The Compromise to End All Compromises - Exploration Scanner Edition

Most doubtable. Why would they come up with a proposal at all and let us discuss instead of presenting us with a fait accompli by just dropping the beta?

I mean, experience from the past tells me that you could have a point. I'm still mildly optimistic though that you will be wrong.



A very fundamental notion that I usually would support. But in this special case the upcoming changes have the potential to heavily split the community and do some irreversible harm by losing large numbers of players. Nobody can't really want that.

It is called "recap" for good reason. It is not really a proposal. Fundamentally changes will stay. People who will learn to addapt will.

As for "splitting up community" and people "leaving in large numbers" please. Without seeing actual mechanic in beta? LOL no.

Jeez, people really do have a tendency to go overboard with conclusions when they have too much time.
 
It is called "recap" for good reason. It is not really a proposal. Fundamentally changes will stay. People who will learn to addapt will.

As for "splitting up community" and people "leaving in large numbers" please. Without seeing actual mechanic in beta? LOL no.

Jeez, people really do have a tendency to go overboard with conclusions when they have too much time.
And too little info.
 
Changes as in this thread's OP.
Genuinely didn't know; most updates have not affected me very much or else I've liked/tolerated them well enough.

OP changes aren't possible because they would require to keep two conflicting mechanics for no good reason. No developer would do that.
 
Hope so. But they can call it like they want, for a "recap" it's a bit thin. They even openly admit that parts of it are not yet decided which translates to me as "not all is carved in stone yet".

Some details between - sure. But it seems fundamentals are pretty much ironed out both design and code wise. Anyway, I am as knowing as any others here but yeah, nothing has convinced me so far FD will walk back on planetary discovery mechanic.
 
I do not think this is the case though. Any proposals to keep both mechanics are really going against all realisms of game development and consistent game design. You can't demand consistency and then go against it because you *might* have to rewire your approach with game.

FD understands it goes against current approach and people used to this approach won't be happy. But that's simply not enough to warriant any fundamental change.

This is all very true, but at the same time we have Plasma Accelerators and Rail Guns and Fletchet Launchers in the same game too. These all have very different ways doing different types of damage and that doesn't even take into account the complexity of engineering effects!

This is also a form of "splitting the code". Yet for the two sets of scanners Old and New, the highest end result is basically the same: a Level 3 scanned system map.

Anyway, I am not going to push too hard for the OP compromise if people don't like it. I just would like it if for once we have an end result where the devs design could enter the game purely, without any half baked compromises that gutted the spirit of the initial design completely. If they try to form some hybrid of the old and new system, it will be very difficult to reconcile them without ruining either the sense or mystery or the active filtering mechanic or both.
 
As a coder myself I see many games , as other software, suffer from the "gamer fallacy" . The belief that because one pays for something he or she becomes the boss of it. Its a byproduct of the fallacy of "customer is always right".

In practice "reality is always right" and the reality of coding is that maintaining code is hard, very hard. For people that are not coders , coding is all about adding features but for us coders coding is as much as adding as it is about removing stuff. Code is a bit like a star that if it reaches a critical mass it becomes a black hole, in the case of coding keeping stuff around creates a black hole that sucks time and pretty much every potential future cool feature because the coder is too busy maintaining the huge old code.

So no, I am afraid something will have to go.

The coding God needs his sacrifice and he is too busy for a diplomatic middle ground or a comprise. He never compromises.
 
This is all very true, but at the same time we have Plasma Accelerators and Rail Guns and Fletchet Launchers in the same game too. These all have very different ways doing different types of damage and that doesn't even take into account the complexity of engineering effects!

This is also a form of "splitting the code". Yet for the two sets of scanners Old and New, the highest end result is basically the same: a Level 3 scanned system map.

Anyway, I am not going to push too hard for the OP compromise if people don't like it. I just would like it if for once we have an end result where the devs design could enter the game purely, without any half baked compromises that gutted the spirit of the initial design completely. If they try to form some hybrid of the old and new system, it will be very difficult to reconcile them without ruining either the sense or mystery or the active filtering mechanic or both.
I really like your proposals, but doubt Frontier can or will deviate from their grand plan. I just wonder why it never occurred to them that their new system would need at least more than a tiny reveal and that perhaps it would worry more than one or two players.
 
I like your suggestion @Ziljan.

I made a similar suggestion in the original thread but made the two modes - old and new - switchable in the right-hand panel.

Whilst the new proposal looks interesting, my main concern is that the waveform mini-game may get boring after 100 systems or so especially if, like me, you enjoy flying a space ship around a system.
 
I really like your proposals, but doubt Frontier can or will deviate from their grand plan. I just wonder why it never occurred to them that their new system would need at least more than a tiny reveal and that perhaps it would worry more than one or two players.

Changes always worry some people. That's how life basically works. If FF were any evidence people always think they have more leeveway and influence on development than they realize. This causes unnecessary friction. Still, happy FD published ot because I was just curious.

I like your suggestion @Ziljan.

I made a similar suggestion in the original thread but made the two modes - old and new - switchable in the right-hand panel.

