The Dangerous Games: The Rise to Power!

@Goose4291

As I understand it the government collapsed, the Jotunheim GalCop was the last remnant of it existing as corporation rather than a governing body. EIC bought that out and are using loopholes to resurrect it as a potential government rather than a business. So we're not the one true heirs of historic GalCop, we're dodgy business people out on a power grab, because after all the one way to make sure business runs your way is to own the space your business is operating in.

OoC The Frogs are fronting it for the competition, but we are working closely with the member groups so that we're presenting a shared vision. In Character EIC are fronting it and have drawn the groups together with a variety of promises.

We did run an entire thing past FDev months ago when we first got together, but really can't go into details because as I said above everything will need to be worked out with FDev whomever wins. We do have the lore to back it up.

I can get one of our lore geeks to come in and talk your ears off if you'd like. :)
 
Yeah, last remaining problem I have, noone knows what exactly they are supporting.

Please bare in mind that the participating groups know as much as the rest of you at the moment. We don't know what we can and can't "promise" on this. So you're all going to have to be patient I'm afraid.
 

Goose4291

Banned
@Goose4291

As I understand it the government collapsed, the Jotunheim GalCop was the last remnant of it existing as corporation rather than a governing body. EIC bought that out and are using loopholes to resurrect it as a potential government rather than a business. So we're not the one true heirs of historic GalCop, we're dodgy business people out on a power grab, because after all the one way to make sure business runs your way is to own the space your business is operating in.

OoC The Frogs are fronting it for the competition, but we are working closely with the member groups so that we're presenting a shared vision. In Character EIC are fronting it and have drawn the groups together with a variety of promises.

We did run an entire thing past FDev months ago when we first got together, but really can't go into details because as I said above everything will need to be worked out with FDev whomever wins. We do have the lore to back it up.

I can get one of our lore geeks to come in and talk your ears off if you'd like. :)

Got you. I kind of interpreted that systen description blurb for jotunheim differently, ie Gal-Cop is completely unaffiliated with GalCop, but cashes in on a similar sounding name. Like opening a car company called Fard

It's pretty odd as I asked this a few months back and one of the official lore shapers (Drew Wagar) said the two were completely unaffiliated and that GalCop was fully defunct. Might be worth checking with him and Allen Stroud (he's over at Lave radio)?

And I'm not accusing you of tramplIng on official lore, just thought it best for clarification before the accusations start flying.

And I'm always happy to talk lore (although most of those chats boil down to what is and isn't canon from the prior games) :)
 
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Zac Antonaci

Head of Communications
Frontier
I haven't been able to follow this already quite big thread, so pardon me if already answered: before it all starts for real, will we already know what power they will form? Who will be the leader NPC? What is their ethos and modus operandi (e.g. compare to existing powers which can be summed up like "Arissa = law&order", "Delaine = crime syndicate", "Antal = tech cult")? Concrete activity types for expansion etc? PP equipment?

Or are we getting the proverbial cat in a bag (is that even a proverb in Britain?), and the actual details of the power are only worked out after the winner has been determined?

There will be details about each group and what they stand for. There will be election style campaigns and information. There will also be amanifesto that needs to be completed by the finalists so we can get them added but the finer details will be worked out collaboratively with the devs and the leader of the faction at the end of the competition.
 
Long live AEDC!! Guess I made a good choice when I joined you more than one year ago. Congrats to all members and hail to the best spreadsheets in the galaxy!
 
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Goose4291

Banned
Regarding GalCop (Elite, Political Entity) and Gal-Cop (Elite Dangerous, Jotunheim System description) I went through my old posts and found this from Drew Wagar on the subject, might help clarify things:

The GALactic Co OPerative (GalCop) was a political construct in the original Elite game (1984). That game was set around the year 3125. You can get a flavour from the original Elite manual.


The original Galcop was formed in the year 2696. It was the result of declining relations between the 'Far Colonies' (what are now known as the 'Old Worlds' - Lave, Diso, Leesti etc) and the Empire and Federation Superpowers. They became openly hostile and trading was forbidden between them, though there was no war (This is the rationale for the original Elite game not featuring 'real' star names in 'galaxy 1' - the Galcop ships' hyperdrives only allowed travel to Galcop member systems, not Fed/Empire ones.)


They were not an organisation that had territory in the classic sense, they oversaw trade between systems, but the individual systems were their own masters. Galcop policed space and the various stations around the planets, not the planets themselves.


Galcop suffered the original Thargoid invasions far more than the Federation and the Empire circa 3150, and were forced to request aide from them. However, the increasing pressure on the organisation caused economic strains which were becoming fatal by 3162.


In 3170 Galcop collapsed entirely, with the result that it longer existed by the time of the second Elite game, set in 3200. (The Lave starting point in the second game carried a fine that had to paid if you entered Federation space as a result of Galcop's collapse).


By 3300 AD Galcop is a footnote in history.


Whatever the current Gal-Cop or Gal-Corp is, it has nothing to do with the original GalCop.


Cheers,


Drew.
 
