Well for an Empire loyalist who wants a super-heavy combat ship the options are limited to nothing viable. I can see why they are annoyed.
I like super-heavies because the feel like tanks, my preferred class in games, and I certainty wouldn't mind 3 ships to choose from rather than just 2.
So what with the federal loyalist who wants a super-heavy trader? They are annoyed as well.
But it would be kind of boring if every faction would have the same assets to offer, just in a different packaging.
Originally Posted by Zelos1983![]()
By your logic, I demand a buff to my T9. I'm happy how it behaves in PvE, namely that it's not very well suited for combat. But since I can always choose Open and enable PvP, it must of course perform as good as the Anaconda when I choose to go after other players. Or else I would be at a disadvantage and I surely cannot be "forced" to buy a Faulcon DeLacy ship or even side with one of those major powers.
You see - your demands are just flawed.
Originally Posted by Jesse Blue![]()
If it were too easy to kill, undoubtedly.
However, there is a difference with the T-series freighter types, in that their game description essentially warns players that "this ship is intended to perform poorly at combat, so fly it at your own discretion". In this especific case, 'losing' is intended for these ship series, and players are conveniently warned.
Not the same case as the Cutter, in which its game description, as well as its large & huge hardpoints, armor and shields suggest a ship meant to see combat heat, but in reality doesn't quite live up to its expectations, being noticeably weaker at combat than its similar ships.
By your argument, everything that is capable of PvP must be "balanced". So you clearly cannot make an exception for the T-9. Certainly not one based on the in-game, in-lore sales pitch, which people would usually ignore and consult ship reviews and forums before making an informed decision about what to buy.
But if for whatever reason someone decides to use the PvP aspect, all its elements have to be balanced.
Ship diversity aspect:
This. It seems so simple, yet the message gets lost over and over again.
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Honestly I am starting to think, aside from people just hating the Empire, people want the Cutter to remain crap to satisfy their ego. Basically "I can kill in this crap ship. Look how awesome I am! It's not a bad ship! Look, I killed an Anaconda!" but if FD made it a good combat ship they wouldn't be able to brag about an "achievement" that is little more than an effort in tedium. Akin to digging a large hole with a small stick. Anyone can do it. Your not special. Well, you may be.
As I said, the cutter is a top ship. Making it "the best" not only in trading, but also in combat, displaces other ships. What next? Does it need a 50LY jump range, so it is top for exploring as well? Then everyone would get a cutter and nobody would consider buying one of the other ships. Sure, I'd also like to have a ship that's superior in every respect, but that removes quite a challenge for me, because I don't have to bother about doing my research and trying out ships and configurations.
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