Most doubtable. Why would they come up with a proposal at all and let us discuss instead of presenting us with a fait accompli by just dropping the beta?
I mean, experience from the past tells me that you could have a point. I'm still mildly optimistic though that you will be wrong.
A very fundamental notion that I usually would support. But in this special case the upcoming changes have the potential to heavily split the community and do some irreversible harm by losing large numbers of players. Nobody can't really want that.
And too little info.It is called "recap" for good reason. It is not really a proposal. Fundamentally changes will stay. People who will learn to addapt will.
As for "splitting up community" and people "leaving in large numbers" please. Without seeing actual mechanic in beta? LOL no.
Jeez, people really do have a tendency to go overboard with conclusions when they have too much time.
Do FD have any history of making changes other than bug-fixes between a beta and a roll-out?
Changes as in this thread's OP.Define changes. Small changes yes. Redesigns - not a chance.
Changes as in this thread's OP.
Genuinely didn't know; most updates have not affected me very much or else I've liked/tolerated them well enough.
Hope so. But they can call it like they want, for a "recap" it's a bit thin. They even openly admit that parts of it are not yet decided which translates to me as "not all is carved in stone yet".
I do not think this is the case though. Any proposals to keep both mechanics are really going against all realisms of game development and consistent game design. You can't demand consistency and then go against it because you *might* have to rewire your approach with game.
FD understands it goes against current approach and people used to this approach won't be happy. But that's simply not enough to warriant any fundamental change.
I really like your proposals, but doubt Frontier can or will deviate from their grand plan. I just wonder why it never occurred to them that their new system would need at least more than a tiny reveal and that perhaps it would worry more than one or two players.This is all very true, but at the same time we have Plasma Accelerators and Rail Guns and Fletchet Launchers in the same game too. These all have very different ways doing different types of damage and that doesn't even take into account the complexity of engineering effects!
This is also a form of "splitting the code". Yet for the two sets of scanners Old and New, the highest end result is basically the same: a Level 3 scanned system map.
Anyway, I am not going to push too hard for the OP compromise if people don't like it. I just would like it if for once we have an end result where the devs design could enter the game purely, without any half baked compromises that gutted the spirit of the initial design completely. If they try to form some hybrid of the old and new system, it will be very difficult to reconcile them without ruining either the sense or mystery or the active filtering mechanic or both.
I really like your proposals, but doubt Frontier can or will deviate from their grand plan. I just wonder why it never occurred to them that their new system would need at least more than a tiny reveal and that perhaps it would worry more than one or two players.
I like your suggestion @Ziljan.
I made a similar suggestion in the original thread but made the two modes - old and new - switchable in the right-hand panel.
Whilst the new proposal looks interesting, my main concern is that the waveform mini-game may get boring after 100 systems or so especially if, like me, you enjoy flying a space ship around a system.
How to give people in deep space the option of upgrading. This could be done in several ways: A popup dialog at 3.3 launch asking if they want to upgrade or keep the old set for their current ship. Or automatically upgrade the new system so people could try it, and then let people know that if they didn't like it, they could simply contact Customer Service to have their scanners reverted to 3.2. People will likely know by the end of Beta, so maybe an Opt Out form could be created as well.
You got to be fair and stop trying to stereotypeI think Frontier is not so good with compromises... They will probably try to please as many as possible (or the loudest crowd) and choose the worst possible solution.
PROPOSAL:<snip of good stuff>
No, they obviously won't stop you flying around in systems, and you will need to fly to launch probes from the DSS.But they won't forbid flying around in system. Why would they do that?
One thing I haven't seen anyone say explicitly ... right now we find out more about planets by "just flying towards them". Now eveyone says this like it's a criticism but the thing is, I like flying a spaceship. If we're now gonna spend time in the new scanning interface, how "fun" is this gonna be? I feel like I'd rather be looking out of my cockpit flying the ship than looking at a flat scanning screen, that's a different game. I just can't gauge what that's gonna feel like yet but I guess we all have our doubts about that. I wonder of there's any mileage in having the scanner do its thing automatically while we fly around as an alternative to us having to do it manually through the new screen? It could be a lot slower and perhaps less accurately (maybe it completes after a minute or so, notifying us with an audio cue that it's resolved a bunch of "candidate" signals for us to double check if we want?). If we want to take over and do it ourselves we can, but if we just want to fly and let the automated systems take a stab at it then that's an option too?