Whilst the new proposal looks interesting, my main concern is that the waveform mini-game may get boring after 100 systems or so especially if, like me, you enjoy flying a space ship around a system.

But they won't forbid flying around in system. Why would they do that?
 
I quite like the idea of different types of scanning devices that achieve things in different ways. It could be devised in such a way that engineering paths are wildly different between each module, leading to fun choices.

But this though:

How to give people in deep space the option of upgrading. This could be done in several ways: A popup dialog at 3.3 launch asking if they want to upgrade or keep the old set for their current ship. Or automatically upgrade the new system so people could try it, and then let people know that if they didn't like it, they could simply contact Customer Service to have their scanners reverted to 3.2. People will likely know by the end of Beta, so maybe an Opt Out form could be created as well.

If the new scanning tools are an optional module type then no special options to obtain one should be given.
 
I think Frontier is not so good with compromises... They will probably try to please as many as possible (or the loudest crowd) and choose the worst possible solution.
You got to be fair and stop trying to stereotype :)

PROPOSAL:<snip of good stuff>

Excellent post,but will it happen ? Don't know
FD do have a history of listening to us(and not so much other times)

1. Initially HS and SC each had their own bindings
2. Then those 2 functions were combined in to one binding which auto selected HS or SC.
3. Community complained that if target is occluded they couldn't SC past the blockage as the combined binding wouldn't work unless you deselected target first.
4. Solution : FD released 3 binds, HS, SC and Combo bind.

They do listen...sometimes :)
 
I honestly don't care as long as what replaces the existing, is actually enjoyable to use after visiting the next 2.8% of planets being explored, really. I honestly have given up caring how. How doesn't even matter anymore because Frontier is just gonna do what they think is da wae and we just have to live with it and da wae probably won't be based on Frontier's endless time in game.

Just, can it be repeated for more than 2.8% of targets before I just want to walk into the sea.. please? That's all I ask. Don't make me hate it. I'm tired of hating things because they have to be done a billion times and there's no respite beyond not playing.
 
But they won't forbid flying around in system. Why would they do that?
No, they obviously won't stop you flying around in systems, and you will need to fly to launch probes from the DSS.

However, if there is no need to launch probes then exploration will turn into Jump, Mini-Game, Jump, Mini-Game, Jump, Mini-Game, Jump, Mini-Game... etc. with little to no flying.
 
Here's another thought to chew over. So I posted this elsewhere ...

One thing I haven't seen anyone say explicitly ... right now we find out more about planets by "just flying towards them". Now eveyone says this like it's a criticism but the thing is, I like flying a spaceship. If we're now gonna spend time in the new scanning interface, how "fun" is this gonna be? I feel like I'd rather be looking out of my cockpit flying the ship than looking at a flat scanning screen, that's a different game. I just can't gauge what that's gonna feel like yet but I guess we all have our doubts about that. I wonder of there's any mileage in having the scanner do its thing automatically while we fly around as an alternative to us having to do it manually through the new screen? It could be a lot slower and perhaps less accurately (maybe it completes after a minute or so, notifying us with an audio cue that it's resolved a bunch of "candidate" signals for us to double check if we want?). If we want to take over and do it ourselves we can, but if we just want to fly and let the automated systems take a stab at it then that's an option too?

So how about the idea of an additional upgrade, could be a better, more expensive ADS, could be an engineer upgrade, Guardian mod' or perhaps an additional module akin to the docking computer, but basically something which automatically does the scanning for you. So, we stick with the new DS mechanic FD have proposed but, if you have this upgrade, then you can engage it (or perhaps simpy leave it turned on) and, when you honk it begins scanning for you and, when complete (signalled by an audio cue) it basically gives you what the old system gave you but without the need for you to manually switch to the new scanning interface. I'm not sure how long it would need to take (that could be tweaked by enginerering) or how complete or accurate its final results would be (perhaps there'd be the option to go into the new scanning interface and fine tune the results of the auto-scan) but the more I think about this idea the more I like it!
 
Just going to speak for myself here.

I like the sound of the new exploration mechanics. They would incorporate nicely in how I explore at the moment. Except for one thing, not knowing the lay out of the system.

The proposal talks about compromises, but I feel there is a way where the lay out of the system can be displayed to me without giving away too much about the other aspects of the system. These still have to be worked out through the new mechanics. In that regard, and I'll repeat, for me personally, that's not a compromise but it enriches the experience. Because knowing there's something in the system you like to investigate is not the same as revealing that something to investigate. It's just an incentive. The thought that goes along with this is: "Hmmm, that's interesting. I wonder what's going on here". The "wonder" part is important there. There's no complete picture.

In that regard, I don't feel that is a compromise, since nothing is taken from the intent of the new system.
 
The ADS was never the real issue IMO. We just need to agree on a comprise of what it can "reveal" quickly, then we can get into the DSS meat and potatoes of the real discovery fun and hope FD can deliver on making that fun (not hard considering the current DSS gameplay is a void of nothingness).
 
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