The definitive guide to the Generation Ships (Elite Lore)

You've got a point there.

I think interception should happen in interstellar space, negating the need to model relativistic object behaviour in star system. You'd need some special equipment to locate one and lock your nav system to it (or maybe a mission to trigger the lock). FSD takes care of the rest - not less plausible than the possibility to hover a few (thousand) km 'above' a black hole and to leave at will.


The problem with that though is if we were able to somehow drop out at the generation ship (which I'd probably venture guessing is something the Elite Federation of Pilots maybe with the help of UCC locks us out from) we'd stop in deep space with no relative point like a stellar object or station and witness something along the lines of a capital ship coming by.... but at .6C and be gone out of sight quite quickly. But that also brings yet another point... right now we are confined to the dot on the map we hyperspace to (and have our entire frame of reference set). If these ships are steady flying, they have crossed out of a solar system's space and may well be between two dots on the map. This is something FE2 and FFE could get away with but not ED in how "space" is structured, unless of course we are wanting to rekindle the whole idea of introducing "dark systems" which are not on the map and I'm perfectly fine with that!
 
The problem with that though is if we were able to somehow drop out at the generation ship (which I'd probably venture guessing is something the Elite Federation of Pilots maybe with the help of UCC locks us out from) we'd stop in deep space with no relative point like a stellar object or station and witness something along the lines of a capital ship coming by.... but at .6C and be gone out of sight quite quickly. But that also brings yet another point... right now we are confined to the dot on the map we hyperspace to (and have our entire frame of reference set). If these ships are steady flying, they have crossed out of a solar system's space and may well be between two dots on the map. This is something FE2 and FFE could get away with but not ED in how "space" is structured, unless of course we are wanting to rekindle the whole idea of introducing "dark systems" which are not on the map and I'm perfectly fine with that!
Think a bit out of the box. ;)

If you somehow can target a Generation Ship as your (hyperspace) Nav target, the game just uses the ship as "the dot we hyperspace to", setting the GS as the Frame Of Reference (or as the center of FOR).
 
I missed that Galnet article. Thank you.

We will know when they have finished updating the base game when we get generation ships.
 
Think a bit out of the box. ;)

If you somehow can target a Generation Ship as your (hyperspace) Nav target, the game just uses the ship as "the dot we hyperspace to", setting the GS as the Frame Of Reference (or as the center of FOR).

I hear you on that but as is (again keeping gameplay mechanics the same) that isn't possible because our rather dumb FSD Drives can only lock on to very massive objects making Hutton Orbital the galactic prank of the 34th century.

Basically I don't think a generation ship will have enough mass for that to work but also be a suitable relative (or is it relativistic?) point. All I'm really saying is that within the existing confines of the game we shouldn't expect a whole lot out of this generation ship business but that is not to say that they might do things to open up gameplay significantly. You never can tell, the game is only at year 1 and we may get a few interesting tweaks to that mechanic...
 
I hear you on that but as is (again keeping gameplay mechanics the same) that isn't possible because our rather dumb FSD Drives can only lock on to very massive objects making Hutton Orbital the galactic prank of the 34th century.

Basically I don't think a generation ship will have enough mass for that to work but also be a suitable relative (or is it relativistic?) point. All I'm really saying is that within the existing confines of the game we shouldn't expect a whole lot out of this generation ship business but that is not to say that they might do things to open up gameplay significantly. You never can tell, the game is only at year 1 and we may get a few interesting tweaks to that mechanic...

I suggest a workaround - we have the ships 'found' now and then by probes who got there using the mighty power of handwaving, which then act as beacons we can lock on.
 
So would it be worth my time jumping onto this mystery and searching for them in game now? Or is it likely they have not yet been inplemented and I would be on a wild goose chase?
 
Actually OP in one of the Galnet journals (I can remember which journal service was it, I belief it was the Universal Scientist) in FFE there was a mention that some folks are reverting back to using Generation Ships (they called it Bubble Ships) to escape the laws and boundaries of both Federation and Empire, and the Federation and Empire were both trying to stop people from doing this.

Look up the articles on Bubble Forge and Bubble Ships below:

http://www.dream-ware.co.uk/first-encounters/journals/all/

This I remember in game occur AFTER the timeline where you had made contact with the Thargoids.
 
Isn't witchspace and hyperspace different technologies?

I thought only capital ships still use witchspace as a form of transit, due to their sheer size. That's why they have a completely different way of emerging (very clearly seen coming out of a different realm altogether) and Antares was one of the prototype attempts to include hyperspace jumps to such massive vessels; and failed.
 
would like to find this one - 5 kilometers wide, 29 kilometers long (ok, different universe)
Just+looked+it+up+5+kilometres+wide+29+kilometres+_b9ae669617f47dc05245f1b26f21f959.jpg
 
Isn't witchspace and hyperspace different technologies?

I thought only capital ships still use witchspace as a form of transit, due to their sheer size. That's why they have a completely different way of emerging (very clearly seen coming out of a different realm altogether) and Antares was one of the prototype attempts to include hyperspace jumps to such massive vessels; and failed.

As I recall witchspace is just another name for hyperspace.

I think what you might be thinking of are "wormholes" in Elite 2:

http://www.sharoma.com/frontierverse/wormholes.htm
 
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