, I was on B1 and B2 for hour 30 total, got 6 basic FSD and 7 AMF refills, but no polonium for the advanced stuff. RNG Gods why you hate me?

You know to only go for the Metallic Meteorites? They're the Prize. You can recognize them on the SRV Scanner. Mesodideroos whatever you call them sometimes drop rares too. But you can pop Bronzites and Outcrops all night and get nothing. Just land somewhere flat and head flat out in a straight line towards a mountain, star or planet, and only investigate Metallic signals. This link helps identify the signals: http://www.wavescanner.net/
 
I wished FD would improve on the stellar data of stars in order to make some things for hobby astronomers a bit more interesting. Especially with metallicity it would make finding clusters (also the occasional proc-gen clusters) way more attractive. Or you could start and distinguish between population 1 and population 2 stars.

>sigh< yes exactly that. I'm an amateur astronomer myself. If only FD would recruit the right people and stop pandering to the screw-ups who just want to blow everything up, this game could be absolutely amazing, especially for Galactic exploration. Initiatives like this project really help I think.
 
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