The core gameplay is boring

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I did a clear save with Horizons - I scavenge and its brilliant fun, Im also going to have a good go at NPC pirating(haven't started that yet), i'm enjoying looking at unknown and week signals and distress calls and missions
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thanks to a few High value missions I have 2 Asps and a cobra
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I haven't done things you describe as core for more than 20% of my play since horizons -
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AND I Havent even touched on Bounty hunting or exploration or conflict zones

And if you add in going to visit with a bunch of friends for the odd wing then that's proper entertainment!
 
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I love the core gameplay. They absolutely nailed the flight model and combat, the ships are a dream to fly. If this is boring gameplay, I'll be happy to be bored like this for many years to come.

Just take a break like people have suggested and come back later. No monthly fee, no loss.

Yes the flight mechanics are nice and combat works well.
What if the combat zones had different goals which can't be predicted before you arrive and be dynamic? wouldn't that be better?

The game needs to be more complex in its core so the repetitive stuff isn't a grind. Its nice to have a Powerplay window, I like it very much but it doesn't bring new gameplay at all. The same with the CG or wings.

I don't play the game since 7 months, I played with Horizons to see what it is and honestly they aren't addressing the issue, it making it worse.
 
I wouldn't say the game is boring, at least not yet.

However, there's a lot of work to be done balancing the different play styles. 30 hours of exploration data can be taken from you with nothing to show for it, and 30 minutes in a high RES can net you a million with almost no risk at all.
 
I did a clear save with Horizons - I scavenge and its brilliant fun, Im also going to have a good go at NPC pirating(haven't started that yet), i'm enjoying looking at unknown and week signals and distress calls and missions
.
thanks to a few High value missions I have 2 Asps and a cobra
.
I haven't done things you describe as core for more than 20% of my play since horizons -
.
AND I Havent even touched on Bounty hunting or exploration or conflict zones

Yes I like the idea of the SRV and planets VERY MUCH! but for now its very empty, you're the only one in whole planet in every planet because there aren't any npc SRV/Convoys/Cities, there are just some droids.
And the mechanic of the POI are the same as the USS so nothing new.

So its another thing to the game that FD will need to fill apart from the rest of the game.
 
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10 yera sor not, make and bring a decent mechanic properly desigend or don't bring it. They should look at ark. Game deisgn ther eis WAY better. Stuff gets implemented properly in a much better depth. There are just giant game design holes in Elite.

Those are elementary things of survival, elite isn't. And even then my food and my work is far more variety than Elite.
I get the sense you really REALLY dislike this game, though the hours spend on the forum, and comprehensive answers to noobie questions are seem rather counter to that
 
OP the core mechanics need that often quoted value called "depth" if they had that then they would not be boring.
Not entirely true. Kendo for example has quite a bit of depth, but most people get bored an drop out before reaching 8th Dan.
 
OP the core mechanics need that often quoted value called "depth" if they had that then they would not be boring.

The HMS Elite Dangerous sets sail hunting for depth... Dive! DIVE! God dammit! ;)

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Wait ten years and come back. I don't mean that tritely. A lot of folk saying it's a ten year project (this apparently means you can't expect to have much fun for a while, for some reason) so maybe waiting ten years and checking in again would be best for a lot of us.
 
Yes I like the idea of the SRV and planets VERY MUCH! but for now its very empty, you're the only one in whole planet in every planet because there aren't any npc SRV/Convoys/Cities, there are just some droids.
And the mechanic of the POI are the same as the USS so nothing new.

So its another thing to the game that FD will need to fill apart from the rest of the game.

Its not just POI and USS - it's building a game play and a career out of them - yes my ASP may have 30T of scrap in it - but it also has some high value goods in it as well. Everything is Free and it fits in with a 30 min gameplay - I can just go in hit a few POI or USS and come out the other side with some cash - I don't care that its in 100000's and not millions but its actually good fun drop[ping in and not knowing if its a destroyed ship that was carrying loads of gold or a wing of anacondas that I have to run away from
 
Wait ten years and come back. I don't mean that tritely. A lot of folk saying it's a ten year project (this apparently means you can't expect to have much fun for a while, for some reason) so maybe waiting ten years and checking in again would be best for a lot of us.

I'll be dead by then! ;)
 
OP the core mechanics need that often quoted value called "depth" if they had that then they would not be boring.

Exactly! The more depth (in gameplay) or complexity wathever you want to call it will make the game more enjoyable.

It will make the game bigger in right way. FD is adding stuff that revolves in doing the same things over and over but the real problem is that things aren't complex enough.

You can add tons of pretty windows which will task you to do a certain thing, for example Powerplay, but its not different from for example another mission to transport certain thing or do a combat zone. They are all the same.

The same happens with mining and exploration. They aren't complex enough to enjoy doing that activity.

I don't see what's the fun in pressing 1 button, fly straight and wait. I can't understand why someone would design such mechanic. Yeah the graphics are nice but that's not gameplay.
 
The gameplay is definitely missing some sense of accomplishment when you complete a task like a mission, mainly because the tasks in ED are very simple in nature and clearly driven by statistical client-side RNG, the game doesn't even try and hide this fact. Look at SC, a game I personally have no intention of buying or playing, but even the simplest mission there is more "involved" than anything you can do in ED. There's no reasons missions in ED couldn't be of the randomized variety; Go to station X, talk to person Y, pick up item Z, take item Z to station A in system B, talk to person C, exchange for new item D, avoid pirates hunting for item D, they are onto you, take item D to asteroid E, land and appy item D to faction communication tower F, fight off pirates, return to person C, get paid, return to person Y, get paid again, gain favors, rep and personal contact info from Y and C.

The only thing stopping a system like that from being implemented is lack of vision.

The mission system we have in ED is actually _simpler_ than the one that exists in FE2 and FE3.
 
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there already is depth. FAoff

OMG, thats why i did't want to say that word.

Yes, there's depth in flight mechanics, what a lot of people want is more complexity in the basic gameplay, mining, trade, combat and exploration.
 
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This is something which keeps bothering players. And they should be bothered.
There's a lot to love in this game. From very beatiful/elegant, to expiring (edit: this should have been inspiring of course.. :)), to major fantastic fun. But nothing feels fleshed out and finished.
Trading: I wish the economy was more diverse. Is there even one system/station in high need of a certain product making it much more valuable than any other commodity (outside of MANUALLY added CG's)? If there is, I've never discovered it.
Mining: What was it they said? explore and find that pot of gold? Well.. maybe some astroid belts are indeed more profitable compared to others, but, again, never seen it. Should we, the players, study weeks or months at spreadsheets to find out if one ring offers 0.1% more profit on average? Don't think so!
Bounty hunting/combat zone: Unlimited supply of ships, no sense of progress or involvement.
Pirating/law enforcement: no need to go into this one.
Exploring: Very beautiful pictures, no doubt. Seriously loving that part. Except.. where are the aliens? Oh yeah, that one planet the devs have magically put some alien artifacts on. How many observers were out there at that time? Did anyone ever see one single artifact being planted by aliens or whatever?
Expansion: I thought there were special mobile stations. Obsidian Orbital wasn't constructed, it was patched in. It didn't fly there either, it was just there, suddenly, after a server restart. Jacque's? Did anyone EVER see this station move by real in-game mechanics like powering up a massive FSD? Or being inside while the station is jumping and actually experiencing the jump?
So yeah, it still needs some work for sure..
 
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