No, it shows that FD and DB are not building a PvP focused game. ED was never intended to be primarily PvP focused and it isn't. …
Traders don't need pirates.
But they would've increased the longevity of the game for them if they were forced into the same universe together with them
and we had a much better setup, ie multiplayer only, real consequences for combat logging, working wake scanners that can be used for pvp, decent profits, etc. Right now we have a trader force racing their way into the biggest ships possible and a completely demoralized pirate force who's pretty much given up working due to a broken system.
Yes, traders need pirates. Not player pirates, not NPC pirates, but pirates, because pirates are a cornerstone in balancing the profit of trade. In legal trade, the optimal trade would be the one with the largest amount of profit/time invested. Elements such as piracy adds in more factors to the calculation, turning a game of numbers into a game of intuition, risk-taking and - yes, skill. In illegal trade, the authorithies also become a factor, and balance out the fact that smuggling is (or should be) more profitable.
why a trader would want a pirate that will steal some of hes cargo?.....
Yes, traders need pirates.
But I AM the killer type - I kill anyone that tries to run. After the interdiction is successful, I do one of two things:
1) If the target is standing perfectly still, not trying to run, I'll say "hello", cargo scan them, and if they have something. I'll ask for a paltry 10 tons of cargo to be jettisoned as 'abandoned'. Then, they're free to go.
2) If they run, fight, boost, charge FSD, I kill them.
To me, it's win-win. I get to chase and kill them if they run, but if they co-operate, I don't "poison the well" for pirates and co-operative traders alike.
Because then he is playing euro truck simulator: space edition, instead of elite: Dangerous. For better or worse pirates are part of Elite.why a trader would want a pirate that will steal some of hes cargo?.....
....... I dont want my shiny python all shot up if I can avoid it......
Because then he is playing euro truck simulator: space edition, instead of elite: Dangerous. For better or worse pirates are part of Elite.
So what? Some people LIKE playing euro truck sim in space, and who are you to tell them there's anything wrong with that? No, player piracy is NOT part of the game for traders unless they WANT it to be, so "like it or not" if you want your victims you better make sure it's fun for them too!
In Jordans defense (not that he has asked me as he speaks for himself) - he said "pirates are part of Elite."
Didn't say "player pirates"... and even in Solo you get NPC pirates.
So, excluding the Euro Truck snide remark - the rest of the comment is *technically* correct.
No, it shows that FD and DB are not building a PvP focused game. ED was never intended to be primarily PvP focused and it isn't...
That's the core of the problem. ED isn't designed as a PvP focused game, it's a PvE game that allows PvP - the worst combination possible in my opinion. That's why I've written that they have no clue about PvP
<snipped for brevity, not for irrelevance>
In an ideal Open, where pirates are real pirates and PK-lolzers are punished by the law, we'd all have a lot of fun. Trouble is, the pond has been well and truly peed in and nobody trusts anybody anymore.
Vast amounts has been written on this forum lately by pirates trying to justify their existence. It is an effort that would be better spent on enforcing their own code.
Pirates need traders - certainly. Traders need pirates? Some traders will go out of their way to avoid pirates. So, not "need", no.
Some player pirates certainly seem to need player traders to enjoy the encounters that they instigate. Equally, some player traders seem to like player pirates spicing up their game.
why a trader would want a pirate that will steal some of hes cargo?.....
See this is where it all falls apart - you'd not get an interdiction attempt as you're in a ship that can fight back.
Now ask the question again saying you're in a T7 or T9 and you'll get told you will be shot for moving.
But a ship that can move and carry decent guns - you'll be ignored as you're not easy prey so not worth the effort.
Did I say there is anything wrong with euro truck simulator? No, I didn't, you simply inferred I did. Euro truck simulator is fine, but it's not elite. Elite is not balanced to be euro truck simulator, it's never meant to be euro truck simulator.So what? Some people LIKE playing euro truck sim in space, and who are you to tell them there's anything wrong with that? No, player piracy is NOT part of the game for traders unless they WANT it to be, so "like it or not" if you want your victims you better make sure it's fun for them too!
...Like it's needed or something.
But I AM the killer type - I kill anyone that tries to run. After the interdiction is successful, I do one of two things:
1) If the target is standing perfectly still, not trying to run, I'll say "hello", cargo scan them, and if they have something. I'll ask for a paltry 10 tons of cargo to be jettisoned as 'abandoned'. Then, they're free to go.
2) If they run, fight, boost, charge FSD, I kill them.
To me, it's win-win. I get to chase and kill them if they run, but if they co-operate, I don't "poison the well" for pirates and co-operative traders alike.
- - - Updated - - -
So let me get this straight: You're running away, not co-operating. And I'm supposed to have a chance of getting your cargo without shooting you? lol-wut?![]()
Did I say there is anything wrong with euro truck simulator? No, I didn't, you simply inferred I did. Euro truck simulator is fine, but it's not elite. Elite is not balanced to be euro truck simulator, it's never meant to be euro truck simulator.
And jockey is right, (never thought I'd say those words) I never said player piracy, I said piracy.
If I do fail to make it fun for them and they switch to solo, they will still encounter pirates, less charismatic and handsome ones to be sure but pirates nonetheless. It's almost like the devs planned for traders to encounter them all the time or something. Like it's needed or something.