Got you. I kind of interpreted that systen description blurb for jotunheim differently, ie Gal-Cop is completely unaffiliated with GalCop, but cashes in on a similar sounding name. Like opening a car company called Fard

It's pretty odd as I asked this a few months back and one of the official lore shapers (Drew Wagar) said the two were completely unaffiliated and that GalCop was fully defunct. Might be worth checking with him and Allen Stroud (he's over at Lave radio)?

And I'm not accusing you of tramplIng on official lore, just thought it best for clarification before the accusations start flying.

And I'm always happy to talk lore (although most of those chats boil down to what is and isn't canon from the prior games) :)

Hey! I am the loremaster of Galcop, and yeah, that Jotunheim blurb is what got me working on this whole idea about a year ago. I'm also the guy who writes a bunch of lore for the Diamond Frogs than everyone barely reads.

Originally the Diamond Frogs, who are like if Saints Row merged with Muppet Show Tonight (note: in spirit, most are not literal muppets), are consummate scam artists on top of being completely amoral mercenaries. They were to discover the last remaining branch of GalCop and attempt to find a way to exploit it for a buck. The lore blurb is actually local opinion that this new "GalCop" is a fake.

But in truth, it really was the last and only branch of GalCop, the navy of the old Galactic Cooperative that collapsed so long ago. It went unnoticed and memberships were handed down like a secret club for generations. Because legally it was still GalCop, it meant that ancient contracts and oaths long thought lost were still legally valid, as well as the Galactic Cooperative, as GalCop had in its charter the ability to revive its parent organization.

Jotunheim has a very interesting history, which I drew almost entirely from the background sim. When I put it all together, with the canon lore of previous games, I got:

While GalCop was still strong, the Empire made it a point to purge any traces of it from its territories. Jotunheim is fairly close to Achenar, and was in the process of terraforming Jotunheim 3, aka the planet Daisy. The owners of the system were the Autocracy of Jotunheim, who are - I kid you not, this is what their actual in-game government is - "Imperial Hedonists", which is to say, they were lazy and almost cartoonishly evil slave-owners. Daisy was to be their pleasure planet.

To finance this, they sold the mining right to the Gold Company, who began strip mining the meager but still valuable resources. To cover up some questionable practices and treatment of Imperial Slaves in violation by Imperial Law, they bribed Senators and kept out any official inquiries. Ironically, this would allow the local Jotunheim branch to survive the collapse of GalCop. Over time, Jotunheim was popular for smugglers and other ne'er-do-wells to lay over.

The terraformation of Daisy was completed several years ago. Preparation was made to make large, incredibly lavish planet-wide estates at the cost of even more human lives and money. By then, the major mining operations had nearly dried up, so the coriolis station orbiting Daisy was sold to an anonymous individual on conditions of complete confidentiality, and then named it Big Harry's Monkey Hangout.

The Autocracy of Jotunheim never had time to question what it possibly could mean. This is because all the slaves, freebooters, and other wretched masses rose up and curb stomped their oppressors, banishing them to an old mining station called Henson.

Daisy remained unspoiled, with very few low-tech settlements. The new Revolutionary Jotunheim Resistance began healing some of the damage years of neglect had done. The fledgling government put out a call for talent to help establish itself in the shadow of the Empire, who didn't even notice the change of power.

Then some other stuff happened, but we are running long for time as is. At some point a great blow was dealt and the sane half of the RJR was forced to abandon BHMH, for the old stations and settlements in the outer planets.

The other half, of course, became the Diamond Frogs. Their leader, a known jerk but a talented spin-doctor, had recognized and taken the treasure both the AoJ and the RJR failed to notice for generations - the legal rights to GalCop.

He sold these to EIC, but that is a story for another time. Everything in the last year is based on things that actually happened to my group (a massive burnout on Power Play that caused Jotunheim to collapse, followed by relocation and rebranding when player factions were put into the game!)

TL;DR - Cool Story, Frog. I plan to adapt parts of it to meet any requirements FDev will have.

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The Jotunheim branch of GalCop was so well hidden, even Drew Wagner missed it!

I know it's a stretch, but ultimately whether or not GalCop or Gal-Cop survived or if died in spirit, the ancient contracts and branding were what the East India Company really wanted, for reasons you may yet see. In other words, yes, I found your post while researching to write the backstory, shrugged, and wrote around it.
 
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Sounds good Kermit! So it's not been fully confirmed by the Devs yet? I get that now :).

Nah, a lot of it depends on how exactly the new power is put into the game (for example, if it's put outside the existing powers, the story would be "only border worlds recognize GalCop's legitimacy at first").

Again, Jotunheim's backstory is based on the background sim at the very start of the game. Jotunheim has "depleted reserves", the AoJ was on a        unauthorized outpost (not over the lush new earth-like planet), the system was owned by a "Resistance" and a democracy, and Daisy doesn't have any light pollution visible on its dark side, so there's no cities on it. Even BHMH is a service station, not a colonization economy, suggesting there's no plans to mass colonize. Jotunheim was very backwater and run down.
 
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